Dead Run - PowerPoint PPT Presentation

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Dead Run

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Basic Details Single Player Top Down Action game Summary The player controls a misunderstood zombie named Carl. Carl only wants to escape and survive. – PowerPoint PPT presentation

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Title: Dead Run


1
Dead Run
  • James Kelly, Mike Papo, Josh Lovatt

2
Basic Details
  • Single Player
  • Top Down Action game

3
Summary
  • The player controls a misunderstood zombie
    named Carl. Carl only wants to escape and
    survive. The only thing standing in his way are
    the humans who want to kill the zombie.
    Unfortunately, he can no longer speak the human
    language. Carl must make it past the humans and
    their pets to the exit before they kill him.

4
Carl
5
Appearance
  • Hand drawn graphics
  • Grid-Like Level layout
  • The entire map will be displayed at all times
    when playing the game.
  • A HUD will be displayed at all times showing
    score and health.

6
Player roles and action
  • The players role is a misunderstood zombie that
    needs to escape from the murderous humans.
  • On each level, the players goal is to fufill a
    given objective and reach the finish alive.
  • Objectives can be as simple as reach the end or
    can be more difficult, requring you tokill all
    enemies or collect an item (liek a key) that is
    gaurded by humans.
  • Power-ups will randomly spawn to give stat boosts
    like 2x speed.

7
Controls
  • Dead Run will be played with the keyboard. The
    Menu can be controlled with the mouse but
    gameplay will be done using the keys.
  • The arrow keys will control movement.
  • Z, X and Space will control attack, interact and
    jump.

8
2x Speed Power-up
9
Stratagies and motivations
  • The player can use the environment to hide from
    the humans.
  • The player can also use the environment to
    escape. I.e Stepping on a pool diving board will
    fling the player a random distance across the
    map.
  • If avoidance or escape isn't possible, the player
    can attack the humans. Warning Attacking head on
    will result in death.

10
Combat
  • Humans can have a variety of weapons like
    torches, axes, crossbows and guns.
  • Carl only has his claws. This limits his attack
    range to the space in front of him.
  • When Carl attacks a human, if the human is facing
    him, the human will automatically kill him. The
    only way for Carl to kill an enemy is to attack
    them from the side or behind.

11
Level Summary/Story Progression
  • The first level is laid out like a neighborhood.
  • The player must get across the neighborhood to
    the park.

12
First Level Concept
13
Hardware
  • The Hardware required for the game is a computer
    and a keyboard.

14
Software
  • Game will be developed in flash and will be
    playable on any system that supports flash and
    keyboard input.
  • Art will be completed using Photoshop and Sound
    will be recorded using Audacity.

15
Algorithm Style
  • The game will be built in a polymorphic style.
    The different parts of the game will be designed
    as screens. The menu, loading screen, levels, etc
    will each be screens and each part of the game
    will be loaded screen objects.
  • Collision detection will be done with basic
    collision boxes. Each object will have a
    collision box and the game will check for
    multiple boxes intersecting each other.

16
AI
  • The Enemies will have a simple AI. They will
    follow a preprogrammed path until they achieve
    line of sight with Carl. When they see Carl, they
    will move towards where they saw Carl and attempt
    to kill him. If killing him is unsuccessful, they
    will move back and resume their preprogrammed
    path.
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