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CIS 205

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CIS 205 Web Design & Development Fireworks Chapter 3 – PowerPoint PPT presentation

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Title: CIS 205


1
CIS 205Web Design Development
  • Fireworks
  • Chapter 3

2
Chapter 3 Importing, Selecting, and Modifying
Graphics
  • Understanding Importing
  • Getting the right graphic for your web site can
    be critical
  • You may need to import graphics from other
    sources such as Photoshop, Illustrator, or a
    digital camera
  • Modifying Images
  • You can modify the pixels of a bitmap image
  • Pixels can be selected by area or by color

3
Lesson 1 Work with Imported Files
  • Working with Other Adobe CS3 Applications
  • Fireworks has always integrated well with
    Dreamweaver and Flash
  • Fireworks also works with Photoshop and
    Illustrator
  • Adobe Bridge is a tool for managing different
    kinds of files
  • Using Files Created in Other Applications
  • Photoshop files can be imported by opening them
    in Fireworks, dragging and dropping into
    Fireworks, or copying and pasting
  • Its best to import a .psd file into Fireworks so
    that the structure and effects are preserved
  • You can also import Illustrator files (.ai
    extension) with all structure and effects
    preserved
  • Importing and Saving Files
  • Selecting Edit, Preferences sets up how files are
    imported
  • You can save an imported file as .png or as some
    other type

4
Lesson 1 Work with Imported Files (2)
  • Import a .gif file
  • Open fw3_1.png, save as horizons.png, click
    Window on the menu, click Info
  • Change the name of Layer 1 on the Layers panel to
    Spaceships
  • Click File on the menu, click Import, navigate to
    your Data Files
  • Click the Files of type list arrow, click All
    readable files
  • Double-click rocket.gif
  • Position the import pointer on the canvas at
    approximately 350 X/150 Y, then click

5
Lesson 1 Work with Imported Files (3)
  • Import a Fireworks .png file
  • Click File on the menu, click Import
  • Double-click saucer.png
  • Position the import pointer on the canvas at
    approximately 65 X/290 Y, then click
  • Reposition both imported images if necessary,
    save your file
  • Import a Fireworks .png file
  • Click the Background layer on the Layers panel,
    click the New/Duplicate Layer button (bottom of
    the Layers panel), change the name of the new
    layer to Book

6
Lesson 1 Work with Imported Files (4)
  • Import a vector file as editable paths
  • Click the Background layer on the Layers panel,
    click the New/Duplicate Layer button (bottom of
    the Layers panel), change the name of the new
    layer to Book
  • Click File on the menu, click Import,
    double-click book.eps
  • Click OK in the Vector File Options dialog box
  • Position the import pointer in the upper-left
    corner of the canvas, click

7
Lesson 1 Work with Imported Files (5)
  • Import an imported vector object
  • Verify that the book object is selected, click
    Modify on the menu, click Ungroup
  • Drag the bottom border of the Layers panel until
    all the layers are visible
  • Click a blank part of the canvas, click the
    Group 9 objects object on the Layers panel to
    select the word Horizons, drag the word to center
    it on the book
  • Click the Book layer on the Layers panel to
    select all objects on the layer, click Modify on
    the menu, click Group
  • Save your work

8
Lesson 2 Work with Bitmap Selection Tools
  • Understanding Pixel Selection Tools
  • You can select an area of pixels with a marquee
    selection
  • You can use the Marquee, Lasso, and Magic Wand
    tools to select pixels
  • You can copy or cut a pixel selection as a new
    object
  • Using the Marquee Tools
  • You can create a marquee as a rectangle, ellipse,
    square, or circle
  • You can use the properties of the marquee tool to
    set exact size
  • Using the Transformation Tools
  • These tools consist of the Scale tool, Skew tool,
    and Distort tool
  • Scale resizes an object
  • Skew slants an object
  • Distort can create perspective for an object

9
Lesson 2 Work with Bitmap Selection Tools (2)
  • Select pixels using the Marquee tool
  • Click the Background layer on the Layers panel,
    click the New/Duplicate Layer button, rename the
    new layer to Galaxy
  • Open galaxy.jpg from your Data Files
  • Click the Marquee tool, verify that the Info
    panel is open
  • Verify that Normal is the selected style on the
    PI and that Anti-Alias is the Edge of selection
    setting
  • Place the pointer on the canvas at about 40 X/6
    Y, drag a rectangle that surrounds the galaxy
  • Click Edit on the menu, click Copy, click Edit,
    click Paste
  • Click the Eye icon next to the original bitmap on
    the Layers panel to hide it

10
Lesson 2 Work with Bitmap Selection Tools (3)
  • Select pixels using the Oval Marquee tool
  • Click the Eye icon next to the top galaxy bitmap
    on the Layers panel, click the Show/Hide icon
    next to the bottom galaxy bitmap to hide the
    rectangular selection
  • Click and hold the Marquee tool, click the Oval
    Marquee tool
  • Verify that Normal is the selected style in the
    PI, click the Edge of selection list arrow, click
    Feather, enter 20 in the Amount of feather text
    box
  • Place the pointer in the middle of the galaxy
    (180 X/175 Y), press and hold Alt, drag to
    create an oval that covers the galaxy
  • Drag the marquee or use the arrow keys to
    reposition the oval if necessary

11
Lesson 2 Work with Bitmap Selection Tools (4)
  • Transform a selection
  • Click the resize button of the galaxy.jpg window
    to make it smaller (upper-right corner of the
    window), drag it so that it and the horizons.png
    window are both visible
  • Click the Pointer tool, select the oval galaxy
    bitmap, drag the oval to the upper-left corner of
    horizons.png
  • Close galaxy.jpg without saving changes
  • Maximize the horizons.png window, select the
    galaxy object, click the Scale tool
  • Place the Pointer outside the object until the
    rotation pointer appears, drag the selection 75
    deg CCW
  • Click the Opacity list arrow on the PI to 75,
    press Enter
  • Click the pointer tool, drag the Book object and
    the Saucer object to match Fig. 18, save your
    work

12
Lesson 3 Learn About Selection Areas
  • Using the Lasso Tools
  • The Lasso tool allows you to select an exact area
    working freeform
  • You click repeatedly around the area you want to
    select
  • Using Select Menu Commands
  • The Select command on the menu provides more
    options for selecting pixels after you have
    created a marquee

13
Lesson 3 Learn About Selection Areas (2)
  • Select pixels using the Lasso tool
  • Open astrocat.jpg, maximize the Document window
  • Click the Zoom tool, click the canvas to view the
    entire image in detail
  • Click the Lasso tool, click the Edge of selection
    list arrow on the PI, click Feather, enter 1 in
    the Amount of feather text box
  • Drag the pointer along the perimeter of the cat,
    then notice the areas where the marquee is off
    the mark
  • Click Select on the menu, click Deselect

14
Lesson 3 Learn About Selection Areas (3)
  • Create a selection using the Polygon Lasso tool
  • Press and hold the Lasso tool, click the Polygon
    Lasso tool
  • Create a selection by clicking the pointer along
    the perimeter of the image (connect the start and
    end points)
  • Click Select on the menu, click Save Bitmap
    Selection
  • Type Kitty in the Name text box, click OK

15
Lesson 3 Learn About Selection Areas (4)
  • Transform a selection
  • Click Select on the menu, click Expand Marquee,
    type 10 in the Expand by text box, click OK
  • Click Select on the menu, click Contract Marquee,
    type 20 in the Contract text box, click OK
  • Click Select on the menu, click Restore Bitmap
    Selection, click OK
  • Click Select on the menu, click Smooth Marquee,
    type 10 in the Sample radius pixels text box,
    click OK
  • Click Select on the menu, click Restore Bitmap
    Selection, click OK
  • Click Select on the menu, click Select Inverse,
    press Delete
  • Click Select on the menu, click Restore Bitmap
    Selection, click OK
  • Click Edit on the menu, click Copy

16
Lesson 3 Learn About Selection Areas (5)
  • Transform a copied selection
  • Click the Pointer tool, click the large rocket
    object
  • Click Edit on the menu, click Paste
  • Click Modify on the menu, point to Transform,
    click Numeric Transform
  • Verify the Scale is selected in the drop-down
    list and that the Scale attributes and Constrain
    proportions check boxes are selected
  • Double-click the width percentage text box, type
    50, click OK
  • Drag the cat image on top of the rocket window
  • Verify that the Info panel is open, click the
    Scale tool, position the rotation pointer outside
    the object, drag the pointer to -73 degrees
  • Click the Pointer tool, position the image (see
    Fig. 25), click a blank part of the window, save
    your work

17
Lesson 4 Select Areas Based on Color
  • Using the Magic Wand Tool
  • The Magic Wand tool makes selections based on
    color
  • The Select Similar command selects pixels close
    to the original color
  • Merging and Flattening Objects and Layers
  • A Layers panel with a large number of objects can
    become cluttered and disorganized
  • You can merge objects into single images, but
    they then cannot be broken apart
  • Merge Down merges adjacent object
  • Flatten Selection merges all selected objects

18
Lesson 4 Select Areas Based on Color (2)
  • Select and copy pixels using the Magic Wand tool
  • Click the Pointer tool, click the planets object
    on the Background layer, click the Zoom tool,
    zoom in on the small green moon
  • Click the Magic Wand tool, double-click the
    Tolerance text box on the PI, type 64, click the
    Edge of selection list arrow, click Anti-Alias
  • Click the center of the small green moon, click
    Edit, point to Insert, click Bitmap Via Copy
  • Click Select on the menu, click Deselect, click
    the Pointer tool, click the copied bitmap on the
    canvas, drag to the upper-left corner of the
    canvas
  • Click the Add Filters button on the PI, point to
    Adjust Color, click Hue/Saturation
  • Click the Colorize check box, enter 275 for Hue,
    click OK

19
Lesson 4 Select Areas Based on Color (3)
  • Select and alter pixels
  • Click the Pointer tool, click the rocketship
    bitmap object, click the Magic Wand tool, click
    the right yellow half of the nose cone
  • Click Select on the menu bar, click Select
    Similar (all the yellowish sections of the rocket
    should be selected)
  • Click Edit, point to Insert, click Bitmap Via
    Copy, click Select, click Deselect, click the
    Pointer tool, click the new bitmap on the Layers
    panel
  • Click the Add Filters button on the PI, point to
    Noise, click Add Noise
  • Double-click the Amount text box, type 24, click
    the Color check box, click OK
  • Click Select on the menu, click Deselect

20
Lesson 4 Select Areas Based on Color (4)
  • Merge and flatten objects and layers
  • Click the Pointer tool, click the Spaceships
    layer
  • Click Modify on the menu, click Flatten Selection
    to combine all objects on that layer
  • Repeat Steps 1 and 2 for the Background layer
  • Save your work
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