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Wireless Video Conferencing

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The 80-bit data contains the AV data for ... Sender and Receiver FSMs Sender/Transmitter Waits for frame to be available in SDRAM Reads from SDRAM and packages ... – PowerPoint PPT presentation

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Title: Wireless Video Conferencing


1
Wireless Video Conferencing
  • EECS150 Spring 2007 - Lab Lecture 10
  • Neil Warren
  • Allen Lee

2
Checkpoint 3 Information(1)
  • Check off Requirement
  • 1) Be able to set 2 sets different source and
    destination addresses on 2 boards and
    communicate. (CP4 video streaming)
  • 2) Be able to set both sides destination
    address to 0xFF and a unique source address on
    each and have communications occur. (CP4
    Handshake)

3
Checkpoint 3 Information
  • If youre behind, you can forfeit checkpoint 3
    and receive a black box.
  • You will receive a 0 for CP3 but will be able to
    move on to CP4 which is worth many more points.
  • Talk to Neil if you want this option.
  • You lose the points before you get the BB.

4
Welcome to Checkpoint 4
  • Combine CP2 and CP3 to make two-way wireless
    video conferencing system
  • Note Specification has changed to make your life
    much easier based on questions from students so
    far. Make sure you work with the non-draft
    version of the Checkpoint4.doc

5
Overview
  • Revisit CP2 and CP3
  • Communications protocol
  • Video compression
  • Picture-in-picture display

6
Recall from Checkpoint 2
7
Checkpoint 4 Datapath
8
Our Advice (1)
  • Separate the work between you and your partner to
    make the best use of your time.
  • Communications System
  • Graphics System
  • Agree on an interface and make sure you conform
    to it.

9
Our Advice (2)
  • Debug Independently!
  • Communications System
  • Assume that the graphics system works perfectly
    (conforms to your interface).
  • Hardcode in data and requests using timers and
    debug the system by using the packet sniffer.
  • Graphics System
  • Assume that the communications system works
    perfectly.
  • Hardcode transmission inputs, and whatever
    interface method you use for send/receive
    acknowledgements.
  • Much easier to debug each piece, then just put
    the 2 working pieces together.
  • If you conform to your interface it should work!

10
Communications Module (1)
  • Responsibilities
  • Maintain communications link.
  • Lost packet robustness
  • Provide cross-compatibility
  • Conform to communications protocol
  • Encode and Decode packets and pass data to
    graphics engine
  • Handle the initial handshake between master and
    slave.

11
Communications Module (2)
  • Recommended Pieces
  • State Machine
  • Keeps track of the current state of the
    communications module.
  • Handles handshaking and properly re-synchronizing
    the communications link after lost packet.
  • Sends commands to Packet Encoder, receives
    updates from Packet Decoder
  • Packet Encoder
  • Generate payload data for each type of packet and
    handle handshake with transceiver.
  • Take commands from state machine.
  • Packet Decoder
  • Passes data to the graphics engine and gives
    status updates to the state machine.

12
Communications Module (3)
  • Initial Handshaking
  • Purpose
  • To allow any 2 boxes without knowledge of the
    others address to communicate.
  • To set up the timing of master and slave send and
    receives.
  • Note At the beginning both the master and slave
    begin with their destination addresses being 0xFF
    and their source addresses being unique

13
Communications Module (4)
  • Handshake Method
  • Master broadcasts Master-Seek packets once
    every 2.4ms. When a slave receives a
    Master-Seek packet it sends a Slave-ReqAck
  • When the master receives the Slave-ReqAck
    packet it changes its destination address to the
    source address of the slave and then transmits a
    Master-Ready packet with the new destination
    address.
  • When the slave receives a Master-Ready packet
    the slave sends a Slave-Ready packet and moves
    into a state where it can receive active video
    packets from the master. The Slave-Ready packet
    should be sent with its destination address as
    the source of the address of the master.
  • When the master receives the Slave-Ready ready
    packet, it sends its first packet of active video
    data.
  • Now the communication should alternate between
    the master and slave transmitting active video
    data.

14
Communications Module (5)
  • Communications Protocol
  • Purpose
  • To allow cross-compatibility between different
    implementations.
  • Abstracts away the communications aspect of the
    project for the graphics module.
  • The 8-bit header designates the type of packet.
  • The 8-bit line number indicates which line the
    respective active video data corresponds to.
  • The 80-bit data contains the AV data for 32
    pixels. (16 pixel pairs)
  • 8 bit headers and line numbers make it easy to
    view on the packet sniffer!

15
Communications Module (6)
Type 8-Bit Header 8-Bit Line Number 80-Bit Data Payload
Active Video 1 8d1 8bXmit Line SAMPLE 0-31
Active Video 2 8d2 8bXmit Line SAMPLE 32-63
Active Video 3 8d3 8bXmit Line SAMPLE 64-95
Active Video 4 8d4 8bXmit Line SAMPLE 96-127
Active Video 5 8d5 8bXmit Line SAMPLE 128-159
Active Video 6 8d6 8bXmit Line SAMPLE 160-176
Master-Seek 8d23 XX 80h2
Slave-ReqAck 8d24 XX 80h1
Master-Ready 8d25 XX 80h2
Slave-Ready 8d26 XX 80h1
16
Communications Module (7)
  • Time Outs let you know if a communication loss
    has occurred.
  • After the expiration of 10ms from the last AV
    packet transmission, if the slave not does
    receive a packet it should return to a state
    where it can receive AV packets from the master.
  • If this occurs 25 consecutive times without ever
    receiving an AV packet, then a communication loss
    is declared and the system must be reset. A
    message should appear on screen indicating a
    communication loss has occurred.
  • After the expiration of 10ms from the last AV
    packet received, if the master does not receive a
    packet it should send its next AV packet.
  • If this occurs 25 consecutive times without ever
    receiving an AV packet, then a communication loss
    is declared and the system must be reset. A
    message should appear on screen indicating a
    communication loss has occurred.

17
Communications Module (8)
  • Tips
  • Make use of the packet sniffer to determine what
    is actually flying through the air.
  • The communications protocol was re-designed
    specifically for this purpose.

18
Video Compression (1)
  • Wireless transfer is the bottleneck
  • Uncompressed video
  • 507x720x16 5,840,640 bits per frame
  • Thats 175 Mbits per second!
  • Theoretical max bandwidth for wireless is
    256kbps, so 22.8 seconds per frame.

19
Video Compression (2)
  • Simple lossy compression algorithm
  • Resolution 176x127
  • 5 bits grayscale per pixel pair

20
Video Compression (3)
  • Compressed Video
  • 176x127x5/2 55,880 bits per frame
  • Approximately 1051 compression
  • At theoretical max wireless bandwidth, thats 4.5
    frames per second

21
Video Compression (4)
  • Vertical compression
  • Sample every other odd active line
  • (254 active odd lines)/2 127 lines
  • Horizontal compression
  • Sample every fourth pixel pair (except for the
    last eight)
  • (360-8)/4 88 pixel pairs 176 pixels
  • For each sampled pixel pair, keep only the upper
    five bits of the average luminance

22
Video Compression (5)
  • Why 176x127 instead of 180x127?
  • Good question. Theres a good answer, figure it
    out!

23
Video Decompression
  • Reverse of compression, but lossy due to lack of
    chrominance
  • 5-bit grayscale represents a pixel pair
  • Decompresses to 32 bits, with appropriate padding
    for chrominance values

24
Writing Compressed Frames
  • Set aside an area in SDRAM for sending and
    receiving compressed frames
  • Update the stored frame to send only after the
    entire frame has been sent
  • It is okay to lose a local frame to store a
    compressed one

25
Writing Compressed Frames
  • Sequence for handling compressed frames
  • Wait for SDRAM and ChipCon initialization
  • Store a compressed frame
  • Tell transmitter FSM that frame in SDRAM is ready
  • Wait as compressed frame is sent
  • Receive signal from transmitter that last packet
    for frame has been sent
  • Once entire compressed frame is sent, store a new
    compressed frame

26
Writing Compressed Frames
  • Two options for implementing compressed video
    controller
  • Merge with VD processor, using the same FIFO
  • Advantage Arbiter sees one write port for local
    video
  • Drawback Need to cross clock boundaries
  • Separate module with own FIFO
  • Advantage May not need to cross clock boundaries
  • Drawback Arbiter sees two write ports for local
    video
  • Pick the one that makes more sense to you

27
Dual-Clock Communication
  • Modules running on the camera clock and the
    system clock cannot safely communicate with
    direct control signals.
  • If your modules need to communicate but are on
    different clocks, you must either implement a
    safe handshaking protocol or use the memory
    element we provide.
  • For your convenience, weve included a
    dual-clocked one-bit-wide FIFO to safely exchange
    control signals, but you dont have to use it.

28
Sender and Receiver FSMs
  • Sender/Transmitter
  • Waits for frame to be available in SDRAM
  • Reads from SDRAM and packages data into a packet
  • Requests a new frame once last packet for frame
    is sent
  • Receiver
  • Decodes the compressed data
  • Writes received data into SDRAM

29
Displaying Compressed Video
30
Displaying Compressed Video
  • Constantly display compressed frames to avoid
    SDRAM decay
  • This way, you dont have to auto-refresh!

31
Multi-Port Arbiter
  • At least two more ports are needed for the sender
    and receiver FSMs.
  • A fifth port may be needed depending on how you
    handle writing compressed frames.

32
Tips, Hints, Common Pitfalls
  • Start early!
  • If youre already done with CP3, start now!
  • We are not providing any Verilog besides the
    optional one-bit-wide memory element.
  • Run the TA solution to see what the final result
    should look like.

33
Tips, Hints, Common Pitfalls
  • Split up the project into graphics and
    communications.
  • These parts are fairly independent so you and
    your partner can work in parallel.
  • Do not combine until youve verified each part
    works independently.
  • It can take up to 25 minutes to push to board
    after combining!

34
Tips, Hints, Common Pitfalls
  • Work Incrementally
  • Display a sectioned screen
  • Display only compressed video at full frame rate
  • Simultaneously display local compressed and
    uncompressed video at full frame rate
  • Display uncompressed video at full frame rate and
    local compressed at 1 FPS
  • Test sender and receiver FSMs by sending local
    packets to yourself

35
Tips, Hints, Common Pitfalls
  • Be careful how you handle the half-full packet
    (packet 6)
  • Make sure the receiver knows which half of the
    payload to look at for the video data

36
Tips, Hints, Common Pitfalls
  • 2 Clocks with phase offset
  • Camera Clock ! Normal Clock
  • Use the 1-bit wide dual-clocked fifo we provide
    to cross clock boundaries.

37
Requirements
  • Must be TA Solution Compatible.
  • EC can be non-compatible, but you must still
    develop a compatible solution first.
  • 1 bit file. Both master and slave systems should
    contained on 1 bit file.
  • Onscreen prompts. Should display to the user the
    communications status (see TA solution for more
    info)
  • Some method of outputting the (max) time between
    new frames.

38
Extra Credit
  • Maximum 20
  • Early check off 10
  • Some Ideas (EC TBD)
  • Faster frame rate
  • Larger packet sizes
  • Faster transmission
  • Non-full duplex communications
  • UI options
  • Menus
  • Video output modifications (change contrast with
    buttons, etc.)
  • Use N64 controller for extra buttons to add
    functionality
  • We will provide a black box to interface
  • Open-ended! Come up with something special, cool,
    clever, unique, and/or challenging.

39
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