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Automated Negotiation Agents

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Title: Automated Negotiation Agents


1
Automated Negotiation Agents
  • Sarit Kraus
  • Dept. of Computer Science
  • Bar-Ilan University

2
Negotiation
  • A discussion in which interested parties
    exchange information and come to an agreement.
    Davis and Smith, 1977

3
What is an Agent?
  • PROPERTY MEANING
  • Situated Sense and act in
    dynamic/uncertain
  • environments
  • Flexible Reactive (responds to changes
    in the environment)
  • Pro-active (acting
    ahead of time)
  • Autonomous Exercises control over its own
    actions
  • Goal-oriented Purposeful
  • Persistent Continuously running process
  • Social Interacts with other
    agents/people
  • Learning Adaptive
  • Mobile Able to transport itself

4
No Agent is an Island automated agents
negotiate with other automated agents
  • Monitoring electricity networks (Jennings)
  • Distributed design and engineering (Petrie et
    al.)
  • Distributed meeting scheduling (Sen Durfee,
    Tambe)
  • Teams of robotic systems acting in hostile
    environments (Balch Arkin, Tambe, Kaminka)
  • Electronic commerce (Kraus et al.)
  • Collaborative Internet-agents (Etzioni Weld,
    Weiss)
  • Collaborative interfaces (Grosz Ortiz, Andre)
  • Information agent on the Internet (Klusch, Kraus
    et al.)
  • Cooperative transportation scheduling (Fischer)
  • Supporting hospital patient scheduling (Decker
    Jin)

5
Agents negotiate with humans
  • Training people in negotiations
  • Trade agents for the Web
  • Elves agents representing people

6
Plan of talk agents negotiate with humans
  • Automated agent for bilateral negotiations with
    complete information the fishing dispute
    (collaborators Penina Hoz-Weiss, Jon Wilkenfeld)
  • Automated agent for multi-party negotiations the
    Diplomacy game(collaborators Daniel Lehmann and
    Eitan Ephrati)
  • On going work learning, incomplete information
    mediation(collaborators Dudi Sarne, Barbara
    Grosz Lin Raz, Michal Halamish)

7
Fishing Dispute
  • Negotiators Canada and Spain
  • Canadas stock of flatfish decreases over the
    years.
  • Spain has fished this same stock of flatfish for
    many years, but outside the Canadian exclusive
    economic zone (EEZ).
  • Canada would like Spain to restrict its fishing
    near her EEZ. Spain is dependent on fishing in
    the area outside the EEZ for employment and trade
    purposes.

8
Possible Outcomes
  • An agreement on Total Allowable Catch (TAC).
  • An agreement on limiting the length of the
    fishing season.
  • Canada enforces conservation measures with
    military forces against Spain.
  • Spain enforces its right to fish throughout the
    fishery with military force against Canada.
  • If the negotiation has not ended prior to the
    deadline, then it terminates with a status quo
    outcome.

9
World State Parameters
  • World state parameters are also negotiable and
    affect the utility of players
  • Canada subsidizes removal of Spain's ships (0, 5,
    10, 15, 20 ships).
  • Spain reduces the amount of pollution caused by
    the fishing fleet (0, 15, 25, 50).
  • Canada imposes trade sanctions on Spain.
  • Spain imposes trade sanctions on Canada

10
Fishing Dispute
Outcomes
TAC Limit Season Opt Out
Status Quo
World State Parameters
Canada subsidizes Spain reduces Canada
imposes Spain imposes ships
Pollution Trade Sanctions
Trade Sanctions
11
Negotiation Process
  • Each of the parties can make requests, threats,
    offers, conditional offers and counteroffers, as
    well as to comment on the negotiation.
  • The utility of each ending is affected by the
    period when the negotiation ended.
  • Canada loses over time since Spain continues to
    fish while negotiating. Spain gains over time for
    the same reason.
  • Spain ? Thule Canada? Ultima

12
Negotiations in the Fishing Dispute
Spain asks that Canada compensate Spain for
Spains restricted fishing practices by replacing
the income of twenty ships.
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Other Negotiations Games
  • Team Games (SPIRE) negotiations on coordination
    exchange of information finding solutions is
    complex
  • Competitive games when agents can benefit from
    reaching an agreement (also in bilateral games).
  • Trade games Monopoly, Traders of Genoa, Kohle,
    Kies Knete,Treasure game
  • War games Diplomacy, Risk
  • Crisis games Hostage Crisis.
  • Semi-cooperative games Color Trail, Majority
    Game

22
Chess
  • Programs play chess as well as people
  • Programs play chess in a way much different than
    people they mainly search the game tree

23
Search tree for Tic-Tac-Toe
. . .
24
Fishing dispute vs. Chess
  • Type of game crisis game vs. war
    game.Coordination game vs. zero sum game
  • Number of players 2
  • Moves simultaneously negotiations vs.
    sequentially need to reach an agreement.
  • Number of pieces to move no pieces vs. one piece
    at a time
  • Information Complete information.
  • Needed capabilities Negotiation skills vs.
    strategic skills.

25
Playing Techniques
  • NEGOTIATIONS
  • Game theory techniques formalize the game find
    an equilibrium follow the equilibrium strategy.
  • Market techniques. Appropriate for games of many
    players that can exchange similar items.
  • Heuristics domain specific advice books
    human like strategies
  • Markov Decision Processes.
  • Modeling the opponent
  • Learning from DB
  • Learning from experience
  • CHESS
  • Heuristic Search

26
The Automated Negotiator Agent (fishing dispute)
  • The agent plays the role of one of the countries.
  • During the negotiation the agent receives
    messages, analyzes them and responds. It also
    initiates a discussion on one or more parameters
    of the agreement.
  • It takes actions when needed.

27
Nash Equilibrium
  • An action profile is an order set a(a1,,aN) of
    one action for each of the N players in the
    game.
  • An action profile a is a Nash Equilibrium (Nash
    53) of a strategic game, if each agent j does
    not have a different action yielding an outcome
    that it prefers to that generated when chooses
    aj, given that every other player i chooses ai.

28
Strategy of Negotiation
Formal strategic negotiation theory The agent
is based on the a bargaining model. By
backward induction the agent builds the
strategy to be reached at each time period
according to the sequential equilibrium (Kraus,
Strategic Negotiation in Multiagent Environments,
MIT Press 2001). When the agent plays against
humans Not Enough

Heuristics
29
Automated agent Using equilibrium strategy when
playing against humans
  • Human negotiators do not use equilibrium
    strategies even though game is not complex and
    the automated agent finds equilibrium fast.
  • Not surprising Kahneman Tversky showed that
    humans do not use decision theory.
  • The agent using the equilibrium did not reach
    beneficial agreements.

30
Heuristics
  • Negotiation tactics
  • Attributes
  • Risk Attitude
  • Opting out
  • Fine tuning

31
Attributes
  • Number of points lower than the equilibrium
    utility value that the agent will agree to.
  • The number of fish ton (TAC) the agent will
    increase/decrease in his offer.
  • Sending the first message / waiting to receive
    a message.
  • Full offer message or not.

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Modeling the risk attitude of theopponent
  • The agent is always neutral toward risk, but is
    sensitive to the risk level of its human opponent
    and will change its view of the humans utility
    function accordingly.
  • Risk attitude influences the agreement an
    opponent is willing to accept.
  • The agent begins with the assumption that its
    opponent is risk neutral. It uses a heuristic
    method to decide whether to change the estimation
    of the risk attitude of the opponent.
  • When the agent decides that its opponent is
    risk prone, it changes the opponents utility
    function. This leads the agent to a recalculation
    of his strategy.

34
Experiments Results
35
Fishing Dispute Conclusions
  • We developed an agent that can play well against
    a human player.
  • The agent was tested on students in their third
    year of computer science studies.
  • The results of the experiments implied that the
    agent plays well and fair.
  • It raised the sum of the utilities in the
    simulation it was involved in.
  • The agent played as Spain significantly better
    than a human did, and just as good as a human
    Canada player.

36
Diplomacys Rules
  • Each player represents one of seven European
    powers England, Germany, Russia, Turkey,
    Austria-Hungary, Italy and France.

37
Diplomacys Map
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Diplomacys Rules (Cont.)
  • Winner The power that gains control over the
    majority of the board.
  • Beginning 1901 two seasons a year.
  • A season consists of a negotiations stage and a
    move stage.
  • Moves All players secretly write the orders for
    all of their units simultaneously.
  • Negotiations Coalitions and agreements among the
    players reached in the negotiations stage
    significantly affect the course of the game. The
    rules of the game do not bind a player to
    anything she says. Deciding who to trust as
    situations arise is part of the game.

40
Negotiations in Diplomacy
If you will not help me I will attack you
Dont trust Germany
41
Moves in Diplomacy
  • Only one unit may be in any space at one time.
  • A unit can be ordered to move, support, hold
    (convoy).
  • An army or a fleet may support the move of
    another unit of that country or any other
    country in making a move.
  • Support can also be given on a defensive basis.
  • Opposing units with equal support do not move. An
    advantage of only one support is sufficient to
    win.

42
Moves in Diplomacy
43
The Need for Negotiations in Diplomacy
  • Moves require close cooperation between various
    allied powers.
  • Incomplete information communications between
    players are done secretly.
  • The game is complex 834 possible moves in each
    step of the game (without negotiation moves) .
    Negotiation is used to obtain information about
    the goals of the other players.
  • Others negotiate.

44
Diplomacy vs. Chess
  • Type of game war games.
  • Number of players 7 vs. 2
  • Moves simultaneous vs. sequential.
  • Number of pieces to move all pieces vs. one
    piece.
  • Information uncertainty about messages exchanged
    between other players vs. full information
  • Needed capabilities negotiation skills vs.
    strategic skills.

45
Playing Techniques
  • NEGOTIATIONS
  • Game theory techniques formalize the game find
    an equilibrium follow the equilibrium
    strategy.Impossible in Diplomacy because of
    complexity.
  • Market techniques. Appropriate for games of many
    players that can exchange similar items.
  • Heuristics domain specific advice books
    human like strategies
  • Markov Decision Processes.
  • Learning from DB
  • Learning from experience
  • CHESS
  • Heuristic Search

46
Diplomat an Automated Diplomacy player
Previous Agreements
Beliefs on other players
Board Status
Analysis
Others Moves
Analysis Strategies Finder
Analysis Strategies Finder
Moves
Negotiations
Agreements
Detailed plans and their estimated value for
possible coalitions
47
Diplomacy Structure
Secretary
Prime Minister
Front 2
Ministry Of Defense
Front 1
Strategies Finder
Front 3
Foreign Office
Military Headquarters
Intelligence
Analyzer 13
Analyzer 14
Write orders 15
Desk 10
Desk 11
Desk 12
Write orders 15
48
Strategies Finder (SF)
  • Front possible enemies and possible allies,
    e.g., Russia and Italy against Austria and
    Germany.
  • Diplomats strategy for a given front includes
  • A list of orders associated with their purpose.
  • The expected average profit from carrying out the
    strategy for each power who participates in the
    strategy and the common expected profit for all
    of the powers.
  • A Venice (I) moves to Triests in order to attack
    Triest
  • A Vienna (R) supports A Venice to Trieste in
    order to attack Trieste
  • Expected outcome Aver 10617 Min 5002 Max
    20862 Russia
    3358 Italy 18117

49
Strategies Finder (SF) (Cont)
  • Diplomat identifies possible front based on
    on-going agreements, beliefs about other agents
    and their relations.
  • SF finds some strategies for each front using
    domain specific heuristics. The value of each
    strategy is computed by finding strategies for
    the enemies of the front.
  • The negotiation is done based on the identified
    strategies.
  • Question What is the best strategy?

50
Diplomats negotiation
Exchange information Decide what kind of
agreement to try to achieve. Find common
enemies.
Negotiating about the general purposes of an
agreement spaces on the board to attack, to
defend, to leave or to enter.
  • Signing the final
  • Agreement Deciding
  • if to keep it.

Deciding on the specific movements in order to
achieve the purposes From previous stage
51
Diplomats behavior is not deterministic
  • Diplomat has special personality'' traits that
    affect its behavior and may be varied easily from
    game to game.
  • Diplomat flips coins'' in the following cases
  • To decide whether to pretend to keep an agreement
    or to tell the other partner that it will break
    the agreement (the probability depends on the
    personality traits.)
  • To decide whether to give more details about a
    suggestion.
  • To decide which opening to use.
  • When SF searches for possible strategies. For
    example, to decide which units will participate
    in the attack or defense of a given location and
    to guess which of the enemy's units will
    participate in the battle of that location.

52
Diplomats Evaluation
  • Diplomat was evaluated and consistently played
    better than human players.
  • It did not play enough games to gain statistical
    results.
  • It was hard to evaluate what contributed to its
    success.

53
Conclusions
  • It is possible to develop automated negotiators!!
  • Is it possible to develop standard methods for
    playing negotiation games (as in Chess)?
  • On going work incomplete information Modeling the
    opponents preferences
  • Learning to negotiate

54
Learning to negotiate 3-players majority game
  • You are one of 3 Players
  • You need to divide the rights for a goldmine

Player 1
Player 2
You
55
Simple Game Protocol (cont.)
  • Each Game Round one player is selected Randomly
  • And he/she gets to make a division proposal

Player 1
Player 2
You
Player 1
Player 2
You
56
Simple Game Protocol (cont.)
  • Based on the proposals the players vote
  • It takes a majority to make a decision the
    proposer and one other player

Player 1
Player 2
You
57
Simple Game Protocol (cont.)
  • Once a majority was reached the game ends each
    player gets his/her share
  • Otherwise (no agreement) A new proposer is
    selected and an additional round is being played

Player 2
Player 1
You
58
Simple Game Protocol (cont.)
  • However it is not certain that a new round will
    take place!!!
  • There is a continuation probability if no
    agreement was reached, there is a possibility
    that the game will suddenly end and all players
    will get zero

No Agreement
P(New Turn)0.9
P(End Game)0.1
59
Agent Design
  • Collect and Manage a DB of previous games
  • Given a new game find similar situations in DB
  • Maximize utility given previous behaviour

60
Color Trail Game
  • Co-developer
  • Barbara Grosz
  • Harvard University

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