Self-Organizing Hierarchical Routing for Scalable Ad Hoc Networking PowerPoint PPT Presentation

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Title: Self-Organizing Hierarchical Routing for Scalable Ad Hoc Networking


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Self-Organizing Hierarchical Routing for Scalable
Ad Hoc Networking
  • David B. Johnson
  • Department of Computer ScienceRice University
  • dbj_at_cs.rice.edu

Monarch Project
2
Introduction
  • Safari project goals
  • Self-organizing, adaptive network hierarchy
  • Scalable ad hoc network routing (10s of thousands
    of nodes)
  • Self-organizing higher layer network services and
    applications
  • Integrated with Internet infrastructure where it
    exists
  • Safari leverages and tightly integrates two areas
    of research
  • Ad hoc networking
  • Peer-to-peer networking
  • Builds an adaptive, proximity-based hierarchy of
    cells and
  • leverages this for scalable routing and higher
    layer services
  • Funded by NSF Special Projects in Networking
    Research
  • (January 2004)

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Safari Hierarchy Self-Organization
  • All nodes are equivalent no specialized nodes
    assumed

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Safari Hierarchy Self-Organization
  • Nodes self-elect to become a buoy

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Safari Hierarchy Self-Organization
  • Buoy nodes send limited propagation beacon floods

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Safari Hierarchy Self-Organization
  • Other nodes associate with a buoy to form cells

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Safari Hierarchy Self-Organization
  • Buoys at one level self-elect to become buoy at
    next higher level

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Safari Hierarchy Self-Organization
  • Forming cells at each higher level too

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Simulation Example
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Safari Coordinates
  • A nodes coordinates associated cell id at each
    hierarchy level

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Safari Routing Overview
  • Destination node coordinates
  • Stored and looked up in Distributed Hash Table
    (DHT) using embedded peer-to-peer system
  • Hybrid routing protocol components
  • Route to destination cell following beacons
    (proactive routing)
  • Incremental local repair in this path (reactive
    routing)
  • Route to destination node within final cell
    (reactive routing)
  • Routing table at a node
  • Remembers information from beacons received
  • Coordinates of buoy sending beacon
  • Previous hop node from which beacon received
  • Hop count back to the buoy
  • Sequence number of most recent beacon from that
    buoy

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Proactive Inter-cell Routing
  • Range of beacons from a buoy node
  • Nodes in the cell associated with that buoy
  • Nodes a few hops away, giving them a chance to
    join that cell
  • Nodes in the containing cell one level up in the
    hierarchy
  • Routing table lookup algorithm
  • Nodes outside the cell hear the beacons
  • Reasons described above
  • Wireless propagation allows nearby nodes to hear
    too
  • Longest common prefix matching (similar to
    Internet !)
  • Compare your own coordinates to each entry in
    routing table
  • As soon as packet comes to node with more
    detailed table entry, packet starts following
    lower in routing hierarchy
  • Packets are routed toward buoys, not through
    buoys!

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Routing Example
  • Source node S is sending a packet to destination
    node D

S
D
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Routing Example
  • Follow beacon path toward level 3 cell in which D
    is located

S
D
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Routing Example
  • Follow beacon path toward level 2 cell in which D
    is located

S
D
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Routing Example
  • Follow beacon path toward level 1 cell in which D
    is located

S
D
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Reactive Intra-cell Routing
  • Dynamic Source Routing protocol (DSR)
  • Discovers routes only as needed, on demand (Route
    Discovery)
  • Detects when links being used for routing are
    broken, on demand only as they are used (Route
    Maintenance)
  • Very low overhead, scalable to mobility and
    traffic needs
  • Zero overhead until new route is needed
  • Using DSR in Safari routing
  • DSR originally designed for small or medium sized
    networks
  • Safari intended to scale to much larger sizes
  • Safari uses DSR only within destination
    fundamental cell
  • Size of fundamental cells created by Safari
    balance two things
  • Small enough for very easy efficient reactive
    routing
  • Large enough to minimize when nodes move to new
    cells

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Routing Example
  • On-demand DSR routing to destination node D

S
D
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Reactive Inter-cell Route Repair
  • Beacons are sent only periodically
  • Long interval between beacons important for low
    overhead
  • The higher the level in hierarchy, the less
    frequent the beacon
  • Following beacon reverse path may fail if nodes
    have moved
  • Safari local route repair in the
  • beacon paths
  • Limited-hop on-demandRoute Discovery
  • Flood flows downhill withlimited uphill
    allowed
  • Altitude is ? prefix lengthmatched, sequence
    , hop count ?
  • Result reestablishes new pathas if original
    beacon path

Increasing altitudewith hops awayfrom buoy
A node hasmoved awayfrom buoy
Buoy node
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Simulation Evaluation
  • Simulated using ns-2, includes detailed physical
    model
  • IEEE 802.11 at 2 Mbps, nominal range 250 m
  • Studied scale from 50 to 1000 nodes
  • Randomly distributed in space
  • Density maintained equivalent to 50 nodes in
    1000?1000 m
  • Studied percentage of nodes being mobile from 0
    to 100
  • Moving with Random Waypoint model, average 5 m/s
  • Data traffic is Constant Bit Rate (CBR)
  • Flows with randomly chosen source and destination
  • 4 packets/second, 64 bytes/packet
  • Metrics shown
  • Packet Delivery Ratio percentage of packets
    delivered
  • Overhead individual transmissions of routing
    packets

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PDR vs. Number of Nodes
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PDR vs. Percentage of Mobile Nodes
(1000 nodes total)
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Overhead vs. Number of Nodes
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Overhead vs. Percentage of Mobile Nodes
(1000 nodes total)
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Conclusion
  • Safari is highly scalable and provides a basis
    for services
  • Forms an adaptive, proximity-based hierarchy of
    cells
  • PDR and routing overhead change little with scale
    or mobility
  • Performance studied through both simulation and
    analysis
  • Ongoing and future work
  • Further optimization and evaluation of beaconing,
    cell membership, routing, local repair
  • Interconnection to traditional Internet
    infrastructure
  • Higher layer services exploiting the hierarchy
    and P2P
  • Testbed and experimentation
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