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CS3451, Graphics

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Title: CS3451, Graphics


1
CS3451, Graphics
  • Objectives
  • Instructor
  • GVC areas
  • STL
  • Modules
  • Grading
  • Texts
  • Projects
  • Web site
  • Advice

Turn cell phones off
Close laptops/PDAs, unless you need them to take
notes. No email, chat, surfing, games...
Take copious and detailed notes
Ask for clarification right away
No private conversations, please!
2
Course objectives and philosophy
  • Master key foundations of
  • 3D modeling
  • 3D graphics
  • 3D animation
  • Become familiar with current techniques and tools
  • Become comfortable with the mathematical
    underpinnings
  • Understand why things are done this way
  • Learn critical thinking and mathematical rigor
  • Develop intuition and algorithmic problem solving
    abilities
  • Practice communication and teamwork skills
  • Develop a taste for Research in Geometric
    Visual Computing

3
Jarek (Y-ah-r-eh-ck) Rossignac (Rossignol
cognac)http//www.gvu.gatech.edu/jarek
  • Maitrise M.E. Diplome dEngenieur ENSEM (Nancy,
    France)
  • PhD E.E. in Solid Modeling (U. of Rochester, NY)
  • IBM TJ Watson Research Center (11 years)
  • Senior manger Visualization, Modeling, Graphics,
    VR
  • Visualization Managed IBM Data Explorer (DX)
    product RD
  • Simplification 3D Interaction Acceleration
    (3DIX), OpenGL Accelerator
  • Geometry compression VRLM, MPEG-4, awards (ACM
    TOG)
  • Georgia Institute of Technology (since 1996)
  • Professor, College of Computing, School of
    Interactive Computing
  • Director of GVU Center, 1996-2001
  • Compression Edgebreaker, Awards (IEEE TVCG)
  • Collaborations Korea, Spain, Italy, Emory, BME

4
Geometric and Visual Computing areas
  • Computer Aided Geometric Design (CAGD)
    Curves/surfaces
  • Solid Modeling Representations and Algorithms
    for solids
  • Computer-Aided Design (CAD) Automation of Shape
    Design
  • Computer-Aided Manufacturing (CAM) NC Machining
  • Reverse Engineering Fitting surfaces to scanned
    3D points
  • Computational Geometry Provably efficient
    algorithms
  • Finite Element Meshing (FEM) Construction and
    simulation
  • Animation Capture, Design, Simulation of shape
    behavior
  • Visualization Graphical interpretations of
    (large) 3D or 4D datasets
  • Rendering Making (realistic) pictures of 3D
    geometric shapes
  • Image-Based Rendering (IBR) Mix images and
    geometry
  • Computer Vision Reconstruction of 3D models from
    images
  • Robotics Compute motions amongst obstacles,
    manipulate them
  • Virtual Reality (VR) Immersion in interactive
    environments
  • Augmented Reality (AR) Track and mark-up what
    you see

5
Specific focus of the course
  • S.L.T. Space (shape), Light (color), Time
    (animation)
  • 3D modeling (geometry)
  • Representations of 3D shapes (voxels, riangle
    meshes)
  • Construction techniques (subdivision,
    isosurfaces)
  • Algorithms (containment, intersection, volume,
    distances)
  • 3D graphics (photometry)
  • Projective shading and raserization (OpenGL)
  • Light propagation Photorealistic rendering
  • Image-Based Rendering
  • 3D animation (kinemetry)
  • Motions, collisions, physic-based simulation
  • Deformations and warps
  • 3D Morphing

6
Syllabus ( 1 week modules )
  • 01 - Graphic Systems
  • 02 Geometry
  • 05 Curves
  • 03 Topology
  • 04 Arrangements
  • 06 Animation
  • 07 Morphology
  • 08 Triangulation
  • 09 Mesh processing
  • 10 Light, perception
  • 11 Photorealism
  • 12 Graphics pipeline
  • 13 Image-based rendering
  • 14 Acceleration techniques
  • 15 GPU shaders and advanced effects

7
Grading Policy
  • 15 Quizzes (1 per module, closed books)
  • 45 Projects
  • 15 Midterm (closed books, 1 cheat-sheet)
  • 25 Final (closed books, 2 cheat-sheets)

8
Reference books (suggested)
  • Fundamentals of Computer Graphics. By Peter
    Shirley
  • Great (detailed) introduction to geometry and
    rendering
  • Computational Geometry Algorithms and
    Applications. By de Berg, van Kerveld, Overmars,
    Schwartzkopf.
  • Efficient algorithms for convex hulls, Delaunay,
    Booleans, medial axis
  • Computer Graphics Principles and Practice
    Second Edition in C, Foley, van Dam, Feiner,
    Hughes, 1996.
  • A classic. Comprehensive.
  • Computer Graphics and Geometric Modeling by
    David Salomon
  • More advanced modeling. Suitable for both
    graduates and undergraduates
  • Advanced Animation and Rendering Techniques
    Theory and Practice. By Watt , Watt .
  • Nice overview of graphics, plus advanced material
    on animation and rendering
  • Mathematics for Computer Graphics Applications
    An Introduction to the Mathematics and Geometry
    of Cad/Cam, Geometric Modeling, Scientific
    visualization by Michael Mortenson
  • Warping and Morphing of Graphical Objects (with
    Cdrom) by Jonas Gomes, Lucia Darsa, Luiz Velho
  • Subdivision Methods for Geometric Design A
    Constructive Approach by Joe Warren, Henrik
    Weimer

9
Projects guidelines and deliverables
  • Several small projects (some individual, some in
    small teams)
  • Ethics
  • It is OK to look at previous solutions (posted,
    published, or provided for class)
  • Not OK to copy from other students or teams
  • Cite clearly all sources of inspiration for your
    code and your write-up
  • Strive to improve them produce an original,
    compact and elegant solution
  • Demonstrate ability to finish a small project
  • Working in teams
  • Work together (same time and space) on all
    aspects (do not split the job)
  • Learn from each other and learn how to negotiate
    and collaborate
  • Make sure that you each contribute much more than
    your share
  • Deliverable code
  • Processing (or other) applet linked from your
    Personal Project Page (PPP)
  • Short and simple source code (points for elegance
    and conciseness)
  • Comments (original, clear, useful)
  • Deliverable report
  • Short, concise, formal (title, authors, date,
    class, problem statement, refs)
  • Demonstrate in-depth understanding of a topic
  • Explain what you have implemented, how, and why

10
Web site for the course
  • http//www.gvu.gatech.edu/jarek/3451
  • Schedule
  • Projects, solutions
  • Test dates
  • List of topics (what you need to know)
  • http//www.gvu.gatech.edu/jarek/graphics
  • Slides
  • Reading
  • Links
  • Resources

11
Strategy for success
  • Attend all classes and pay close attention
  • Take detailed and comprehensive notes of what I
    and other students write, draw, or say
  • Work on these notes, clean them up, mark what
    needs clarifications, bring them when you meet me
    at my office hours
  • Make sure that you understand everything ASAP!
  • Carefully read notes and all material provided.
  • Search additional information in books or on the
    web.
  • Do all proposed exercises
  • Ask questions in class or at the beginning of the
    next class.
  • Work in small study groups and explain the stuff
    to others.
  • Come and talk to the TA or to me during office
    hours.
  • Make sure that I know you, what you know, that
    you care

12
Expected amount of work per week
  • Study your notes, handouts and additional
    material 3
  • Right after class
  • Preferably in teams
  • Prepare cheat sheets with important results
  • Allowed to use 1 page on the midtem and 2 on the
    final
  • Do practice exercises 2
  • Try doing them individually
  • Then compare/discuss solutions with team members
  • Work on projects 3
  • Start right away and work hard at the beginning
  • Ask me for clarification in class
  • Ask TA for help
  • For team projects, work together on all aspects
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