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Title: Concurrency, Dining Philosophers Lecture 14


1
Concurrency, Dining PhilosophersLecture 14
  • COMP 201

2
What is a Concurrent Program?
A sequential program has a single thread of
control. A concurrent program has multiple
threads of control allowing it perform multiple
computations in parallel and to control multiple
external activities which occur at the same time.
3
Why Concurrent Programming?
  • Performance gain from multiprocessing hardware
  • parallelism.
  • Increased application throughput
  • an I/O call need only block one thread.
  • Increased application responsiveness
  • high priority thread for user requests.
  • More appropriate structure
  • for programs which interact with the environment,
    control multiple activities and handle multiple
    events.

4
Do I need to know about concurrent programming?
Concurrency is widespread but error prone.
  • Therac - 25 computerised radiation therapy
    machine
  • Concurrent programming errors contributed to
    accidents causing deaths and serious injuries.
  • Mars Rover
  • Problems with interaction between concurrent
    taskscaused periodic software resets reducing
    availability forexploration.

5
Deadlock error
6
Deadlock
Concepts system deadlock no further
progress four necessary sufficient
conditions Models deadlock - no eligible
actions Practice blocked threads
Aim deadlock avoidance - to design systems
where deadlock cannot occur.
7
Deadlock four necessary and sufficient conditions
  • Serially reusable resources
  • the processes involved share resources which they
    use under mutual exclusion.
  • Incremental acquisition
  • processes hold on to resources already allocated
    to them while waiting to acquire additional
    resources.
  • No pre-emption
  • once acquired by a process, resources cannot be
    pre-empted (forcibly withdrawn) but are only
    released voluntarily.
  • Wait-for cycle
  • a circular chain (or cycle) of processes exists
    such that each process holds a resource which its
    successor in the cycle is waiting to acquire.

8
Wait-for cycle
Has A awaits B
Has E awaits A
Has B awaits C
Has C awaits D
Has D awaits E
9
Dining Philosophers
Five philosophers sit around a circular table.
Each philosopher spends his life alternately
thinking and eating. In the centre of the table
is a large bowl of spaghetti. A philosopher needs
two forks to eat a helping of spaghetti.
One fork is placed between each pair of
philosophers and they agree that each will only
use the fork to his immediate right and left.
10
Dining Philosophers - model structure diagram
Each FORK is a shared resource with actions get
and put. When hungry, each PHIL must first get
his right and left forks before he can start
eating.
11
Dining Philosophers
12
Dining Philosophers
13
ASML specification
  • A number of philosophers are sitting around a
    table.
  • Each one has a fork to the left and a fork to
    the right.
  • We model forks as structures with a unique field
    index.
  • structure Fork index as Integer

14
Abstract class Philosopher
  • Philosophers are modelled as having a unique
    index, what state they are currently in and as
    being capable of two methods
  • reporting whether they can make a state change
    (canMove) and
  • performing a state change (move).
  • Because the value of the field status can change,
    a Philosopher is a class and not a structure.
  • abstract class Philosopher var status
    as State Thinking index as Integer
  • canMove() as Boolean
  • move()

15
For simplicity we assume that there are a fixed
number (four) of true philosophers (called simply
philosophers below) and one fake philosopher
called nobody. numPhilosophers as Integer 4
nobody as Philosopher undef
Likewise we have four forks. numForks as
Integer numPhilosophers forks as
Set of Fork Fork(i) i ? 1..numForks
The fork to the left of a philosopher has the
same index as the philosopher. The fork to the
right of a philosopher has the next higher index
(modulo the number of philosophers). left(p as
Philosopher) as Fork return Fork(p.index)
right(p as Philosopher) as Fork
return Fork(p.index mod numPhilosophers 1)
16
Philosophers lifecycle
  • A thinking philosopher has no forks. (Who
    needs a fork to think?)
  • A thinking philosopher may become hungry.
  • A hungry philosopher tries to grab the fork to
    the left and thus becomes a hungry
    philosopher with a left fork.
  • But one fork is not enough a philosopher starts
    eating only upon obtaining both forks.
  • The fork to right can be obtained only if it is
    not being used.
  • From eating, there is only one place to go back
    to thinking after putting down both forks.

17
A successful philosopher's lifecycle is this
enum State Thinking Hungry
HungryWithLeftFork Eating Initially nobody has
a fork. var holder as Map of Fork to Philosopher

f ? nobody f ? forks
18
Greedy Philosophers
  • A greedy philosopher never puts down a fork until
    (s)he has eaten and starts thinking.
  • This can lead to deadlock.
  • The behaviour has been made a little fancier by
    introducing a random amount of thinking and
    eating for a fixed amount of time
  • a thinking philosopher will remain thinking about
    80 percent of the time.

19
class greedyPhilosopher extends Philosopher
var bites as Integer 0 move()
match status Thinking if (any i i ?
1..10) lt 3 then // usually they prefer to think
status Hungry Hungry if
holder(left(me)) nobody then
holder(left(me)) me status
HungryWithLeftFork HungryWithLeftFork
if holder(right(me)) nobody then
holder(right(me)) me status
Eating bites 3 // the fixed
number of bites Eating if bites gt 0 then
bites bites - 1 else
holder(left(me)) nobody holder(right(me
)) nobody status Thinking
20
Extracting the conditions from the method move
yields the function canMove which indicates
whether the philosopher can make a state change
or not.
class greedyPhilosopher... canMove() as Boolean
return status Thinking ? (status
Hungry ? holder(left(me)) nobody) ? (status
HungryWithLeftFork ? holder(right(me))
nobody) ? status Eating asString() as String
return "Greedy " index
21
Generous Philosophers
  • A generous philosopher does not insist on
    following a successful philosophical life.
  • After picking up the left fork, but finding that
    the right fork is not available, a generous
    philosopher drops the left fork and goes back to
    think some more.
  • So if all philosophers are generous, then there
    is no deadlock, but starvation is possible.

22
class generousPhilosopher extends Philosopher
move() match status Thinking
status Hungry Hungry if
holder(left(me)) nobody then holder(left(m
e)) me status HungryWithLeftFork
HungryWithLeftFork if
holder(right(me)) nobody then
holder(right(me)) me status
Eating else // someone else is
holding the right fork put // the left
one down and try again another time
holder(left(me)) nobody status
Thinking Eating holder(left(me))
nobody holder(right(me)) nobody
status Thinking
23
Notice that the conditions which indicate
whether a generous philosopher can make a state
change or not are more liberal than those for
greedy philosophers.
class generousPhilosopher... canMove() as
Boolean return status Thinking ?
(status Hungry ? holder(left(me))
nobody) ? status HungryWithLeftFork ?
status Eating asString() as String return
"Generous " index
24
A successful generous philosopher's lifecycle is
this
25
The Scheduler
  • Here is one possible scheduler
  • From the set that it is given,
  • it chooses a philosopher that can make a state
    transition and then
  • fires the state transition.
  • If no philosopher can make a step, then
  • the system is deadlocked and
  • an exception is thrown.

26
structure deadlockException implements
RuntimeException message as String
describe() as String return
"Deadlock " message schedule(ps as Set of
Philosopher, i as Integer) choose p ? ps where
p.canMove() step currentStatus p.status
p.move() step WriteLine(p " was
" currentStatus ", but now is "
p.status) ifnone throw
deadlockException("after " i " steps")
27
The Main Program
  • The main program tries to run the above schedule
    1000 times, and is ready to catch the exception
    thrown if the system deadlocks.
  • You may choose which type of philosopher to
    schedule, just comment out one of the "greedy" or
    "generous" lines in the code.

28
The Main Program (code)
Main() phils new greedyPhilosopher(i) as
Philosopher i ? 1..numPhilosophers
//phils new generousPhilosopher(i) as
Philosopher i ? 1..numPhilosophers
try step foreach i ? 1..1000 schedule( phils,
i ) catch d as deadlockException
WriteLine(d.describe())
29
Summary
  • Concepts
  • deadlock no futher progress
  • four necessary and sufficient conditions
  • serially reusable resources
  • incremental acquisition
  • no preemption
  • wait-for cycle
  • Models
  • no eligable actions (analysis gives shortest path
    trace)
  • Practice
  • blocked threads

Aim deadlock avoidance - to design systems
where deadlock cannot occur.
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