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Computer Systems

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Title: Computer Systems


1
Computer Systems
2
Computer Systems
3
Major Components of a Computer System
  • Processor (CPU)
  • Runs program instructions
  • Main Memory
  • Storage for running programs and current data
  • Secondary Storage
  • Long-term program data storage (hard disk, CD,
    etc)
  • Input Devices
  • Communication from the user to the computer(e.g.
    keyboard, mouse)
  • Output Devices
  • Communication from the computer to the user (e.g.
    monitor, printer, speakers)

4
Parts of a PC
  • System Unit - the metal box that houses the
    processor, main memory, and secondary storage
    devices.
  • Input and output devices - attached to the system
    unit via a device controller.
  • The terms "input" and "output" tell you if data
    flow is into or out of the system unit.
  • Abbreviated to I/O

5
Component Interaction
The CPU controls all of the other resources
within the system, in order to accomplish a task.
6
The Processor
  • The processor is the "brain" of the computer
    system.
  • Main processor is called the Central Processing
    Unit (CPU).
  • A particular computer will have a particular
    type of processor, such as a Pentium or a SPARC
    chip.
  • Co-processors assist the CPU with some of the
    processing functions. Examples
  • Math co-processors handle heavy duty math
    processing
  • Graphics coprocessors speed up the display of
    graphics onto the monitor

7
The CPU
  • The CPU is a silicon chip that contains millions
    of tiny electrical components.
  • The CPUs three main parts are
  • Control Unit
  • Arithmetic Logic Unit (ALU)
  • Registers

8
Central Processing Unit (CPU)
Performs calculations and decisions
Arithmetic / Logic Unit
Coordinates processing steps
Control Unit
Small, fast storage areas for instructions and
data
Registers
9
Registers
  • Registers are small, fast memory within the CPU
  • Different registers hold different things
  • instructions and addresses of instructions
  • data (operands)
  • results of operations

10
Special Purpose Registers
  • Special Purpose Registers contain specific
    information the CPU needs.
  • Instruction Register (IR) contains the actual
    instruction which is currently being executed by
    the CPU.
  • The Program Counter (PC) contains the address of
    the next instruction to be executed by the
    program.

11
General Purpose Registers
  • General Purpose Registers hold
  • the operands for arithmetic and logical
    operations (ie. the values on which the operation
    will be performed)
  • the results of such operations
  • So General Purpose Registers are used for holding
    and manipulating data used by the CPU

12
Memory
  • Computer Memory - millions/billions of
    on/off charges 
  • Divided into
  • Bits 0 or 1
  • Bytes Groups of 8 bits A byte is the
    smallest unit of storage. (Can hold one text
    character)
  • Words Groups of bits/bytes (8, 16, 32, 64-bits)

13
Memory
  • Storage is usually too large to be expressed in
    bytes or words. Instead we use
  • Kilobyte (KB) 1024 bytes (210 bytes)
  • Megabyte (MB) 1024 x 1024 bytes or one
    Million bytes (220 bytes)
  • Gigabyte (GB) 1024 x 1024 x 1024 bytes or one
    Billion bytes (230 bytes)
  • Terabyte (TB) 1024 x 1024 x 1024 x 1024
    bytes one Trillion bytes (240 bytes)

14
Main Memory
  • Each computer has a specific word size
  • Word sizes vary from computer to computer.
  • Word size is an even multiple of a bytes.
  • Each word within memory can hold either
  • data or
  • program instructions

15
Main Memory
5248 5249 5250 5251 5252 5253 5254 5255 5256
16
CPU and Memory
  • CPU can interact with main memory in two ways
  • It can write a byte/word to a given memory
    location.
  • The previous bits that were in that location are
    destroyed
  • The new bits are saved for future use.
  • It can read a byte/word from a given memory
    location.
  • The CPU copies the bits stored at that location
    and stores them in a CPU register
  • The contents of the memory location are NOT
    changed.

17
Main Memory Characteristics
  • Very closely connected to the CPU.
  • Contents are quickly and easily changed.
  • Holds the programs and data that the processor is
    actively working with.
  • Interacts with the processor millions of times
    per second.
  • Nothing permanent is kept in main memory.

18
Secondary Storage Characteristics
  • Connected to main memory through a bus and a
    device controller.
  • Contents are easily changed, but access is very
    slow compared to main memory.
  • Only occasionally interacts with CPU.
  • Used for long-term storage of programs and data.
  • Much larger than main memory (GBs vs. MBs).

19
Program Instructions
  • Programs instructions are stored in secondary
    storage (hard disks, CD-ROM, DVD).
  • To process data, the CPU requires a working area
  • Uses Main Memory
  • Also called RAM (random access memory), primary
    storage, and internal memory.
  • Before a program is run, instructions must first
    be copied from the slow secondary storage into
    fast main memory
  • Provides the CPU with fast access to instructions
    to execute.

20
Instructions
  • An instruction is a sequence of bits.
  • A simple instruction format may consist of an
    operation code (op code) and an address or
    operands.
  • Instructions tell the computers CPU what to
    do.

21
Instructions
  • The operation code specifies the operation the
    computer is to carry out (add, compare, etc)
  • The operand/address area can store an operand or
    an address
  • An operand is a specific value or a register
    number
  • An address allows the instruction to refer to a
    location in main memory
  • The CPU runs each instruction in the program,
    starting with instruction 0, using the
    fetch-decode-execute cycle.

22
Fetch-Decode-Execute Cycle
  • During the fetch part, the CPU fetches the next
    instruction from the address contained in the
    Program Counter and places the instruction in the
    Instruction Register.
  • When a program starts, the program counter
    contains 0, so the instruction at address 0 is
    fetched.
  • As soon as an instruction is fetched, the CPU
    adds 1 word to the contents of the Program
    Counter, so that it will contain the address of
    the next sequential instruction.

23
Fetch-Decode-Execute Cycle
  • The decode unit within the CPU deciphers the
    instruction in the Instruction Register and
    determines what operations need to be done and
    what type of operands will be used (decode part).
  • During the execution part, the specified
    operation is performed (add, compare, etc).
  • After execution of the instruction has been
    completed the cycle starts all over again (unless
    the instruction terminates the program).

24
Fetch-Decode-Execute Diagram
CPU
Fetch Get instruction and increment PC
Program Counter (PC)
3024
3023
Instruction Register

add r3, r1, r2
Decode Determine what the instruction is (add)
General Purpose Registers

33
r1 r2 r3

45
Execute In this case add r1 and r2 and put result
in r3.

78
Then begin again by Fetching the instruction in
3024.
25
Clocks
  • Computer systems have an internal clock, which
    is used to synchronize their activities.
  • Processors run at a particular clock speed.
  • Clock speed is measured in Hertz
  • One Hertz is one clock tick per second.
  • MHz means mega Hertz
  • One MHz is one million clock ticks per second.
  • The clock speed determines how fast instructions
    can be run

26
Access to Instructions
The hard disk is too slow to provide instructions
to the CPU. So programs are first loaded into
main memory, which is much faster. The CPU can
then access the instructions more quickly.
27
Cache Memory
  • But as CPU speeds became faster, the main memory
    couldnt provide the CPU with the instructions at
    a fast enough rate.
  • So even faster memory ( cache memory) is now
    placed between the CPU and main memory to provide
    the instructions at an quicker rate to the CPU.

28
Cache Memory
When an instruction or data is accessed from main
memory, it is placed in the cache. Second and
subsequent use of the same instruction/data will
then be faster, since it is accessed directly
from the cache.
29
Primary and Secondary Cache Memory
  • Most modern CPUs now have a cache memory (L1), on
    the same silicon wafer as the CPU, to provide
    the CPU with instructions at the same clock speed
    as the CPU.
  • An additional off-the-chip secondary cache (L2)
    may also interact with the CPU at a slower speed.

30
L1 and L2 Cache Memory
31
User view of Computer Systems
32
How Programs Are Run
  • The operating system presents an interface to the
    user (e.g. Windows Desktop)
  • The user double clicks on an icon to run a
    program (e.g. Microsoft Word)
  • The operating system copies the program (or at
    least the first part of it) from the hard disk
    into main memory
  • The CPU runs the instructions in the program, and
    presents the initial Word screen
  • Within Word, the user uses the menu to open a
    document
  • The application software (Word) asks the
    Operating System to open the file.
  • The Operating System communicates with the
    hardware to open the file on the hard disk.
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