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Physics of WiiSports Bowling

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Physics of WiiSports Bowling Collisions (Autoplay and pause at 0:33) What happens next? How does the software decide? Realistic games In order for games to appear ... – PowerPoint PPT presentation

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Title: Physics of WiiSports Bowling


1
Physics of WiiSports Bowling
  • Collisions

2
(Autoplay and pause at 033) What happens
next?How does the software decide?
3
Realistic games
  • In order for games to appear realistic the
    programmers have to use what's called a physics
    engine, a piece of software that uses physics to
    find out what happens next.
  •  
  • In 10-pin bowling the ball collides with some
    skittles, which may then collide with others
    (hopefully!). The speed of all the objects will
    change during this. What rules govern what speed
    they will move away with?
  •  
  • Think and Talk

4
Task
  • We can all describe roughly what will happen to
    the ball and a skittle but the game needs to
    respond very precisely to small changes in how
    fast it is hit or in what direction it is hit.
  •  
  • Your task today is to find the equations which
    govern the speed the objects will move away with
    after a collision. To keep it simple we will
    not include concepts like air resistance or spin
    and we'll deal only in one dimension.
  •  
  • We will then try to use these equations in a very
    simple simulation. In the first level we will
    assume the speed of the ball after the collision
    and calculate the speed of the skittle. In the
    second level you need to work out the speed of
    both.
  • Simulators http//www.myphysicslab.com/collideSpr
    ing.html
  • http//www.fearofphysics.com/Collide/collide.html
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