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Improved 3D Sound Delivered to Headphones Using Wavelets

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... To obtain a better sound diffusion from the mono-sound recorded at an anechoic chamber System Tools Use HRTF to localize sound, 30o azimuth, ... – PowerPoint PPT presentation

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Title: Improved 3D Sound Delivered to Headphones Using Wavelets


1
Improved 3D Sound Deliveredto Headphones Using
Wavelets
  • By
  • Ozlem KALINLI

EE-Systems University of Southern
California December 4, 2003
2
Outline
  • Introduction
  • Work
  • Results
  • Conclusion

3
Immersive Audio Environments
Introduction
  • Transport listener into the
  • same sonic environment as
  • the event
  • Multiple, spatially-distributed
  • sound sources
  • Head and source motion
  • Room Acoustics
  • Virtually listening environments
  • Synthetic acoustic images
  • (headphones or loudspeakers)
  • Simulated directional sound
  • information
  • Simulated room acoustics

Immersive Reproduction of 3D Sound Scheme
4
Head Related Transfer Function (HRTF)
Introduction
  • Head Related Transfer Function (HRTF)
  • Special transformation of a source from a
    point in free space to the listeners eardrums.
  • HRTF measurements are computed using a dummy head
    (KEMAR)
  • Used for sound localization

Sound Transmission from Source to Listener
5
Sound Localization
Introduction
  • Localization of sound, cues
  • Interaural time difference (ITD) , dominant below
    1.5 kHz
  • Interaural intensity difference (IID), dominant
    above 3 kHz
  • Reasons
  • Path length difference
  • Head Shadowing
  • Reflection of Head

6
Main Work
Work
  • Goal of Work
  • To obtain a better sound diffusion from the
    mono-sound recorded at an anechoic chamber
  • System Tools
  • Use HRTF to localize sound,
  • 30o azimuth, and 0o elevation
  • Use wavelet filter banks with time delay at the
    lowest frequency (below 1.5 kHz) to get the sound
    diffusion (adding reverberant sound)

7
Overall System
Work
  • Fs 44.1 kHz, 16 bit
  • 5 Stages of dyadic tree to get the signal below
    1.5 kHz
  • Daubechies wavelets, with filter tap 16
  • Delay time 7.25 ms

8
Simulation Results
Results
  • 4 different types of audio signals are tested
  • Piano, guitar, classical music, pop song
  • Time Domain Waveforms for Piano Sound (Left
    Channel)

(a) HRTF Sound (b) Delayed
Sound with Wavelet (c) Final Sound
9
Results for Piano Sound
Results
  • Subjective Listening Tests
  • Relation Between Time Delays and Correlation
    Coefficient

Time Delay ms Correlation Coefficient Correlation Coefficient
Time Delay ms Delayed Sound Final Sound
7.25 -0.3994 0.3577
14.5 -0.3235 0.3002
17.4 -0.3566 0.3377
10
Other Work Done
Results
  • Sound localized at 110o of azimuth with 0o
    elevation is also tested, since surround sound is
    desired at the 110o and - 110o
  • Listening test results similar to the 30o of
    azimuth
  • Relation Between Time Delays and Correlation
    Coefficient

Time Delay ms Correlation Coefficient Correlation Coefficient
Time Delay ms Delayed Sound Final Sound
7.25 -0.2905 -0.0803
14.5 -0.2024 -0.1194
17.4 -0.2894 -0.1254
11
Results for Piano Sound
Results
  • Original sound, Mono
  • HRTF-30
  • Test signal (no delay)
  • Delayed Sound (7.25 ms)
  • Final Sound
  • HRTF-110
  • Delayed Sound (7.25 ms)
  • Final Sound

7.25 ms 14.5 ms 17.4 ms
7.25 ms 14.5 ms 17.4 ms
12
Conclusion
Conclusion
  • Introducing delay in the frequency band below 1.5
    kHz produces reverberant sound
  • The final sound is better than HRTF sound in
    sense of the sound diffusion.
  • Depending on the audio characteristic, the
    optimum delay time to obtain de-correlated sound
    (small correlation coefficient) may vary.
  • When the delay is very high, it simulates big
    halls.

13
References
  • Improved 3D Sound Using Wavelets, U. P. Chong,
    H. Kim, K. N. Kim, IEEE Information Systems and
    Technologies, 2001.
  • HRTF Measurements of a KEMAR Dummy-Head
    Microphone, MIT Media Lab Perceptual Computing-
    Technical Report 280.
  • HRTF Measurements of a KEMAR Dummy-Head
    Microphone, http//sound.media.mit.edu/KEMAR.html
  • Virtually Auditory Space Generation and
    Applications, Simon Carlie, Chapman and Hall,
    1996.
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