Lab Book - PowerPoint PPT Presentation

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Lab Book

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John + Seth www.Build-It-Yourself.com – PowerPoint PPT presentation

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Title: Lab Book


1
Lab Book
John Seth
www.Build-It-Yourself.com
2
The Problem
Parents sometimes make our lives miserable
because they dont give us enough time to play
computer games.
The Mission
Convince parents that they should give us more
time to play (and create) computer games because
we will learn valuable life skills.
Seth and John
www.Build-It-Yourself.com
3
Computer Games
Pros
  1. Improve problem solving skills.
  2. Encourage collaboration.
  3. Exercise taking risks.

Cons
  1. Can be addictive.
  2. Can be violent.
  3. Can invite predators.

Seth and John
www.Build-It-Yourself.com
4
Presenting Ideas
Cool
Way Cool
Ugly
Seth and John
www.Build-It-Yourself.com
5
Problem Solving Tricks
1 Define the problem and set goals. 2 Dont
reinvent the wheel. 3 Work together. 4 Break
your solution into parts. 5 Document.
Seth and John
www.Build-It-Yourself.com
6
Program Structures1) Sequence vs. Parallel2)
Iteration3) Conditional Statements4)
Variables5) Messages
Seth and John
www.Build-It-Yourself.com
7
Here are some ideas for rockets. It is usually
better to make your PPT backgrounds dark so that
when you cut your characters out in Scratch,
there will be a slight black outline around your
images.
www.build-it-yourself.com
8
Here are some ideas for rockets. It is usually
better to make your PPT backgrounds dark so that
when you cut your characters out in Scratch,
there will be a slight black outline around your
images.
www.build-it-yourself.com
9
Here are some ideas for game characters. You
may need a white or gray background if part of
your character has black parts like the pigeon
glasses or chicken feathers.
www.build-it-yourself.com
10
Here are some ideas for game characters. You
may need a white or gray background if part of
your character has black parts like the black
hair.
www.build-it-yourself.com
11
You will need planets in your space scenes. It
is usually better to cut out planets and place
them in your space scene. This gives you lots
of flexibility and makes it easy to detect when
your rocket reaches a particular planet. In
Scratch, make the background transparent and move
the planet to the middle of the frame.
www.build-it-yourself.com
12
Make a simple space background with a few white
stars.
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13
Check that your planets look good on your space
background or stage. If the background is
too busy, your foreground characters may not pop
out.
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14
Make a planet scene for each planet you want to
explore.
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15
Check that your characters look good on your
planet background or stage. If the background
is too busy, your foreground characters may not
pop out.
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16
Make a planet scene for each planet you want to
explore.
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17
Make a planet scene for each planet you want to
explore.
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18
Make a planet scene for each planet you want to
explore.
www.build-it-yourself.com
19
  1. Size your rockets and characters so they can
    maneuver around your scenes.
  2. Rotate your rockets so they point to the right.
    This will make it easier to point them in the
    right direction in Scratch.
  3. Position them in the center with black rectangles
    if possible. When you cut out your rockets and
    characters in Scratch (i.e. create transparent
    backgrounds) your rockets and characters will
    have a black outline as opposed to a white
    outline. Also your characters will register (not
    jump around) when you animate them.

www.build-it-yourself.com
20
  1. Size your rockets and characters so they can
    maneuver around your scenes.
  2. Rotate your rockets so they point to the right.
    This will make it easier to point them in the
    right direction in Scratch.
  3. Position them in the center with black rectangles
    if possible. When you cut out your rockets and
    characters in Scratch (i.e. create transparent
    backgrounds) your rockets and characters will
    have a black outline as opposed to a white
    outline. Also your characters will register (not
    jump around) when you animate them.

www.build-it-yourself.com
21
  1. Size your rockets and characters so they can
    maneuver around your scenes.
  2. Rotate your rockets so they point to the right.
    This will make it easier to point them in the
    right direction in Scratch.
  3. Position them in the center with black rectangles
    if possible. When you cut out your rockets and
    characters in Scratch (i.e. create transparent
    backgrounds) your rockets and characters will
    have a black outline as opposed to a white
    outline. Also your characters will register (not
    jump around) when you animate them.

www.build-it-yourself.com
22
  1. Size your rockets and characters so they can
    maneuver around your scenes.
  2. Rotate your rockets so they point to the right.
    This will make it easier to point them in the
    right direction in Scratch.
  3. Position them in the center with black rectangles
    if possible. When you cut out your rockets and
    characters in Scratch (i.e. create transparent
    backgrounds) your rockets and characters will
    have a black outline as opposed to a white
    outline. Also your characters will register (not
    jump around) when you animate them.

www.build-it-yourself.com
23
  1. Size your characters so they can maneuver around
    your scenes.
  2. Position them in the center with black rectangles
    if possible. When you cut out your characters in
    Scratch (i.e. create transparent backgrounds)
    your characters will have a black outline as
    opposed to a white outline. Also your characters
    will register (not jump around) when you animate
    them.

www.build-it-yourself.com
24
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31
You need a white background for this bird because
a black background would enable you to see the
black glasses.
www.build-it-yourself.com
32
  1. Size characters so they can maneuver around your
    scenes.
  2. You need a white background for this bird because
    a black background would enable you to see the
    black glasses.

www.build-it-yourself.com
33
Make all your animated character frames and then
put them in a rectangle to ensure registration.
www.build-it-yourself.com
34
Make all your animated character frames and then
put them in a rectangle to ensure registration.
www.build-it-yourself.com
35
Make all your animated character frames and then
put them in a rectangle to ensure registration.
www.build-it-yourself.com
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