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A Tetrahedron Based Volume Model Simplification Algorithm

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Title: A Tetrahedron Based Volume Model Simplification Algorithm


1
A Tetrahedron Based Volume Model Simplification
Algorithm
JinJin Hong, Lixia Yan, Jiaoying Shi (State
Key Lab. of CADCG, Zhejiang University)
2
Motivation
  • Tetrahedron mesh is one of the most popular
    representations of volume model.
  • Huge amount of tetrahedrons lead to problems on
    data storage, rendering and computation.


3
Previous Work
  • Few researches on volume data simplification have
    been developed until now.
  • While many researches on surface data reduction
    have been developed.
  • all these algorithms are only available for
    surface simplification either by merging elements
    or by resampling vertices of the original object.

4
Our Work
  • Provides a new method to simplify the tetrahedron
    mesh of a volume model.
  • The key advantages of our algorithm
  • available for volume data
  • simple to implement
  • high reduction rates and excellent results
  • a multi-resolution representation.

5
The Volume Data (1)
  • Three types of tetrahedrons are defined
  • T0-tetrahedron
  • T1-tetrahedron
  • T2-tetrahedron.

6
The Volume Data (2)
  • The element in a volume data set is a polyhedron.
  • A polyhedron can be divided into several T0, T1
    and/or T2 tetrahedrons.
  • An example.

7
Input Data accepted (1)
  • The input objects that our algorithm can accept
    and process are layered tetrahedrons.
  • They are gained from 3D reconstruction of layered
    scanning images (MRI or CT).
  • A layered tetrahedron is defined as a tetrahedron
    with vertices only on two adjoining planes
    parallel with each other.

8
Input Data Accepted (2)
  • A layered tetrahedron model.
  • All of the tetrahedrons are classified into two
    categories
  • border tetrahedrons
  • non-border (internal) tetrahedrons.

9
Algorithm Description
  • The main loop
  • Surface simplification
  • Hexahedron mesh construction
  • Filling the resulting hole

10
The Main Loop (1)
  • We adopt a layered simplification approach.
  • fetch M layers of tetrahedrons from the input
  • manipulate these M layers of tetrahedrons
  • output one layer of newly-generated
    tetrahedrons
  • when all of the original tetrahedral data are
    processed, we finish.

11
The Main Loop (2)
  • How to calculate M?

12
The Main Loop (3)
  • How to manipulate these M layers of tetrahedrons?
  • a vertex removal approach is introduced to
    simplify border tetrahedrons.
  • a number of hexahedrons will be substituted for
    non-border tetrahedrons.
  • the resulting hole between the simplified surface
    and substituent hexahedrons is filled with
    tetrahedrons.
  • More Detailed Discussion...

13
Surface Simplification (1)
  • The border tetrahedron simplification is a
    typical surface simplification algorithm.
  • it starts with the original surface and
    successively simplifies it.
  • vertices from Layer1 to Layer(M-1) are removed
    and the resulting holes are re-triangulated until
    no further vertices can be removed.
  • the triangle mesh left, with all vertices in
    Layer0 or Layer(M) is the simplified surface that
    we need.

14
Surface Simplification (2)
  • Vertex removing

removing vertex Vr and re-triangulate the
remaining hole.
the simplified surface
15
Hexahedrons Construction (1)
  • We substitute regular hexahedrons for the
    internal tetrahedrons.
  • construct a closing box for M layers of original
    tetrahedrons.
  • divide the closing box into N sub-hexahedrons.
  • adopt all C-hexahedrons, discard A- and
    B-hexahedrons.
  • subdivide each of C-hexahedrons into 6
    tetrahedrons as the simplified non-border
    tetrahedrons.

16
Hexahedrons Construction (2)
  • How to calculate N?

17
Hexahedrons Construction (3)
  • Whats the three types of sub-hexahedrons?
  • A-hexahedron
  • does not includes any tetrahedrons of original
    model.
  • B-hexahedron
  • at least includes one border tetrahedron.
  • C-hexahedron
  • only includes non-border tetrahedrons.

18
Hexahedrons Construction (4)
  • An Example

19
Filling The Resulting Hole (1)
  • Holes between the simplified surface and
    hexahedrons we built.

20
Filling The Resulting Hole (2)
  • How to fill the hole with tetrahedrons?
  • a complicated task
  • solved by keeping track of the correspondence
    between the simplified surface and hexahedrons.

21
Filling The Resulting Hole (3)
  • More detailed discussion...
  • start with an arbitrary T0-triangle
  • get a triangle-set unit B0
  • find an arris nearest to B0
  • now that we have got a polyhedron.
  • divide it into several T0, T1 and T2-tetrahedrons
    to fill the hole.
  • indicate B0 to be used.

22
Filling The Resulting Hole (3)
  • More detailed discussion (continued)
  • get the next triangle-set B1
  • find an arris nearest to B1
  • the next polyhedron is got and divided into
    tetrahedrons
  • indicate B1 to be used
  • to avoid tetrahedron intersecting, each search
    must counterclockwise and resume the previous
    search from the previous ending position.

23
Filling The Resulting Hole (3)
  • More detailed discussion (continued)
  • a pentahedron composed by that two arrises is
    also divided into three tetrahedrons to fill the
    hole.
  • repeat all the previous steps until B0 is reached
    again.

24
Filling The Resulting Hole (4)
  • How to compute the distance between an arris and
    a triangle-set?

25
Filling The Resulting Hole (5)
  • Decomposition of a polyhedron

26
Results
27
Results
28
Conclusion
  • The strengths of our method
  • works for volume data
  • can preserve sharp edges
  • establish a multi-resolution volume data
  • is easy to implement.

29
Further Research
  • Apply the algorithm to our virtual surgery
    simulation system.
  • Use of multi-resolution object hierarchies in
  • collision detection
  • cutting
  • suturing.

30
Acknowledgement
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