Title: What is design?
1What is design?
We are here
Development
Analysis ?
Design
Input
Output
- Blueprints of the instructional experience
- Outlining how to reach the instructional goals
determined during the Analysis phase - The outputs of the design phase will be the
inputs for the Develop phase
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4The major questions
- What are the objectives?
- What skills, knowledge, and attitudes are going
to be developed? - What resources and strategies will be used in the
instruction? - How the content of the learning material will be
structured? - How the learners' understanding and whether or
not they have meet the instructional objectives
will be assessed?
5Plan the elements of instruction
- The objectives of the instruction
- Motivational strategies that will be incorporated
into the instruction - The introductory presentation of content
- Examples and non-examples to be shown to learners
- Practice activities and feedback mechanisms
- Testing and evaluation strategies
- The instructor materials that will be needed
6Develop Learning Objectives
- Allow students to know what is expected from
them - Enable you to see whether or not the instruction
is effective - Provide guidelines for evaluation by specifying
desired outcomes which can then be tested
7Design has some sub tasks
- Designing Assessment
- Designing Feedback
- Designing Motivation
- Designing the sequence of instruction
- And, of course, designing the materials
- Storyboard, Flow
- Prototype paper materials
8Designing Assessment
- Assessment measures the competence or capability
of learners - Use a variety of methods to test learners'
knowledge, skills, and attitudes - Self-completion tests, activities, assignments
9Assessment
10Revise Instruction
Conduct Instructional Analysis
Assess Need to Identify Goal(s)
Write Performance Objectives
Develop Assessment Instruments
Develop Instructional Strategy
Develop And Select Instructional Materials
Design and Conduct Formative Evaluation
Analyze Learners and Contexts
Design and Conduct Summative Evaluation
(Dick Careys Model)
11Instructional Congruency
Instructional Objectives
Evaluation
Instruction
12When do youdesign assessment instruments?
- After learning objectives are defined to ensure
that criteria and standards are reflected in
assessment items. - Objectives have direct implications for
assessing student learning.
13Why conduct assessment activities?
- Provide you as a designer with feedback on
effectiveness of instructional activities - Provide the deliverer of instruction with
feedback on effectiveness on instruction. - Provide the learners with feedback on their
progress toward the instructional objectives
14Purposes of Assessment
- Feedback
- To the learner and to the instructional designer
- Accountability
- Motivation?
15Characteristics of Good Assessment Instruments
- Validity
- Does the instrument assess what it is supposed to
assess - Reliability
- People who know the material do well, those who
dont do poorly consistency - Practicality
- The instrument can be implemented with relative
ease - Efficiency
- The instrument takes as little time as necessary
to get valid and reliable results
16Assessment Formats
- Paper and pencil tests
- Recall
- Recognition
- Constructed answers
- Multiple-choice
- Essays
- On-the-job observations
- Simulations
- Portfolios
17Focus on Criterion-Referenced Assessment
- Assessment based on pre-established benchmarks
- Success is based on individual/team performance,
not on comparison with others
18Criterion-Referenced Assessment
- Concept
- is composed of items or performance tasks
that directly measure skills described in one or
more behavioral objectives. - Four types of criterion-referenced assessment
- - The entry behaviors test
- - The pretest
- - The practice or rehearsal test
- - The posttest
19Entry Behaviors Test
- is given to learners before they begin
instruction. - Assess learners mastery of prerequisite skills
- Assess skills that learners must have already
mastered before beginning instruction
20Pre-Test
- is administered to learners before they begin
instruction. - Its focus is on how to develop instruction most
efficiently for a particular group. - Have learners previously mastered the enabling
skills? - Which particular skills have they previously
mastered? - How can I most efficiently develop this
instruction?
21Practice Test
- To provide active learner participation during
instruction - Are students acquiring the intended knowledge and
skills? - What errors and misconceptions are they forming?
- Is instruction clustered appropriately?
- Is the pace of instruction appropriate for the
learners?
22Post-Test
- is administered following instruction.
- Have learners achieved the terminal objective?
- Is the instruction more or less effective for
each main step and for each subordinate skill? - Where should instruction be revised?
- Have learners mastered the intended information,
skills, and attitudes.
23Designing a Test
- A primary consideration is matching the
learning domain with an item or assessment task
type. - The verbal information domain
- Test items include objective-style formats such
as short-answer, alternative response, matching,
and multiple-choice items. - The intellectual skills domain
- Require either objective style test items, the
creation of a product, or a live performance of
some type.
24Designing a Test
- The attitudinal domain
- Usually there is no direct way to measure a
persons attitude. The instructor observes the
learners behavior and infers their attitudes
from their actions. - The psychomotor skills domain
- Require the learner to perform a sequence of steps
25Closing
- Instructional designers use criterion-referenced,
not norm-referenced, assessment instruments. - Well-written performance objectives guide the
construction of valid and reliable
criterion-referenced assessments. - There are 4 types of criterion-referenced
assessment - - entry behaviors pretest practice
posttest - The assessment format will be dependent on the
learning outcome
26Reference
- Slides are revised version of http//lrieber.myweb
.uga.edu/edit6170/ppt/assessments.ppt