Title: Plots and Emplotment
1Plots and Emplotment
2Typical narrative structure
- A wide variety of narratives can be said to
follow a basic structure, as outlined by Freitag
3Freitags Pyramid/Triangle
4Exposition
- At the outset, the audience member is provided
with information necessary to make sense of the
narrative - The amount of information provided varies widely
- Backstory
- The means by which it is provided varies widely
5Conditions at the outset
- The conditions at the outset of a narrative
usually depict some form of equilibrium or
continuing conditions - Often a peaceful, happy condition exists
6Then something happens
- The situation is disturbed by
- An act of a character
- An event outside the control of any character
- Recognition of a lack by a character (usually a
main character) - The disturbance sets up some form of conflict and
sets in motion the set of actions that make up
the plot
7Rising action
- A series of conflicts that become more intense as
the story progresses is presented - There may be rises and falls in intensity, but
the overall trend is upward - The individual events usually are linked to the
main storyline in some way
8Rising action often includes individual
subplots/conflicts
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9Climax
- Some major confrontation, conflict or turning
point marks the climax - Good guy battles bad guy to the death
- Wife finds out that husband has been having an
affair and confronts him with it - Kid takes math test
- Lawyers finish making their cases and the jury
decides
10Falling action
- The intensity of conflict often falls off fairly
quickly after the climax but rarely is the climax
the very end of the narrative - There are sometimes continuing conflicts or
questions of one sort or another
11Resolution/denouement
- Any remaining questions are answered
- The detective tells the former suspect why the
real criminal committed the crime - The situation has changed and a new equilibrium
is in place
12You can think of characters traveling a road from
the beginning to some end
- It takes time
- It happens in some place
- Things that happen early in the journey influence
those that happen later - The actions of the characters reflect their
personalities - They reach their destination, usually changed in
some manner by the experience
13Making some distinctions
- Storythe events and actions occurring over time,
relating to characters - Plotthe actions, events, effects as presented
within the narrative - may be out of sequence, may not include important
parts of the story, etc. - Diegesisthe story world that the plot takes
place in and that the characters live within
14Plots
- Plots are the events and actions, related
causally, that move the story forward - Plots range from very simple to extremely complex
- Many narratives have a number of subplots tied to
the main plot - Conclusion of a subplot may move the character(s)
forward in the overarching main plot
15Multiple plots
- More complicated plots often include a number of
subplots - Series, especially television series, will often
have plots of varied significance going on at the
same time, some beginning, some continuing and
some ending - story arcs
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17Conflict
- Plots are driven by conflict
- Protagonist v. antagonist
- High Noon
- Humans against nature
- Jurassic Park
- Humans fighting themselves (internal demons)
- A Beautiful Mind
- Humans against the supernatural
- Poltergeist
- And so on
18Motive
- Conflict is based on the motive of the
protagonist - Seeking something
- Often generated through actions of the antagonist
or by changes in circumstance - Sharpest conflict is generated by incompatible
motives among main characters - Antagonist has a motive that directly opposes
that of the protagonist - Multiple protagonists with incompatible motives
- Its a Mad Mad Mad Mad World
19Causal chain
- Many real-life events cannot be explained as the
consequence of some earlier action, but in
narrative most events are clearly linked to
earlier events or actions - If it had not been for X, Y wouldnt have
happened - Often these events are fortuitous
20Variation by medium
- Film
- The plot unfolds in a rather gradual, upward
spiral with varying amounts of ups and downs
depending on the particular story - Comes to a close at the end of the movie
- Television
- The plot unfolds in pulses with highpoints
immediately preceding commercials and minor
conclusions to each pulse following the break - The end of the episode may not lead to a
conclusion of the plot or may only answer a
single subplot - The Amazing Race
21Genre
- The standard plots of various genres are
well-known - When working within a genre, deviating too
significantly from the classic plot will often
lead to dissatisfaction among the dedicated
audience - Especially true in TV series
- However, too strict an adherence to the
traditional plot for a given genre leads to
audience disinterest - Some amount of creativity is appreciated
22Romantic comedy
- Boy meets girl
- Boy loses girl
- Alternative Girl doesnt like boy
- Boy gets girl
- In classic style, marriage is the outcome
23Detective story
- Client comes to detective, asks for help
- Detective takes case, is opposed by
antagonist/criminal - Detective investigates, meets and overcomes
obstacles, solves crime - Antagonist is killed/goes to jail
- If client was female, may end up with detective
- Gender reversal is rare
24A good plot
- Is based on significant conflict
25A good plot
- Holds togetherit doesnt seem implausible
- What is acceptable depends upon the genre
- In a fantasy, you can present actions and events
that are consistent with the plot that would be
inappropriate to other genres - Stardust
26A good plot
- Draws upon feelings/experiences the audience
members bring to the text - Chariots of Fire
27A good plot
- Is consistent with the characterization
- In TV series, for example, the characters have
established a personality that the audience
understands and expects to be consistent - Acting out of character could be considered a
form of implausibility
28A good plot
- Alternates action and rest/thought, etc.
- Though the general trend is toward more intense
action and quickened pacing, the inclusion of
subplots, minor conflicts, etc. keep the audience
interested as the story progresses
29A good plot
- Does not answer the enigma too quickly
- The audience member should not be certain of how
things are going to turn out until after the
climax - While some narratives begin with the conclusion,
there is still some question as to how things led
to that particular outcome - American Beauty
- Sunset Boulevard
30A good plot
- Is neither so simple that audience members know
what will happen far in advance nor so
complicated that the audience cannot follow the
logic - Audience members should be able to make plausible
predictions for most, but not all,
events/actions/effects
31Audience reactions that enhance enjoyment
- Suspense
- Effects of an action/event must not be revealed
too quickly - Surprise
- Audience members must not be able to predict all
actions and outcomes - Plot twists
32A good plot
- Leads to an appropriate conclusion
- Most endings are happy
- Unhappy endings usually come from behavior that
is immoral or stupid - Bad things happening to good people for no reason
leaves a bad taste in the mouth of the audience
member - When good people meet bad ends, it is usually in
the name of some higher good
33Zillmans model
34Plot holes
- A plot hole, or plothole, is a gap or
inconsistency in a storyline that goes against
the flow of logic established by the story's
plot, or constitutes a blatant omission of
relevant information regarding the plot. These
include such things as unlikely behaviour or
actions of characters, illogical or impossible
events, events happening for no apparent reason,
or statements/events that contradict earlier
events in the storyline. - Wikipedia
35- Plot holes are identified by dedicated fans and
published online - http//www.moviemistakes.com/best_plothole.php
- http//tvtropes.org/pmwiki/pmwiki.php/Main/PlotHol
e
36Master Plots
- Well-known skeleton stories that can serve as the
basic plot for a wide range of characters and
circumstances - Cinderella story
37Master plots(Tobiass list)
- Quest
- Adventure
- Pursuit
- Rescue
- Escape
- The Riddle
- Rivalry
- Underdog
- Temptation
- Metamorphosis
- Transformation
- Maturation
- Love
- Forbidden Love
- Sacrifice
- Discovery
- Wretched Excess
- Vengeance
- Ascension
- Descension
38Plot Devices
- A plot device is an element introduced into a
story solely to advance or resolve the plot of
the story. In the hands of a skilled writer, the
reader or viewer will not notice that the device
is a construction of the author it will seem to
follow naturally from the setting or characters
in the story. A poorly-written story, on the
other hand, may have such awkward or contrived
plot devices that the reader has serious trouble
maintaining suspension of disbelief. - Wikipedia
39Instrument to make the implausible plausible
40Plot devices
- A MacGuffin is an object (or character) which
drives the actions of the characters, but whose
actual nature is not important to the story
another object would work just as well, if the
characters treated it with the same importance. - Hitchcock said that in a thriller the MacGuffin
is usually the necklace in a spy story it is
the papers . - MacGuffins are frequently found in quest
fantasy stories the magic artifact which the
hero must recover in order to save his village - The Ring of Power in Lord of the Rings would not
be MacGuffinit is crucial to the plot.
41The Statue in The Maltese Falcon
42Nick Lowes list of plot devices
- Collect-the-Coupons plotting. Because having a
small group of protagonists overcome an army of
villains would be too implausible, what you do
instead is write into the scenario one or more
Plot Coupons which happen to be "supernaturally"
linked to the outcome of the larger action and
then all your character have to do is save up the
tokens till it's time to cash them in.
43Dragonballs
44Plot voucher (Nick Lowe)
- The object, typically given to the protagonist
shortly before, that allows them to escape from a
situation that would be otherwise impossible. - The protagonist needs to save the voucher and
cash it in at the appropriate time. - Most of the devices given to James Bond by Q
could fall into this category.
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46- Other plot devices are simply one-offs to get the
protagonist to the next scene of the story. The
enemy spy, who suddenly appears, defects, reveals
the location of the secret headquarters and is
never heard of again, would be an extreme
example. - The character becomes less of a plot device if
the author gives her a back-story and a plausible
motivation for defecting, and makes her an
interesting character in her own right.
47- Many video games rely heavily on plot devices
games often require characters to perform
arbitrary tasks in order to win the game.
48- Universal Plot Generator. A Plot Generator is a
device written into your scenario that will
create further stories as often as required,
while laying no restrictions whatever on the kind
of story produced. - Red Kryptonite
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51Deathtrap
- An overly complicated method of killing a
character, used solely to provide a means of
escape - James Bond
- Superheros
- Batman (TV show)
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53Deus ex machina
- Artificial or improbable means of resolving a
story, such as having it turn out to be a dream - The phrase has been extended to refer to any
resolution to a story that does not pay due
regard to the story's internal logic and is so
unlikely that it challenges suspension of
disbelief, allowing the author to conclude the
story with an unlikely, though more palatable,
ending.
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55Quest
- A complicated search for capture or return of
some object or person - Hero myth
56Quibble
- Following the exact terms of an agreement to
escape what would normally be expected - Legal bargains
- Agreements in fantasy stories
- Pacts with the devil
- Clever and unusual quibbles startle and please
readers, but clumsily contrived ones can seem
artificial ways to escape a fictional problem.
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59Red Herring
John Paul McCartyMusings and Mutterings
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61IGN Playstation Teams Top 10 Overused Plot
Devices
- Secret organizations plotting conspiracies,
possibly relating to world domination - Uncovering long lost remnant of something
- Fulfilling a prophecy
- Killing the aliens
- Unlocking ones hidden true powers, a.k.a. the
chosen one - Accidentally unleashing a terrible evil
- Must seek revenge
- World War II
- Main character with amnesia
- World ending