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E11: Beyond usability-designing for pleasure

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E11: Beyond usability-designing for pleasure Option E AHL Human Factors Design IB Technology Four pleasure framework The four pleasure framework was identified ... – PowerPoint PPT presentation

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Title: E11: Beyond usability-designing for pleasure


1
E11 Beyond usability-designing for pleasure
  • Option E AHL Human Factors Design
  • IB Technology

2
Four pleasure framework
  • The four pleasure framework was identified by
    Professor Lionel Tiger from Rutgers University in
    New Jersey, US. It includes the four areas of
  • Physio-pleasure
  • Psycho-pleasure
  • Socio-pleasure
  • Ideo-pleasure

3
Physio-pleasure
  • IB definition
  • Pleasure derived from the sensory organs,
    including pleasures connected with touch, taste,
    smell and sensual pleasure.

4
Promoting physio-pleasure
  • Physio-pleasure can be derived from the feel of
    a product during use (for example, from wearing a
    silk garment, or the smooth feel of an iPod), its
    taste (for example, from eating chocolate), or
    its smell (for example, the smell of leather, a
    new car, coffee, fresh bread from a bread making
    machine).

5
Psycho-pleasure
  • IB definition
  • Pleasure derived from peoples mental and
    emotional reactions to a product.

6
Promoting psycho-pleasure
  • In the case of products, this includes issues
    relating to the cognitive demands of using the
    product or service and the emotional reactions
    engendered through using it.
  • For example putting together flat-packed
    furniture.

7
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8
Promoting psycho-pleasure
  • Another example it might be expected that a
    word processor that facilitated quick and easy
    accomplishment of, say, formatting tasks would
    provide a higher level of psycho-pleasure than
    one with which the user was likely to make many
    errors. The latter word processor should enable
    the user to complete tasks more easily than they
    would with the latter. The outcome would be more
    emotionally satisfying and less stressful.
  • Consider windows 98 Vs windows vista

9
Socio-pleasure
  • IB definition
  • Pleasure from relationships with others, for
    example, specific relationships with friends,
    loved ones, colleagues or like minded people or
    with society as a whole when it is related to
    status and self image.

10
Promoting socio-pleasure
  • Products and services can facilitate social
    interaction in a number of ways.
  • Email, internet and mobile phones, for example,
    facilitate communication between people.
  • Other products may promote social interaction by
    being conversation starters, for example
    jewellery, artwork or furniture.
  • Clothing can communicate social identity and
    indicate that a person belongs to a particular
    social group.

11
Ideo-pleasure
  • IB definition
  • Pleasure derived from satisfying peoples tastes,
    values and aspirations.

12
Promoting ideo-pleasure
  • Products that are aesthetically pleasing can be
    a source of ideo-pleasure through appealing to
    the consumers tastes.

13
  • Values could be philosophical or religious or
    may relate to some particular issue such as the
    environment or a political movement.
  • These values can be
  • embodied in products.
  • For example, a product
  • made from biodegradable
  • materials might be seen
  • as embodying the value of environmental
    responsibilities.

14
In conclusion
  • The Four pleasure framework promotes a holistic
    view of product design and marketing.
  • It is a useful tool for taking a structural
    approach to product design and marketing.
  • It can act as a practical tool.
  • Using the framework can help to make us more
    thorough and methodical in our approach than
    would be the case if we tried to approach the
    whole thing in an unstructured way.
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