Title: Camera Composition (Shots, Angles,
1Camera Composition(Shots, Angles, Movement)
2Long Shot
- It establishes the scene
- Shows subjects in their surroundings
- Tells the viewer where the action is taking place
3Medium Shot
- Used to introduce a character for the first time
- Framing is usually set so that the top of the
frame is just above the head and the bottom of
the fame is just below the waist
4Medium Close-up
- Tighter than a medium shot
- The top of the frame is just above the
characters head and the bottom of the frame is
just below the chest
5Close-up
- Used to reveal a characters feelings.
- Restrict how much of a scene and/or action the
audience sees. - The top of the frame is just above the
characters head and the bottom of the frame is
just below the chin.
6Extreme Close Up
- Often used to reveal feelings WITHOUT using
dialogue or to provide the audience with a view
of a specific detail - Examples include a persons eyes, mouth, or
hands, or an inanimate object such as the
contents of a letter
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8Two-Shot
- Shows two persons in a shot
9Three-shot
- Shows three persons in a shot
10Over the Shoulder
- Shooting over-the-shoulder of one subject to
reveal another subject. - The speakers full face is shown while the camera
is aimed over the shoulder of the listener - Used in interview situations.
11Straight Angle
- The camera is placed directly in front of the
talent at eye-level and is used to involve the
audience with the action - Example would be the shot used during the anchors
delivery of the news
12 Eye Level
Whether the subject is standing or seated and
regardless of how small or tall your subject may
be.
13Eye Level
14Side Angle
- The camera is placed at eye level, but usually
at a 45 degree angle from the subject. The
audience views the action but is not directly
involved in the action.
15Low Angle
- The camera is placed below the subject and is
aimed up (shoots upward). - This angle exaggerates height and can give the
impression that the subject is larger and more
powerful.
16Low Angle
17High Angle
- The camera is above the subject matter and is
aimed down (shoots downward). - This angle has the effect of reducing the
apparent height of the subject gives the
impression that the subject is smaller and less
powerful.
18 High Angle
19Camera Movements
20Dollying
- Placing the camera on a tripod with wheels
- Allows camera to follow the action while
maintaining a steady, non-shaky shot
21Pan
- The camera is moved horizontally from left to
right or right to left (much like a head shaking
from left to right to say no). - Used to follow the action
22Tilt
- The camera is moved vertically up or down (much
like a head nodding yes) - Can be used to follow something as it falls, or
rises
23Zoom
- Accomplished by pressing the W or the T on the
zoom control. - Brings the viewer closer to or further away from
the action
24Tricky Shots
- Match Cut - Changing camera angles without
breaking the continuity of motion from scene to
scene - Imagine a Long Shot, Side Angle scene of someone
walking, then dropping something then, in the
next scene you have a Close-Up Shot, Straight
Angle of the persons face showing his/her
reaction to the dropping of the item. Although
the scene may actually have been filmed using two
cameras or the action may have been stopped in
order for the one and only camera to change
positions, the audience never notices any
disruption in the action.
25Screen Direction
26What is screen direction?
- Screen direction is the direction people and
objects face when viewed through the camera.
When shooting a scene, place the center of
interests on an imaginary line. This line should
not be crossed by the cameraperson to avoid
reversal of screen direction.
27Example of Screen Direction
In this example, the elephant did NOT change
directions instead, the photographer is simply
on the other side of the elephant in each
separate picture (thus, making it appear that the
elephant is walking in two different directions.
Reversing the screen direction (crossing that
imaginary line) confuses the audience and makes
them think the subject is going in the opposite
direction from which they came
28Composition
- The arranging or placing of elements in a shot.
29Rule of Thirds
- The viewfinder screen is divided into thirds
horizontally and vertically (like a tic-tac-toe
board). When framing a shot, the cameraperson
should consider these imaginary lines by
preferably placing the center of interest at one
of the four intersecting points or on one of the
lines.
30Head Room
- A persons head should be appropriately placed in
the shot. Dont cut off the top of their head,
but dont leave so much space above their head
that it distracts from their face.
31Leading Looks
- When shooting a person or object in profile,
leave space in front of the person or object.
32Leading Lines
- Lines that are in the environment may be used to
lead to the center of interest.
33Level Horizon
- Keep the horizon level.
- A sloping horizon or a floor that doesnt
appear horizontal is distracting to viewers.
34Framing
- Elements in the environment, such as trees and
arches, etc., may be used to create a border or
frame around the shot.
35Background
- Elements in the environment may distract the
viewer from the center of interest. Be aware of
bright colors, moving objects, and any objects
that appear to grow out of peoples heads or
blend with a person.
36Other things to consider
37Objects that are closest to camera will appear
larger than those that are far away
38Arrange Groups Naturally
- Avoid widely separated subjects positioned at
either edge of the frame. - Avoid large height differences between two people
in a scene
Bad examples of arranging groups
39Good examples of how to arrange groups
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41Silhouette Shot
- Background will be bright causing the subject to
appear as a dark image - A dark image outlined against a lighter
background
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