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HY-483

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Title: HY-483


1
HY-483
  • - Force-Directed Techniques
  • - Circular Drawings
  • ??d???? ??µ?t???

2
Graph Drawing
  • A discipline for visually exhibiting graph
    properties
  • Symmetries
  • Clusters with high cohesion

3
Introduction to Force-Directed Paradigm
4
Some Common Aesthetic Criteria
  • Few edge crossings (as few as practically
    possible)
  • Few bends (if at all)
  • Ignored for now, discussing only straight line
    drawings
  • Uniform edge lengths
  • Uniform node distribution on the plane
  • Connected nodes close to each other
  • These can be mutually exclusive!

5
Force-Directed Paradigm
  • AKA Spring-Embedder.
  • A model that usually includes
  • Spring-like forces per edge end-points
  • Repulsive forces between nodes
  • It can also include
  • Force towards origin, or graphs barycenter
  • Gravitational force between nodes
  • Mass-like properties in edges (as in nodes)
  • (That would require bends, increasing complexity
    but enabling various interesting opportunities)
  • Etc.

6
Runtime Properties of Force-Directed Algorithm
  • Which set of forces is modeled?
  • When does the algorithm stop?
  • How (in what order) are nodes location updated?
  • Deterministic or randomized?
  • How fast does the drawing converges, if at all?
  • And as importantly What constants are chosen?
  • (Unfortunately, constants choice has a major
    impact on the outcome of the algorithm, and
    cannot be chosen a-priori, without
    experimentation)

7
GEM (Graph Embedder) Algorithm (1994)
8
GEM Algorithm
  • Forces A spring per edge, repulsive forces
    between nodes, gravity
  • Parameters
  • Spring constant
  • node repulsion constant
  • gravity constant
  • Furthermore Temperature
  • Local and global, with an implied cooling
    scheduler

9
About Temperature
  • Temperature is used to scale node movements
  • Nodes move faster when temperature is high, and
    slow down as they cool down
  • Previous approaches employed a global
    cooling-scheduler
  • Global (only) Temperature performs a
    deterministic gradient descent to a local minimum
  • This unfortunately was slow
  • Although time complexity cannot be expressed in
    terms of N or E
  • GEM utilizes local (per node) temperature, that
    adapts to algorithms expectations about the
    nodes optimal position (more later)

10
GEM Algorithm
11
GEM Algorithm
  • At initialization, a random placement of nodes
    would suffice, but they are placed one by one
    instead, to produce a better initial placement
    (improves performance)
  • Nodes are chosen randomly, but exactly once per
    round
  • This improves results over iterating the nodes
    deterministically
  • Node with many edges are given more inertia
  • Through a scaling factor
  • Nodes memorize their last impulse (the
    significance of this will be demonstrated later)

12
Impulse Calculation
  • Gravity towards barycenter
  • p (barycenter v.pos) g F(v)
  • Random disturbance
  • p p d (d is a small random vector)
  • For each node u in (V \ v ) ? v.pos
    u.pos p p ? Edesired2 / ?2
  • For each edge (u, v) incident to v ? v.pos
    u.pos p p ? ?2 / (?desired2 F(u))

13
Temperature Adjustment
  • After each step, a new temperature is calculated
    for the node
  • If a node is a part of rotation or oscillation,
    its temperature is lowered
  • If a node moves non-negligibly towards the
    direction it moved at the previous step, it is
    presumed that it moves to its optimum position
  • So temperature is increased, to accelerate the
    nodes movement
  • Rotation and oscillation are defined in terms of
    one level memory (i.e. remembering only the last
    step)

14
Rotation and Oscillation detection
15
GEM Performance
  • Good all-around performer
  • Still in high use today
  • Primarily used with integer arithmetic, for
    faster calculations (and hopefully, no
    degradation of results)

16
Examples (Note Two-dimensional)
17
Examples (all still 2-D!)
  • Although there is no notion of edge-crossings in
    the algorithm, planar graphs are often drawn
    cross-free.
  • Often drawings are actually 3D projections on
    plane
  • Left drawings appear more often than right
    counterparts (which have fewer crosses)

18
Remarks
  • The efficiency of the algorithm stems from local
    temperature adaptations, which accelerate
    correct moves and slows down unclear moves
  • It is fast and space-efficient (only an extra
    vector per node) to detect node rotations and
    oscillations
  • Yet, it is very dependent on the choice of
    constants, and especially the opening angles by
    which to detect node moves

19
A Framework for User-Grouped Circular Drawings
20
Introduction
  • Circular drawings are good in demonstrating the
    close relation of a group of nodes
  • Applications of circular drawings include
    Telecommunications, computer networks, social
    network analysis, project management, etc.

21
Introduction
  • If nodes in a particular circle convey the
    meaning that they form a group of some kind,
    wouldnt circular drawings be a good tool to
    select and highlight arbitrary groups?
  • Actually, most existing solutions cannot be used
    as such a tool
  • User cannot assign nodes in circles herself
  • There is the notable exception of GLT (Graph
    Layout Toolkit), but with its own limitations

22
Desired Solution
  • User should be able to choose group of nodes, to
    be drawn circularly
  • Groups should be laid out with low number of edge
    crossings
  • Number of crossings between intra-group and
    inter-group edges should be low
  • Fast layout

23
Algorithmic toolset
  • CIRCULAR-biconnected
  • Input Biconnected graph
  • Output Single-Circle layout
  • CIRCULAR-Nonbiconnected
  • Input Non biconnected (general) graph
  • Output Single-Circle layout
  • CIRCULAR-withRadial
  • Input Non biconnected (general) graph
  • Output Multiple embedding circles, which
    correspond to nodes of the block-cutpoint tree

24
A Brief ReviewCIRCULAR-biconnected
  • Minimizing edge crossings (circular drawings
    included) is NP-complete
  • The algorithm tends to place
  • edges towards the outside of the embedding circle
  • nodes near their neighbors
  • It does so by traversing the nodes in a wave and
    reducing pair edges
  • (Edge that its nodes have a common neighbor)
  • Then DFS the resulting graph, and place the
    longest path continuously on the circle, and
    merge rest of the nodes

Circular diagram by GLT
Same graph by CIRCULAR-biconnected
25
A Brief ReviewCIRCULAR-biconnected
  • Time complexity O(m)
  • If a zero-crossing drawing exist, this algorithm
    will find it
  • Outer-planar graphs
  • 15 to 30 fewer edge crossings, compared to GLT

26
A Brief Review CIRCULAR-Nonbiconnected
  • Block-cutpoint tree is computed
  • This tree can be ordered by DFS and placed onto a
    circle, crossing free
  • Then, a variant of CIRCULAR-biconnected is used
    to layout the nodes of each block, on an arc
  • An issue is in which block to place cut nodes
    (several solutions exist, not discussed)

27
A Brief Review CIRCULAR-Nonbiconnected
  • Arc is different to a circle in that it has
    endpoints, so a biconnected component must break
    somewhere in order to fit onto an arc
  • An articulation point of the block is chosen
  • Time Complexity O(m)
  • Property nodes of each biconnected component
    appear consecutively
  • Except for strict articulation points
  • So, biconnectivity of components is still
    displayable, even on a single circle

28
A Brief Review CIRCULAR-withRadial
  • A graph is decomposed into biconnected components
  • Then, the block-cutpoint tree is laid out using a
    radial layout technique
  • Then, each biconnected component is laid out with
    a variant of CIRCULAR-biconnected
  • Not a full description of the algorithm
  • Time complexity O(m)

29
Back to User-Grouped Circular Drawings Algorithm
Outline
30
What is missing to make it work
  • With the previous algorithms, it is possible to
    nicely layout each group, and layout the
    superstructure as well, with a basic
    force-directed scheme
  • The problem is seamlessly merging intra-group
    considerations with inter-group ones

Problematic case Intra-group/Inter-group edge
crossings
31
Circular Force-Directed The missing component
  • We need a force-directed algorithm, that takes
    the almost-final drawing that CIRCULAR-withRadial
    produces, and reduce inter-group/intra-group
    crossings.
  • Cant simply use a basic force-directed
    algorithm nodes need to appear on their circles
    circumference
  • Important nodes are allowed to jumpeach other
    in the process
  • That allows the circular drawings of previous
    algorithms to change,but their importance is
    minor compared to overall graph readability

32
Circular Force-Directed
  • Hookes law calculates potential energy asV
    Sijkij(xi xj)2 (yi yj)2
  • Coordinates can be defined by angle, asxi xa
    ra cos(?i)yi ya ra cos(?i)
  • So, potential energy can be expressed by
  • V S(i, j) in Ekij (xa ra cos(?i) xß
    ?ß cos(?j))2 (ya ra cos(?i) yß ?ß
    cos(?j))2

33
Circular Force-Directed
  • The previous expression is augmented to include
    repulsive forces?ij (xa ra cos(?i) xß
    rß cos(?j))2 (ya ra cos(?i) yß
    rß cos(?j))2V S(I, j) in Ekij?ij S(I,j)
    in VxVgij / ?ij
  • Finally, the force on each node is defined
  • Fi V(?i e, ?j) V(?? e, ?j) /
    2ewhere e a very small constant

34
Final Algorithm
35
Sample Result
  • Note that after the application of circular
    force-directed algorithm, nodes are not in
    discrete positions
  • Perhaps this is not ideal, but easily fixable
  • Although fixing it may imply further complications

36
Remarks
  • This work introduces an interesting variant of
    force-directed technique, built on a positional
    constraint.
  • It strikes a balance between in-circle layout
    optimality, and overall result
  • A very useful technique, overall

37
References
  • A Fast Adaptive Layout Algorithm for Undirected
    Graphs
  • Arne Frick, Andreas Ludwig, Heiko Mehldau
  • A Framework for User-Grouped Circular Drawings
  • Janet Six, Ioannis Tollis
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