Title: Users
1Users
- People act toward technology in a way that is
based on the meaning that it has for them. - Design continues in use.
2Where does user and task analysis come from?
- Anthropology and ethnography
- Thursdays readings
- cognitive psychology
- technical communication, tech writing
- instructional systems design
- market research
- Market research tends to focus on attitudes and
opinions, user and task analysis on behavior. - Participatory design and Scandinavian model
3Starting a user and task analysis
- Assemble group of people who interact with users.
- - Including sales, service personnel help staff
- Brainstorm preliminary list of users and
potential users. Create a user/task matrix or a
user/characteristic matrix. - Discuss the relevant characteristics that you
assume are typical of your user community. - Decide how to test your assumptions.
4Types of Users
- Primary users
- Secondary users
- E.g., the customer of the travel agent
- Gatekeepers, early adopters
- User communities
- new learners and experts, teachers and students,
those administering and operating systems, those
who use products and those who supervise them,
those who repair products and those who break
them. - Users as buyers a potential design conflict
- Market researchers tend to concentrate on the
people who buy designers (ideally) concentrate
on the people who perform tasks. - Surrogate users
- May not speak effectively for the products
users. - (But may be efficient source of information
e.g., librarians)
5Sources of user identities
- functional specifications
- targeted users or goals
- organizational priorities
- users you are mandated to serve (e.g., people in
specific organization, doing specific jobs) - structured analyses and marketing studies
- people currently using you or a competitor
- observations, surveys, user feedback, user
registrations - RD projected users
6What do you want to know about your users?
- Users and their jobs
- What they do
- what they know about their tasks tools
- their mental models and vocabulary
- User communities
- Disciplines, work groups, organizational units
- People who communicate with one another
- People who share knowledge, expertise,
orientation - Individual differences
- personal characteristics preferences, physical
cultural differences - motivational differences
- E.g., willingness to change vs. hostility toward
learning something new.
7Representative Users as Subjects
- Validity
- defining relevant characteristics
- demographics are cheap and easy but often
irrelevant - age as a proxy for experience ask about
experience - race, ethnicity as proxy for language
- gender?
- Experience or expertise
8User characteristics Expertise
- Expertise is relative
- In degree
- How to define more, less expert
- Relative to others who are the referents?
- To a domain
- Content area, functionality
- E.g., researchers versus technicians students
vs. faculty - Technology
- Expertise changes over time
- Help users to use local expertise
- Image library users who knew the photographers
needed photographer names
9Local Definitions of ExpertiseCalFlora on
plant identification
- Professionals can generally answer yes to one of
the following - I am a professional botanist or have professional
training in botany. - Although not a botanist, I am a professional
biologist expert in the plants for which I will
be submitting observations - Although I do not have formal credentials, I am
recognized as a peer by professional botanists - Experts can generally answer yes to this
- Although I do not consider myself to have
professional-level knowledge, I am quite
experienced in the use of keys and descriptions,
and/or am very familiar with the plants for which
Ill be submitting observations. - Non-experts should be able to say yes to this
- I am confident that I know the correct scientific
names of the plants for which Ill be submitting
observations.
10Some Tensions in User-Centered Design
- Current and/or known users and uses vs. unknown,
future, emergent - New or different users
- Users change over time (learning)
- New or different uses
- Customization for a specific group vs. universal
(or at least more general) design - Trying to be too many things to too many people?
11Ethnography
- Useful method studying peoples behavior and
understandings - Can learn from anthropologists, sociologists,
others who have extensive experience with this
method - Course IS272 Qualitative Methods addresses in
more detail
12Ethnography and HCI (Blomberg)
- studies of work
- where new technology might be introd but w/o
explicit design agenda - studies of technology in use
- situated use of specific technologies, classes of
technology - participatory/work-oriented design
- people who use/are affected involved in design
based on their understandings of their work
13Central premises
- It is difficult for people to articulate tacit
knowledge and understandings of familiar
activities - So we observe them as well as talk to them
- Participants act (toward technology) based on
their own understandings and meanings - So we listen to them as well as observe them
14Presuppositions (Blomberg)
- Natural settings
- Holistic
- concern with understanding relation of particular
activities to the constellation of activities
that characterize a setting - Descriptive of lived experience
- how people actually behave, not (just) their
accounts - withhold judgment, recommendations, design
- Members point of view
- Use their categories, language
- Your point of view affects what you see and
understand
15Ethnographic Data Collection Methods
- Observation
- Video, photography
- Interviews
- Participation (do it yourself)
16Getting Access
- Whose approval, agreement do you need?
- Officially
- Really (they can let you in and not tell you
anything) - Why should they let you in?
- Benefits to them? What will they learn? Better
system design? A way to communicate their point
of view? - Concerns about deleterious effects
- Privacy
- Power relations among participants
17Getting Access (II)
- Who are you?
- Double hermeneutic (Giddens) observing and
writing about them will affect them - Knowing that they are observing you and reviewing
your work affects you
18Representation how to report what you learned?
- Textual accounts
- Descriptive reports
- Scenarios
- Storyboarding techniques
- Video (edited)
- Case-based prototyping
19Difficulties with Ethnography
- Harder to do well than it appears
- High resources demands
- Human resources time and expertise
- Calendar time
- Difficult translating observations and
understandings for others - How to link to design?
- How to use to develop designs of more general use
20But
- Useful as an orientation, set of principles
- Important reminder to stay grounded in the users
actual experience and understandings