Title: Spore: Preproduction through Prototyping
1Spore Preproduction through Prototyping
2A Brief History of Spore
Concept Development
Preproduction
Production
3Disclaimers
- Spore hasnt yet shipped!
- Mostly not my work!
- Many of the mistakes are mine.
4Framing
- Most applicable to new IP-preproduction
- Take the work of others for granted
- Cernys Method
- LeBlancs Mechanics, Dynamics, Aesthetics
- Several others
- This is an advanced talk, skipping foundations
- Except one
5What Is Preproduction?
- WHAT you are going to build,
- HOW you are going to build it
- Convince others that concept and team are worth
the risk of full production
6A Virtuous Preproduction Cycle
Clear Design Progress
Motivated Developers
Team-wide Ownership
7A Virtuous Preproduction Cycle
Clear Design Progress
Motivated Developers
Team-wide Ownership
8Describing Design With Words
- A I think that when the player manipulates
torso they should be moving around the spine and
scaling each of the vertebra. - B No way! Thats too complicated. We already
have enough nouns for the player to be moving
around in the creature editor. - A But its the perfect analogy! It
- B No its not.
- A Yes it is.
9Describing Design Via A Prototype
10Decomposition
Game Mechanics
Kinesthetics
Aesthetics
Technology
11Describing Design Via A Prototype
12Polish Matters
13Polish Matters
Game Mechanics
Kinesthetics
Aesthetics
Technology
14Watch Out For Inappropriate Questions
15A Virtuous Preproduction Cycle
Clear Design Progress
Motivated Developers
Team-wide Ownership
16Integrate Only When You Must
17Not So Bad
Game Mechanics
Kinesthetics
Aesthetics
Technology
18Integrate Only When You Must
19Ouch
Game Mechanics
Kinesthetics
Aesthetics
Technology
20Delight The Team
21Delight The Team
Game Mechanics
Kinesthetics
Aesthetics
Technology
22Delight The Team
Game Mechanics
Kinesthetics
Aesthetics
Technology
23A Virtuous Preproduction Cycle
Clear Design Progress
Motivated Developers
Team-wide Ownership
24Cultivate Experimentation
25Cultivate Experimentation
26Cultivate Experimentation
27Increasing Investment
Game Mechanics
Kinesthetics
Aesthetics
Technology
28Increasing Investment
Game Mechanics
Kinesthetics
Aesthetics
Technology
29Increasing Investment
Game Mechanics
Kinesthetics
Aesthetics
Technology
30Enable Tight Iteration... For Everyone!
31Q A