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Java case studies: game playing

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Java case studies: game playing A simple software development process from specification, to design, implementation, and test – PowerPoint PPT presentation

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Title: Java case studies: game playing


1
Java case studies game playing
  • A simple software development process from
    specification, to design, implementation, and test

2
Points of this development Java sample games
  • Create a simple game by using Java

Demonstrate the importance of software
engineering principles for simple Java programs
development
Point out the significance of requirements in
software development
Using Java API
3
Course materials
  • Lecture slides
  • about 20 slides
  • takes 1 lecture hour
  • Assignments
  • modify presented programs by adding new
    requirements
  • make new games using presented examples
  • Starting from presented examples, make a program
    that can be use in education.



4
Goal Develop the program-game Memory test
  • Task
  • Develop a program, to test the memory of the
    user!

5
First option
  • The Requirements are not specified on the
    beginning.
  • A pupil I made a good Pascal program, we can
    use it!
  • OK, we can try that program! (The same kind of
    program, as an application, we can easily make in
    Java!)
  • Text-based programPascal\MEM1.EXE

6
Facts concerning software development phases
  • Most errors of software systems result from
    misunderstanding the problem to be solved.
  • Software development consists only of a small
    part of programming
  • Requirements analysis 20
  • Design 15
  • Implementation 20
  • Test 45

7
Learning goals
  • The presented examples should stress out the
    importance of requirements in the process of
    software development.
  • Before implementing, the next step should be
    design of the application
  • specify components and
  • relations between them.
  • Starting with the implementation too early may
    lead to projects failure.

8
Development process of Memory test
  • Requirements analysis
  • Design
  • Implementation and test

9
1. Requirements analysis Memory test
  • Task
  • Develop a program based on GUI to test memory
    of the user. The user should have possibilities
    to open 2 fields and see data there. If 2 fields
    with same data are opened, the fields stay
    opened, otherwise closed. The goal is to open all
    fields.

10
Open questions
  • What kind of program should be developed (applet
    or application in Java)?
  • Whether use keyboard or mouse?
  • How the field should look like?
  • What kind of data should be put into fields?
  • How to measure the properties (capacity) of
    memory?

11
Requirements specification (1,2,3)
  • 1. It is not so important the applet is
    acceptable.
  • 2. The mouse should be use.

3. The table with fields can be designed in the
following way
A field
12
Requirements Specification (4,5)
  • 4. For the beginning, the kind of data is not so
    important (we can use numbers, letters, signes,
    ...)

5. The numbers of mouse-clicks can be use as the
measure.
The second option MarijaSegrt\PAMCENJE.HTML
13
2. Requirements analysis Memory test
  • The first 3 requirements can stay.
  • Additional requirements
  • Instead the numbers, some pictures can be used
    as data in fields. For example, something like
    these
  • Some other measures could be use for the
    capacity of memory. For example the time spent.

14
Some changes are made in design of table and two
new implementations are created. The third
option Ann\SEMINARSKI_JEZICI\index.html SrdjanJei
sel\memorija.html
15
3. Requirements analysis Memory test
  • The previous requirements can be kept.
  • The game may be improved by introducing the
    different levels.
  • As the measure, the number of tests can be used
    (in fact, this measure is used in the second
    option).
  • The fourth option
  • Dusan Radojevic\Memory.html

16
Development process of Memory test
  • Requirements analysis
  • Design
  • Implementation and test

17
Notes about design
  • SW architecture description languages UML-
    industry standard. So, the UML is used in this
    process.
  • The finding of classes and relations between them
    is the most important task. (In our cases
    different classes are used in different
    examples.)
  • Our task is not so complicated (it is a simple
    students assignment!) Thus, the structure of our
    program(s) should not be complicated.
  • We will skip the details about design-phase.

18
Development process of Memory test
  • Requirements analysis
  • Design
  • Implementation and test

19
Note about implementation
The different implementations are presented
here. The programming language Java is used for
the GUI-implementation. If requirements are well
defined and design phase is completed, the
implementation phase is simple. The details
related to the implementation will be skipped.
(The source code is available.)
20
Testing
  • This is the most time consuming phase.
  • After the first version of programs, different
    corrections are made.
  • On the beginning, the testing is made without
    pictures. Later, the pictures are included.
  • The most interesting cases are examined but the
    errors are possible.

21
Critics of the implementations
  • The on-line help is usually absent.
  • The applets are not scaleable.
  • Better structure of classes is necessary.
  • Program should be more secure (the private
    variable should be used).
  • . . .
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