Title: GROUNDWATER%20RESOURCE%20(AND%20SURFACE%20WATER)%20MANAGEMENT
1Teacher Earth Science Education Programme PARTNERS
PRINCIPAL
PLATINUM
GOLD
2Teacher Earth Science Education Programme PARTNERS
Teacher Earth Science Education Programme PARTNERS
- BRONZE
- Anglo Coal
- Australian Nuclear Science and Technology
Organisation - CS Energy
- Department of Sustainability and Environment, Vic
- Essential Petroleum
- Flinders University
- Gordon Wakelin King
- Great Artesian Basin Coordinating Committee
- Hot Dry Rocks
- Macquarie University
- Sandy Menpes
- Monash Energy
- Museum Victoria
- Our Water Our Future, Vic
- Petroleum Geo-Services
- Primary Industries and Resources SA
- Stanwell Corporation
- Velseis
- SILVER
- The Australian National University
- Department of Primary Industries, Vic
- Earth Science Western Australia
- Pitney Bowes Business Insight
- PowerWorks
- Queensland Resources Council
- Rob Kirk Consultants
- The University of Sydney
- The University of Tasmania
3Teacher Earth Science Education Programme
Wet Rocks Learning about Groundwater
Using Tectonic Island game as a teaching tool
4Tectonic Island a water balance game
- Key concepts
- A tropical coral or sand island has a finite
water balance - You need to balance development (and profit!)
with maintaining your water supply
5Game framework
Build houses, and improve their water efficiency
Money, time and salinity meter
Rainfall replenishes the fresh water
Supply bore
Tourists arrive on the island to spend money!
Fresh water
Salt water
6Groundwater Dynamics Unconfined Aquifers
71
Fresh water
Salt water
40
Ghyben-Herzberg relation
81
Fresh water
Salt water
40
91
Fresh water
Salt water
40
10http//en.wikipedia.org/wiki/FileSalt_water_intru
sion_wikipedia4.png
11Use in the class room
- Unstructured observation10 to 15 minutes of
play, recording and or discussing observations
at the conclusion. Some observations may be
- The faster the development, the faster the water
goes saltyIts really random it just depends
when it rains!Improved water efficiency helps
keep the island going longer
12Use in the class room
- Structured gamesWhat is the sustainable limit
of development for the island?Set up a
sustainability concept say use a 10 minute time
period as your sustainable horizon (another
activity is to use longer time periods but this
may be more a project than a class room
activity). Break the class up into groups to
evaluate different development scenarios 2,
4, 6, 8, 10 houses, with or without water
efficient upgrades.Run the game at 10 minutes
(or whatever you decide), get the students to
report on which scenarios where still running,
which had failed (and when) and how much money
was made.Collectively analyse the class
information and determine what would be
sustainable developments.Note It is a game
it is built with random functions, so there will
be variation even between similar scenarios!
13Use in the class room
Competitive gamesWho can make the most money
in 5 minutes!
14Links to other topics
- Permeability and porosityRechargeContamination
(a really BIG issue on a tropical island)
things like septic tanks, sewerage run-off,
chemicals for food growing (fertilizers,
pesticides), petrol / fuel storage,