Title: Lecture 1: Introduction
1Lecture 1Introduction
2ICWPTAims description
- To provide an understandable, both theoretical
and practical, introduction to the emerging field
of implementing meaningful changes in work
practices (WP) and technologies (T) on IT
development projects. More specific aims include
the following ones. To demonstrate which social
(situational, institutional and societal) issues
may have a central role in the course of
implementing changes in WPT. To emphasize that
change is more than providing IT it is also a
matter of dealing with IT in work, as part of
work systems and practices. To emphasize issues
such as diversity of viewpoints, voices and
representations of design. To emphasize what
developer skills, qualifications and orientations
are needed. To stress the importance of
understanding the role of human interaction,
intersubjectivity and understanding as factors of
successful change processes. Finally, the aim is
to introduce a set of methods grounding changes
in IT upon stakeholder viewpoints, and work, work
systems and practices.
3ICWPTLectures discussions
- 28h gt 3 cu/5 cp
- Lectures (11.1.-23.2.06) will be held on
Wednesdays at 10-12 am (Place Auditorio) and on
Thursdays at 10-12 am (Place Etäluokka) - No exercises, but approx. 5 articles will be read
and they are discussed in a couple of
get-togethers both in groups and in public - These get-togethers are basically mandatory (at
least 4 of these will be arranged later)
4ICWPTExams
- Exam 1 2.3.2006
- Exam 2 on April
- Exam 3 on May
- Exam 4 on June?
- Material for exams include
- Lecture slides, your own lecture notes (be
active!) and some book chapters and articles
(those to be discussed plus some additional but
easily digestible texts to be announced later)
5ICWPTStaff
- Responsible lecturer
- Jarmo Sarkkinen /Dept. of IT
- jarmo.sarkkinen_at_utu.fi
- Tel. 02-333 8644
- Room 2158
6ICWPTMaterial
- Literature and any other relevant reading
material will be announced as part of lectures,
and information together with links (if possible)
will be added on the course home page
http//staff.cs.utu.fi/kurssit/ICWPT/ after each
lecture. - Lecture slides as ppt files will be accessible
through web on the course home page after
lectures as well. - Distribution of articles not available on web?
7ICWPTRules of the game numerical evaluation
- Final exam 0-5
- Participation in (basically mandatory) group
discussions with the active group participation
in public discussions may increase group members
final score up to the higher score in borderline
cases
8ICWPTContent
- Four thematic parts of the course
- Conceptual basis
- The developer view
- The interaction view
- Methods of change
9Implement
- To implement is to
- put into practical effect
- carry out
- supply with implements
- An implement is
- a tool or instrument used in doing work
- a means of achieving an end
- To implement changes
- ???
10IS implementation four views
- as technology acceptance
- as organizational change
- as organizational problem-solving involving
mutual adaptation - as meaning construction seen through a critical
framework as totality of meanings as part of
social reality with (un)intended results (Myers
1994)
11ICWPT
- NOT a matter of requirements elicitation,
requirements analysis or requirements planning - During pre-implementation (NOT actual
implementation) - During early stages of ISD
- Is a matter of changes (NOT of systems and
technologies as such) - Implemented on paper or on computer (NOT as
systems or technologies) - Representations of changes (NOT actual changes
within organizations)
12ICWPT
- To plan a change in work practices and
technologies is already to implement it to some
extent - Carried out during interaction in development
teams - Is a matter of constrained construction of
objects of change - Process matters (Keil 1991) (NOT factors)
13IS success
- The common belief in the development of IS has
been that user participation is a condition for
success, for a high-quality process of
development and the system itself - Positive consequences such as system usage and
user information satisfaction may follow - The relationship between user participation and
system success is, after all, an issue of dispute
14Factors of success
RESPONSIBILITY
IS success (e.g., system use user satisfaction)
USER PARTICIPATION
USER INVOLVEMENT
CONTROL OVER DECISION OUTCOME
But what is (user) participation?
15IS/IT failure
- Failure rates are high
- How to define failure?
- Absolute system failure (termination failure)
- Correspondence failure
- Process failure
- Interaction failure
- Expectation failure
16Failing to learn--learning to fail
- E.g., American companies spent 59 billion in
1995 in cost overruns on runaway IS projects - Failing to learn from organizational experiences
- Failing to learn effective means for solving
problems and even learning to fail - The Taurus project (Drummond 1996)
17Model of learning failure (Lyytinen Robey
1999)
Failure to learn
Persistence of Invalid Myths-in-Use
Barriers to learning -Limits on
intelligence -Disincentives to
learning -Organizational design -Educational
barriers
Learned Failure in ISD
18Temptations behind IS/IT mess(Alter 2005)
- Technology system
- Technology is a magic bullet
- No responsibility for systems
- No performance measurements
- Superficial analysis
- One-dimensional thinking
- The assumption that desired changes will
implement themselves
19Participation processes and interaction, and
IS/IT success
- To study participation itself, instead of
measuring the significance of factors such as
user involvement for the success of
participation, the user participation process
needs to be concerned (Cavaye 1995). As part of
this process, the dynamics of the user-analyst
relationship, the interaction itself, is seen to
affect the extent and effectiveness of the
process significantly (ibid., p.314). It is,
however, insufficient in heterogeneous design
teams if the focus is merely on shop-floor users.
The participation view thus needs to extend to
include many types of professionals, managerial
personnel, for example (Markus Mao 2004).
20Changethree facets of IS
- System
- Group collaboration
- Organization
21Changethe system facet
- IT as a key element of change (i.e., object of
change) - Heterogeneity and incompatibility among systems
- The seamless IS infrastructure
- Data sharing and functionality across systems
independently of the platform
22Changethe group collaboration facet
- People working on a common process
- Activities coordinated, contingencies dealt with,
and practices changed through discussion and
learning - Unpredictability
23Changethe organizational facet
- Managing work
- Global organizational concerns, organizational
objectives and business goals, policies,
regulations, work flow and project plans - Initial requirements for large systems typically
originate in this facet
24Interrelationships between facets
- How do changes in one facet
entail changes to another facet?
25The work system framework(Alter 2005)
- Focusing on work, not just IT
- A work system is a system in which human
participants and/or machines perform work using
information, technology, and other resources to
produce products and/or services for internal or
external customers - Key elements include work practices,
participants, information and technologies
26Work practice (WP)
- Rarely defined
- Practice
- habitual or customary performance,
- the act or process of doing something
performance or action, a habitual or customary
action or way of doing something, a habit or
custom, or exercise of an occupation or
profession - WP a customary way of doing work
27Work practice (WP)
- Work practice accounts for
- the concrete and mundane activities of
practitioners as they are encountered by the
members of work communities in the everyday
settings with the interest in the processes of
interaction between practitioners and their use
of the material media and tools as well as
technological environment (Karasti 2001, p.26) - The book Inside the IMF by R.H.R. Harper (1998)
28The work system framework(Alter 2005)
What is wrong with this figure?
29Final notes
- Whichever the period of ISD, current and future
work practices and technologies are not
necessarily separated in discussions - There is no predetermined contents for
discussions carried out in different periods of
ISD - It is normal that during requirements
determination, people test ideas, and during
system testing determine requirements