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CSS432 Point-to-Point Links Textbook Ch2.1

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CSS432 Point-to-Point Links Textbook Ch2.1 2.5 Professor: Munehiro Fukuda CSS 432 * – PowerPoint PPT presentation

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Title: CSS432 Point-to-Point Links Textbook Ch2.1


1
CSS432 Point-to-Point LinksTextbook Ch2.1 2.5
  • Professor Munehiro Fukuda

2
Basic Knowledge about Links
  • Full-duplex versus Half-duplex
  • Full
  • Half
  • Local cable types
  • Category 5 twisted pair
  • Coax
  • Multimode fiber
    LED-based, 2km
  • Single-mode fiber
    laser-diode-based, 40km
  • Carrier-supported cables/fibers
  • DS1 (T1) 1.544Mbps, 24-digital voice circuits of
    64 Kbps each
  • DS3 (T3) 44.736Mbps, 28 DS1 links
  • STS-1 (OC-1) Synchronous Transport signal, the
    base link speed 51.840Mbps
  • STS-3, 12, 48, 192 (OC-3, OC-12, OC-48, OC-192)

at time t
at time u
3
Basic Knowledge (Contd)
  • Last-Mile Links
  • POTS Plain Old Telephone Service
  • ISDN Integrated Services Digital Network
  • ADSL Asynchronous Digital Subscriber Line
  • VDSL Very high data rate Digital Subscriber Line
  • Wireless Links
  • AMPS, PCS, GSM Wide-area analog/digital-based
    mobile phone services
  • IEEE 802.11 wireless LAN with up to 54Mbps
    transfer rate
  • BlueTooth radio interface 1Mpbs piconet in 10m

Voice line 28.856Kbps
CODEC
Digital line 64-128Kbps
1.554-8.448Mbps 16-640Kbps
12.96 55.2Mbps
STS-N
4
Focusing on ADSL
Long distance
Residence B
Residence A
To telephone switch
255 frequencies for downstream 31 use for
upsreams 2 taken for control
  • Preparing 286 frequencies and agreeing at the
    available frequencies between two modems
  • Fitting to most usages where a user tends to
    retrieve Internet information.

5
Encoding
  • Signals propagate over a physical medium
  • modulate electromagnetic waves
  • e.g., vary voltage
  • Encode binary data onto signals
  • e.g., 0 as low signal and 1 as high signal
  • known as Non-Return to zero (NRZ)
  • Consecutive 1s and 0s
  • Baseline wander if the receiver averages signals
    to decide a threshold
  • Clock recovery both sides must be strictly
    synchronized

6
Alternative Encodings
  • Non-return to Zero Inverted (NRZI)
  • Encode 1 make a transition from current signal
  • Encode 0 stay at current signal to encode a zero
  • solves the problem of consecutive 1s
  • Signal flips every 1 is encountered.
  • Manchester
  • Transmit XOR of the NRZ encoded data and the
    clock
  • Only 50 efficient.
  • Used by Ethernet/Token Ring

0
1
7
4B/5B Encoding
  • Every 4 bits of data encoded in a 5-bit code
  • 5-bit codes selected to have
  • no more than one leading 0
  • no more than two trailing 0s
  • See textbook Table 2.4 on page 79
  • Thus, never get more than three consecutive 0s
  • Resulting 5-bit codes are transmitted using NRZI
  • Achieves 80 efficiency
  • Because 5th bit is redundant.
  • Used by FDDI

01??? but not 001?? ??100 but not ?1000
8
Encoding Example
9
Framing
  • Break sequence of bits into a frame
  • Typically implemented by a network adaptor

Bits
Adaptor
Adaptor
Node B
Node A
Frame
10
Approaches
  • Sentinel-based
  • delineate frame with special pattern 01111110
  • e.g., HDLC, SDLC, PPP
  • problem ending sequence appears in the payload
  • solution bit stuffing
  • sender insert 0 after five consecutive 1s
  • receiver delete 0 that follows five consecutive
    1s
  • Counter-based
  • include payload length in header
  • e.g., DDCMP
  • problem count field corrupted (frame error)
  • solution
  • Wait for the next beginning sequence
  • Catch when CRC fails

11
Approaches (cont)
  • Clock-based
  • each frame is 125us long
  • e.g., SONET Synchronous Optical Network
  • STS-n (STS-1 51.84 Mbps)

Interleaved every byte keep 51Mbps for each STS-1
12
Error Detections
  • Add k bits of redundant data to an n-bit message
  • want k ltlt n (i.e. k is extremely small as
    compared to n)
  • e.g., k 32 and n 12,000 (1500 bytes) in
    CRC-32
  • Parity Bit
  • Internet Checksum Algorithm
  • Cyclic Redundancy Check

13
Parity
Parity bits
  • Odd parity
  • Even parity
  • Two-dimensional parity

Data
Parity byte
14
Internet Checksum Algorithm
  • View message as a sequence of 16-bit integers
  • Convert each 16-bit integer into a
    ones-complement arithmetic
  • Sum up each integer
  • Increment the result upon a carryout
  • Example

Ones-complement message
u_short cksum(u_short buf, int count)
register u_long sum 0 while (count--)
sum buf
if (sum 0xFFFF0000)
// carry occurred, so wrap around
sum 0xFFFF
sum
return (sum 0xFFFF)
5 0 00000000 00000101 3 0 00000000
00000011 -5 0 11111111 11111010 -3 0 11111111
11111100 -5 (-3) 1 11111111 11110110 w/ carry
0 11111111 11110111 This corresponds to -8
What if 5 and 3 were changed In 6 and 2 ?
15
Cyclic Redundancy Check
  • Represent n-bit message as n-1 degree polynomial
  • e.g., MSG10011010 as M(x) x7 x4 x3 x1
  • Let k be the degree of some divisor polynomial
  • e.g., C(x) x3 x2 1

sender
receiver
M(x)2k M(x) 2k C(x) C(x)-divisible message
P(x)
If P(x) C(x) 0 P(x) was sent successfully
16
CRC (cont)
  • Sender polynomial M(x)
  • M(x) 10011010, C(x) 1101, thus k 3
  • M(x)23 10011010000 (ltlt 3)
  • M(x)23 C(x) 101
  • M(x)23 M(x)23 C(x) 10011010101 P(x)
  • Noise polynomial E(x)
  • Receiver polynomial P(x) E(x)
  • E(x) 0 implies no errors
  • (P(x) E(x)) C(x) 0 if
  • E(x) was zero (no error), or
  • E(x) is exactly divisible by C(x)
  • To retrieve M(x) P(x)/ 23, (truncate the last 3
    bits)

17
CRC Calculation Using Shift Register
sender
receiver
C(x) 1101
M(x)
M(x)
CRC M(x)
CRC
CRC
If CRC CRC, no errors
Example M(x) 10011010
0
000 010
000 01011001
000 01
000 0101100
000 0
000 010110
101 will be transferred.
000
000 01011
00
000 0101
18
Frame Transfer Algorithms
Sender
Receiver
  • Stop and wait
  • Stop a transmission and wait for ack to return or
    timeout
  • Add 1-bit sequence number to detect a duplication
    of the same frame
  • Sliding window
  • Allow multiple outstanding (un-ACKed) frames
  • Upper bound on un-ACKed frames, called window

Frame 0
Ack 0
Frame 1
Ack 1
Frame 0
Ack 0
Sender
Receiver
Time
19
Stop and Wait
timeout
// Test 2 client stop-and-wait message send
---------------------------------- int
clientStopWait( UdpSocket sock, const int max,
int message ) int retransmits 0
// retransmits int ack
// prepare a space to
receive ack // transfer message max times
for ( int sequence 0 sequence lt max )
message0 sequence //
message0 has a sequence number sock.sendTo(
(char )message, MSGSIZE ) // udp message
send // until a timeout (1500msecs) occurs
// keep calling sock.poolRecvFrom( ) //
if an ack came, exame if its ack sequence is the
same as my sequence // if so, increment my
sequence and go back to the loop top // if a
timeout occurs, resend the same sequence and
increment retransmits return
retransmits
2
0
1
1
seq1
seq1
ack1
tardy
ack0
seq0
// Test 2 server reliable message receive
------------------------------------ void
serverReliable( UdpSocket sock, const int max,
int message ) int ack
// an ack message //
receive message max times for ( int sequence
0 sequence lt max ) sock.recvFrom( (char
)message, MSGSIZE ) // udp message
receive // check if this is a message
expected to receive // if so, send back an
ack with this sequence number and increment
sequence
2
0
1
2
discarded
20
Stop and Wait
  • Problem Cant utilize the links capacity
  • Example 1
  • 1.5Mbps link x 45ms RTT 67.5Kb (8KB)
  • If the frame size is 1KB and the sender waits for
    45ms RTT
  • 1KB for 45ms RTT
  • 1/8th link utilization
  • Example 2
  • Ping from uw1-320-21 to uw1-320-22 0.200msec 2
    x 10-4sec
  • 1Gbps x (2 x 10-4) 109 x 2 x 10-4 2 x 105
    200Kbits 25KB
  • Unless you send 25KB for every 0.2msec, you make
    the network idle
  • Or, you should send 25KB 1.5KB/packet 16.7
    packets consecutively.

21
Sliding Window
// Test 3 client sliding window
early-retransmission ----------------------- int
clientSlidingWindow( UdpSocket sock, const int
max, int message, const int windowSize )
int retransmits 0 //
retransmits int ack
// prepare a space to receive ack int ackSeq
0 // the ack sequence
expected to receive // transfer message max
times for ( int sequence 0 sequence lt max
ackSeq lt max ) if ( ackSeq windowSize gt
sequence sequence lt max ) // within the
sliding window message0 i
// message0 has a sequence number
sock.sendTo( (char )message, MSGSIZE )
// udp message send // check if ack arrived
and if ack is the same as ackSeq, increment
ackSeq // increment sequence else
// the slinding window is full! // until a
timeout (1500msecs) occurs // keep calling
sock.poolRecvFrom( ) // if an ack came,
exame if ack gt ackSeq // if so, ackSeq
ack 1 // else resend the message with
this ack number and increment retransmits
// if a timeout occurs, resend the same ackSeq
and increment retransmits return
retransmits
window max 5
3
5
3
6
7
3
3
8
0
1
2
4
3
lost
lost
// Test 3 server early retransmission
---------------------------------------- void
serverEarlyRetrans(UdpSocket sock, const int
max, int message, const int windowSize )
int ack3
// an ack message bool arraymax
// indicates the arrival of
messagei for ( int j 0 j lt max j )
arrayj false // no message has arrived
yet // receive message max times for ( int
sequence 0 sequence lt max )
sock.recvFrom( (char )message, MSGSIZE )
// receive a UDP message // if message0 is
the same as sequence. // mark
arraysequence, and scan arraysequence through
to arraymax // advance sequence to the
last consecutive true elements index 1. //
else // mark arrraymessage0. //
send back the ack for a series of messages I
received so far, ack0 sequence
sequence
3
7
0
2
3
3
3
7
7
8
1
22
Sliding Window
23
Sequence Number Space
  • SeqNum field is finite sequence numbers wrap
    around
  • MaxSeqNum Sequence number space must be larger
    than outstanding frames
  • SWS Senders Window Size
  • RWS Receivers Window Size
  • SWS lt MaxSeqNum-1 is not sufficient
  • suppose 3-bit SeqNum field (0..7)
  • SWSRWS7
  • sender transmit frames 0..6
  • arrive successfully, but ACKs lost
  • sender retransmits 0..6
  • receiver expecting 7, 0..5, but receives second
    incarnation of 0..5
  • SWS lt (MaxSeqNum1)/2 or 2 x SWS 1 lt MaxSeqNum

24
  • Reviews
  • Encoding (NRZ, NRZI, Manchester, and 4B/5B)
  • Framing (Sentinel and counter-based)
  • Error Detections (Parity, Internet checksum, and
    CRC)
  • Stop-and-wait
  • Sliding window
  • Exercises in Chapter 2
  • Ex. 2 and 5 (4B/5B, NRZI, and bit stuffing)
  • Ex. 16 (Internet Checksum)
  • Ex. 18 (CRC)
  • Ex. 24 (Sliding Window)
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