Title: Emotions: a computational semiotics perspective
1Emotions a computational semiotics perspective
Rodrigo Gonçalves, Ricardo Gudwin, Fernando
Gomide Electrical and Computer Engineering
School (FEEC) State University of Campinas
(UNICAMP) CP.6101 - CEP 13083-970 Capinas, SP,
Brasil
2MEQ (Machine Emotion Quotient) Evolution
MEQ
?
Semiotics in AI
AI/Cybernetics Soft computing
Damasio's book
80's
90's
The beginning - big dreams leaded to big
disappointments
Cognitive representations of emotions instead
emotions itself
Emotions not as a psychological state of the soul
- a physical phenomena
3Mind Body
- Our mind is physically associated with our body
through our brain
Mind model
Mindbody model
¹
Body model
Intelligent agent
4Imagetic and distributed nature of thinking
- There is no centralized big screen where our
thoughts are projected. - We process each kind of sense in physically
different and distributed location. - Two different types of mental images
- Perceptual - generated by our sensors or by
dispositive images - Dispositive - prototypical image that hold rules
to reconstruct perceptual images.
Perception
Perceptual images
Learning
Backfire
Dispositive images
5Emotions (I)
- Feelings ¹ Emotions
- Emotions - dispositive image that affects the
body internal state in response to perceptive
images - Feeling - the perception that the body state has
changed
- Two basic categories of emotions
- Primary
- innate
- often related to self-preservation and
reproduction. - Unconsciousness level
- Secondary
- not innate (learning)
- (Un)consciousness level
6Emotions (II)
- Emotion is able to change the body internal state
and consequently affects how the brain process
others mental images - changing the performance of the cognitive
mechanism - attributing an intuition to another mental image
(somatic mark)
- Intuition Somatic Mark
- a value of desirability (an apraisive knowledge)
attributed to any mental image in an
unconsciousness level mechanism called somatic
marker - Somatic marker
- continuously analyses the body state and mental
images calculating and attributing a desirability
value based on basic instincts.
7Emotions x Reason
- Instincts (reactive responses) are dispositive
images that generate behavior and/or emotions - characteristics of the species
- related to auto-preservation
- Reasoning might be considered as an instinctive
process.
- Reason uses the intuition and consequently the
emotion mechanism - drastically decrease the search space for complex
problems
8Somatic agent
- Six independent and unsynchronized modules
communicating through a blackboard-like memory - sensing
- actuator
- body modeler
- somatic marker
- rational processor
- dispositive memory
- Communication through a blackboard-like memory
- mental images as elemental communication data
unit - modules are both image producers and consumers
- all messages (mental images) are posted in the
working memory and all modules may access it
Work memory
Image producers consumers
9Mental image
- Elementary communication data unit in somatic
agents - Composite knowledge
- set of knowledge units
- the meaning of the set is different of the sum of
meaning of each part - can be classified into the elementary taxonomy
(based on the semantics of the hole set of
knowledge)
10Somatic agent hierarchy
- Object oriented structure based on the knowledge
taxonomy - allows a blackboard-like implementation
- Attributes
- type
- desirability
- time stamp
- mean life
- data
- Relations
- created_by
- created_from
- consequence pointer
- Methods
- compareTo
11Mental image hierarchy
- Follows the knowledge taxonomy
- Object
- Sensorial
- Occurrence
12Somatic agent image generators (and consumers)
- Sensor
- Body modeler
- Somatic marker
- Dispositive memory
- Actuator
- Rational processor
13Sensor
Body modeler
- Creates perceptive sensorial images
- based on data obtained in the external world and
posts them into the working memory - Read concatenate perceptive sensorial images
from working memory - concatenate and create another sensorial image
with higher level sensorial data - Monitors the system body
- Body model
- perceptive image that holds a rhematic object
specific knowledge - Body modeler
- reads sensorial images in the working memory,
processes it, and actualizes the body model image
Actuator
- Capture mental images with prescriptive content
in the working memory and use them to act in the
external world
14Somatic marker
- Calculate a degree of desirability to every
mental image in the system - Used by the rational processor as some kind of
intuition about an image and is calculated using
innate rules or by image similarity (using
compareTo method) - It is not an emotions. It is only a judge value
given to an image based on the somatic state and
innate knowledge - Unconscious level
- the rational processor of the somatic agent does
not have any control over it and it accesses any
mental image produced in the system
15Dispositive imageDispositive memory
- Dispositive image
- similar to perceptual image. It holds generic
knowledge instead of a specific one - it might be triggered generating perceptual
images (associative memory) - Two types
- ordinary
- emotional ? emotions!
- Dispositive memory
- Module that holds a collection of dispositive
images
16Rational processor
- Conscious behavior generation
- Higher levels behavior. Most of lower level
behaviors, like reactive ones, are responsibility
of the dispositive memory module - Semiotic cycle
- Consumes images performs abduction, induction and
deduction over them, creating new images - Integrated with emotions mechanism
- the implementation of the rational processor
should consider the desirability value calculated
by the somatic marker mechanism
17Somatic Agent
- Might be integrated using Object Networks
18Conclusions
- The emotion must be seen not as a heuristic that
leads to an optimal solution to any problem but
as a process, that turns complex tasks possible.
In this paper we show how the real concept of
emotions can be captured and implemented. For
that, we used some concepts of computational
semiotics and Damasios theory of emotions. - Currently we are working in an application
example that will be a subject for future
publications.