Title: PS50118
1PS50118 Interacting with Technology
- Laboratory vs. Field
- Usability Evaluation
- Jason Cooper
2Outline
- What is Usability?
- Carrying out Usability Testing
- Usability Evaluation of Mobile Devices
- The Comparison
- Conclusion
3What is Usability?
- Commonly considered to be a way of ensuring that
systems that promote interactivity with a user
are easy to learn, effective to use, and
enjoyable from the users perspective (Preece et
al 2002) - ISO 9241-11 states that usability refers to the
extent to which a product can be used by
specified users to achieve specified goals with
effectiveness, efficiency and satisfaction in a
specified context of user
4Usability Goals (Preece et al 2002)
- Effectiveness This goal refers to how good the
system itself is at doing what it is supposed to
do. - Efficiency Refers to how the system supports
the users in carrying out their activities and
whether they are able to use the system
productively once they have gained enough
experience. - Safety Is concerned with the way in which the
user is protected from dangerous conditions and
undesirable situations - Utility Refers to the way that the system is
capable of providing the correct kind of
functionality to the user at the right time, such
that they are able to do what they need or want
to. - Learnability Considers how easy it is for a user
to become competent in the use of a system. - Memorability Refers to how straightforward it
is for the user of the system to remember how to
use it once it is initially learned.
5Usability Testing The Lab 1
- Traditionally usability testing is carried out in
a controlled environment where the product is
tested to determine whether it can be considered
usable. - The controlled environment usually consists of a
laboratory where a set of pre-planned activities
or scenarios can be run and repeatedly measured.
- Its goal is to assess whether the product will
do what it is intended to do.
6Usability Testing The Lab 2
- Data collected includes opinions of users of the
system and performance on the set of activities. - Quantitative performance measures are gathered
which all for the following types of data to be
produced - Time taken by the user to complete a specific
activity. - Time to complete an activity after a specified
time away from the product - Number and type of errors per activity
- Number of errors per specified unit of time
- Number of times the user had to navigate to the
online help or manuals - Number of users making a particular error
- Number of users completing a specific activity
successfully
7Usability Testing The Field
- Usually conducted to determine how a product or
prototype is adopted and use by people in their
working and everyday lives. - Length of time that testing can taken within the
field can vary from just a few minutes to months
or in some cases even years depending on what the
product that that is being tested. - Provides predominantly qualitative data such
descriptions of peoples behaviours and
activities. - Collected by observing and interviewing users,
collecting video, audio and field notes that
attempt to detail what has occurred in the
environment during the testing,
8Usability Evaluation of a Mobile Device 1
- Shift in focus from the lab to the field.
- Nielsen et al (2002) asserted that all mobile
devices should always been evaluated with a
realistic and natural setting. - Initial reason for this were that it was thought
lab testing was unlikely to be able to find all
problems that occur in real mobile usage (Johnson
P. 1998) - There also appears to be an implicit assumption
that usability of a mobile device could only be
properly evaluated in the field. (Gregory et al
2000 Brewster 2002)
9Usability Evaluation of a Mobile Device 2
- However there still remained a significant
preference for lab based evaluation with 71
being undertaken in the lab and 19 being
conduced within the field. (Kjeldskov 2005) - Reasons for this included
- Field was considered to be time consuming in
terms of organisation and collection of data. - Complication of data recording
- Lack of control
- Hard to know whether all was evaluated that
should of been evaluated. - Whereas laboratory evaluations
- Controlled conditions
- Clear set tasks
- Peaceful space that enabled concentration
- Control over activities and monitoring
- Special equipment
10The Comparison
- Different empirical studies were found that
attempt to compare usability evaluation of mobile
systems in different settings, however they
provide different results, but all attempt to
focus on the number, type and severity of mobile
device usability problems that are found in the
relative settings. - Kjeldskov et al (2004) Is it Worth the Hassle?
Exploring the Added Value of Evaluating the
Usability of Context-Aware Mobile Systems in the
Field. - Kaikkonen et al (2005) Usability testing of
mobile applications A comparison between
laboratory and field testing - Nielsen et al (2006). It's worth the hassle! the
added value of evaluating the usability of mobile
systems in the field.
11Field, its not worth the hassle! 1
- Laboratory evaluation discovered the exact same
number of usability problems as was discovered in
the field. - There was a lack of control that was experienced
within the field. - Both the field and laboratory evaluations were
able to deliver context-aware related problems,
which contradict with some literature that
suggest context-aware problems are better
acquired in a field setting.
12Field, its not worth the hassle! 2
- In conclusion the two studies reported that
- Realistic aspects were not a problem.
- Possibility of Lab problems being false
positives. - Proposal of use of field studies in other areas
of the development lifecycle, providing a better
insight into what was needed from the system in
the first place.
13Field, its worth the hassle! 1
- Nielsen et al (2006) proposed that the
contradictory results in Kjeldskov et al (2004)
and Kaikkonen et al (2005) reports were possibly
due to - Low number of test subjects.
- Same data collection techniques were not employed
in the field as it was in the lab. - Conflicting procedures.
14Field, its worth the hassle! 2
- Nielsen et al (2006) carried out a comparison
study of field and evaluation usability
evaluation of mobile device using the similar
conditions and same data collection equipment it
showed - Usability problems categorised as relating to
either cognitive load or interaction style were
identified only in the field evaluation - Reason given this was that field enabled
realistic setting which in turn meant the user
become frustrated easier. - The nature of laboratory setting was also said to
increase the mental demands and frustration level
of the participants significantly. - When both the evaluations were conducted in the
same way, field was more successful at
identifying the more significant usability
problems - In conclusion although the cost, complexity and
amount of time it takes to carry out a field
evaluation is a down side, Nielsen et al consider
the added value gained in terms of the capability
of field evaluation to provide usability issues
not detected in the laboratory setting makes
field evaluation worthwhile.
15Conclusion 1
- So is it worth it?
- Yes If we are able to detect usability problems
in the field that are not detected in the lab
then we must undertake a field study. - But why are there so little people doing it then?
- This is for all the reasons outlined in the
presentation. - Costly in terms of money and time
- Little Control
- People wonder still is it worth while
- Complicated
- We must also remember that mobile systems are
relatively new, so people are still use to doing
it in the lab, but as more take place within the
field I believe it is likely more advantages will
emerge.
16Conclusion 2
- However alternatives do exist, whereby the field
is simulated in the lab. (D. Svanæs ???). - Hybrid Research Strategy with a full-scale
simulated ward environment created with the help
of health workers. - With the aid of video recording they were able to
observe details in patient-doctor interaction and
in technology that were overlooked in the field
study. However the field study gave a much
richer picture. - Conclusion is that both the lab and field
supplement each other and it is the combination
that provide valuable insights that can not be
gained from one method alone.
17References
- Preece, J., Rogers, Y., Sharp, H., (2002)
Interaction design beyond human-computer
interaction. West Sussex Wiley - Nielsen, C. M., Overgaard, M., Pedersen, M. B.,
Stage, J., and Stenild, S. 2006. It's worth the
hassle! the added value of evaluating the
usability of mobile systems in the field. In
Proceedings of the 4th Nordic Conference on
Human-Computer interaction Changing Roles (Oslo,
Norway, October 14 - 18, 2006). A. Mørch, K.
Morgan, T. Bratteteig, G. Ghosh, and D. Svanaes,
Eds. NordiCHI '06, vol. 189. ACM, New York, NY,
272-280. DOI http//doi.acm.org/10.1145/1182475.1
182504 - Kjeldskov, J., Skov, M. B., Als, B. S. and Høegh,
R. T. (2004) Is it Worth the Hassle? Exploring
the Added Value of Evaluating the Usability of
Context-Aware Mobile Systems in the Field. In
Proceedings of the 6th International Mobile HCI
2004 conference. LNCS, Springer-Verlag. - Kaikkonen, A., Kallio, T., Kekäläinen, A.,
Kankainen, A. and Cankar, M. (2005) Usability
testing of mobile applications A comparison
between laboratory and field testing. Journal of
Usability Studies, 1(1)4--16. - Baillie, L. (2003) Future Telecommunication
Exploring actual use, In Proceedings of IFIP TC13
International Conference on Human-Computer
Interaction, (INTERACT '03). IOS Press - Abowd G, D,. Mynatt, E,D Charting past, present,
and future research in ubiquitous computing, ACM
Transactions on Computer-Human Interaction
(TOCHI), v.7 n.1, p.29-58, March 2000
doigt10.1145/344949.344988