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Tessellations

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Summary Regular Tessellation Only one regular polygon used to tile Semiregular Tessellation Uses more than one regular polygon Has the same pattern of polygons AT ... – PowerPoint PPT presentation

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Title: Tessellations


1
Tessellations
2
Tessellation
  • A tessellation or a tiling is a way to cover a
    floor with shapes so that there is no overlapping
    or gaps.
  • Remember the last jigsaw puzzle piece you put
    together? Well, that was a tessellation. The
    shapes were just really weird.

3
Examples
  • Brick walls are tessellations. The rectangular
    face of each brick is a tile on the wall.
  • Chess and checkers are played on a tiling. Each
    colored square on the board is a tile, and the
    board is an example of a periodic tiling.

4
Examples
  • Mother nature is a great producer of tilings. The
    honeycomb of a beehive is a periodic tiling by
    hexagons.
  • Each piece of dried mud in a mudflat is a tile.
    This tiling doesn't have a regular, repeating
    pattern. Every tile has a different shape. In
    contrast, in our other examples there was just
    one shape.

5
Alhambra
  • The Alhambra, a Moor palace in Granada, Spain, is
    one of todays finest examples of the
    mathematical art of 13th century Islamic artists.

6
Tesselmania
  • Motivated by what he experienced at Alhambra,
    Maurits Cornelis Escher created many tilings.

7
Regular tiling
  • To talk about the differences and similarities of
    tilings it comes in handy to know some of the
    terminology and rules.
  • Well start with the simplest type of tiling,
    called a regular tiling.It has three rules
  1. The tessellation must cover a plane with no gaps
    or overlaps.
  2. The tiles must be copies of one regular polygon.
  3. Each vertex must join another vertex.
  • Can we tessellate using these game rules? Lets
    see.

8
Regular tiling
  • Tessellations with squares, the regular
    quadrilateral, can obviously tile a plane.
  • Note what happens at each vertex. The interior
    angle of each square is 90º. If we sum the angles
    around a vertex, we get 90º 90º 90º 90º
    360º.
  • How many squares to make 1 complete rotation?

9
Regular tiling
  • Which other regular polygons do you think can
    tile the plane?

10
Triangles
  • Triangles?
  • Yep!
  • How many triangles to make 1 complete rotation?
  • The interior angle of every equilateral triangle
    is 60º. If we sum the angles around a vertex, we
    get 60º 60º 60º 60º 60º 60º 360º
    again!.

11
Pentagons
  • Will pentagons work?
  • The interior angle of a pentagon is 108º, and
    108º 108º 108º 324º.

12
Hexagons
  • Hexagons?
  • The interior angle is 120º, and 120º 120º
    120º 360º.
  • How many hexagons to make 1 complete rotation?

13
Heptagons
  • Heptagons? Octagons?

14
Regular tiling
  • So, the only regular polygons that tessellate the
    plane are triangles, squares and hexagons.
  • That was an easy game. Lets make it a bit more
    rewarding.

15
Semiregular tiling
  • A semiregular tiling has the same game rules
    except that now we can use more than one type of
    regular polygon.
  • To name a tessellation, work your way around one
    vertex counting the number of sides of the
    polygons that form the vertex.
  • Go around the vertex such that the smallest
    possible numbers appear first.

16
Semiregular tiling
  • Here is another example made from three triangles
    and two squares
  • There are only 8 semiregular tessellations, and
    weve now seen two of them the 4.6.12 and the
    3.3.4.3.4
  • Your in-class construction will help you find the
    remaining 6 semiregular tessellations.

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Demiregular tiling
  • The 3 regular tessellations (by equilateral
    triangles, by squares, and by regular hexagons)
    and the 8 semiregular tessellations you just
    found are called 1-uniform tilings because all
    the vertices are identical.
  • If the arrangement at each vertex in a
    tessellation of regular polygons is not the same,
    then the tessellation is called a demiregular
    tessellation.
  • If there are two different types of vertices, the
    tiling is called 2-uniform. If there are three
    different types of vertices, the tiling is called
    3-uniform.

26
Examples
  • There are 20 different 2-uniform tessellations of
    regular polygons.

3.4.6.4 / 4.6.12
3.3.3.3.3.3 / 3.3.3.4.4 / 3.3.4.3.4
27
Summary
  • Regular Tessellation
  • Only one regular polygon used to tile
  • Semiregular Tessellation
  • Uses more than one regular polygon
  • Has the same pattern of polygons AT EVERY VERTEX
  • Demiregular Tessellation
  • Uses more than one regular polygon
  • Has DIFFERENT patterns of polygons used at
    vertices
  • Must name all different patterns.

28
Name the Tessellation
Regular? SemiRegular? DemiRegular?
SemiRegular 4.6.12
29
Name the Tessellation
Regular? SemiRegular? DemiRegular?
Demiregular 3.12.12/3.4.3.12
30
Name the Tessellation
Regular? SemiRegular? DemiRegular?
Demiregular 3.3.3.3.3.3/3.3.4.12
31
Name the Tessellation
Regular? SemiRegular? DemiRegular?
DemiRegular 3.6.3.6/3.3.6.6
32
Name the Tessellation
Regular? SemiRegular? DemiRegular?
SemiRegular 3.3.4.3.4
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