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Universal Design and Assistive Technology

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Universal Design and Assistive Technology Providing access and assistance to people with special needs. – PowerPoint PPT presentation

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Title: Universal Design and Assistive Technology


1
Universal Design and Assistive Technology
  • Providing access and assistance to people with
    special needs.

2
Motivations
  • Legal Requirements
  • Section 508 1973/1986 Rehabilitation Act
  • 1990 Americans with Disabilities Act
  • 1/5 Americans have a disability, 1/10 have a
    severe disability
  • Everyone is impaired sometimes
  • Intriguing interface challenges

2000 US Census Brief
3
Universal Design
  • Universal design is the design of products and
    environments to be usable by all people, to the
    greatest extent possible, without the need for
    adaptation or specialized design
  • Variety of users
  • Age, expertise, language, education, physical
    abilities, cognitive abilities
  • Helps everyone, not just those with a disability.

http//en.wikipedia.org/wiki/Universal_design
4
Universal design principles
  • equitable use
  • flexibility in use
  • simple and intuitive to use
  • perceptible information
  • tolerance for error
  • low physical effort
  • size and space for approach and use

http//www.design.ncsu.edu/cud/univ_design/princ_o
verview.htm
5
Example Multi-Modal Systems
  • More than one sensory channel in interaction
  • e.g. sounds, text, hypertext, animation, video,
    gestures, vision
  • Provides flexibility in input
  • Redundant output

6
Accessible design
  • Make accessible to as wide a group of people as
    possible, particularly those with disabilities
  • Provide equal access
  • Example Web accessibility
  • Challenge
  • Very hard to design a product for everyone
  • Design for all vs. Design for most

7
Users with disabilities
  • visual impairment
  • Blindness, low vision, color blindness
  • hearing impairment
  • Deafness, partial hearing loss
  • physical impairment
  • Difficulty or inability to use hands, such as
    tremors, loss of muscle control, or paralysis
  • Cognitive
  • Learning disabilities such as dyslexia, memory,
    attention, problem-solving impairments

8
and different needs
  • age groups
  • older people e.g. disability aids, memory aids,
    communication tools to prevent social isolation
  • children e.g. appropriate input/output devices,
    involvement in design process
  • cultural differences
  • influence of nationality, generation, gender,
    race, sexuality, class, religion, political
    persuasion etc. on interpretation of interface
    features
  • e.g. interpretation and acceptability of
    language, cultural symbols, gesture and colour

9
Were all disabled sometimes
  • Environment
  • Fatigue
  • Injury
  • Aging
  • Changing role of information technology

10
Example
  • Sheila the programmer. She was diagnosed with
    muscular dystrophy in her early 20's. This
    condition, which results in progressive loss of
    muscular strength, means that she works from her
    motorized wheelchair, and is unable to sit
    upright for more than a brief time. As a result,
    she works in a reclined position, leaning back
    almost horizontally. Her vision problems limit
    the amount of time she can focus on the screen,
    and her muscular weakness prevents her from
    handling paper manuals.

http//www.sun.com/access/developers/updt.HCI.adva
nce.htmldesign
11
Another example
  • Carla the secretary. She has no vision in one
    eye and "tunnel vision" in the other and prepares
    documents using a standard PC and screen
    magnification software. Sometimes she is unable
    to tell the difference between old and new email
    messages, because her mail application uses color
    to distinguish old from new. Like many users with
    low vision, she has problems working with
    columns, because it is difficult for her to see
    if text is aligned.

http//www.sun.com/access/developers/updt.HCI.adva
nce.htmldesign
12
Assistive Technology
  • Any item, equipment or system, that is used to
    increase, maintain, or improve functional
    capabilities of a person with a disability
  • Understand technology in order to design with it
    in mind
  • Create new technology to aid users
  • Examples http//www.enablemart.com/

13
Vision
  • Color blindness
  • Low-vision
  • The vast majority of visually disabled people
    have some sight
  • Blindness

14
Color blindness
  • Remember 8 of population!
  • Use good color contrast
  • Color is not the only way of distinguishing
    information
  • Check your pages with simulator
  • Such as http//www.vischeck.com/index.php

15
Myopia and Hypermetropia
  • Myopia Hypermetropia
  • (short-sighted) (far-sighted)

16
Macular degeneration
17
Diabetic retinopathy
18
Cataracts
19
Tunnel vision
20
Accommodating Partial Sight
  • Large monitor, high resolution, glare protection
  • Control of color and contrast
  • Control of font size everywhere
  • Keyboard orientation aids

21
Hardware or Software Magnification
  • 2 to 16 times
  • Virtual screen
  • Viewport, control
  • Notification of outside events
  • CRTs for physical items
  • Software
  • Zoomtext
  • MAGic

http//www.afb.org/Section.asp?SectionID4TopicID
31DocumentID1387
22
Accommodating Blind Users
  • Screen Readers
  • Read GUI out loud
  • Cursor-tracking, routing
  • Dialogue focus
  • View areas
  • Braille display
  • Braille embosser

23
Design implications
  • Text alternatives for non-text content
  • Information and structure separate from
    presentation
  • All functionality available via keyboard
  • Make placement and functionality of content
    predictable

24
Hearing
  • Redundant output
  • hardware (flashing title bar)
  • software (text to speech)
  • An increasing problem?
  • Population
  • Phone interfaces

25
Assistive Technology
  • Amplification systems
  • TDD/TTYs
  • Deaf relay centers
  • Communication aids
  • SMS most significant communication device for
    deaf recently
  • Sign language translator
  • Speech training

26
Physical Impairments
  • Complete lack of function
  • absence of a limb
  • paralysis
  • Lack of strength
  • Tremor/lack of accuracy
  • Slowness

27
Keyboard Modifications
  • Keyguards
  • Alternative layouts
  • Reduce movement
  • One-handed keyboards, possible chords
  • Membrane surfaces (minimize required pressure)

28
Software Modifications
  • Sticky keys
  • Slow keys or disable auto-repeat
  • Modify keyboard mappings
  • On-screen keyboards

29
Alternative Input Devices
  • Speech input
  • Dictation versus control
  • Switches
  • Keyboard has approx 50 switches
  • Scanning interfaces

30
Mouse alternatives
  • Trackball
  • Proportional joystick
  • Switched joystick or cursor keys
  • Head sensor or mouth stick
  • Eye-gaze
  • Keyboard only

31
Possible Switches
  • Foot pedal
  • Leaf switch highly sensitive
  • Sip and puff
  • Dual switch (can be used for Morse code)
  • Joy stick
  • Muscle switch
  • Neural implant
  • Eye gaze

32
Scanning Interfaces
33
Acceleration Techniques
  • Control macros
  • Word prediction
  • Abbreviations

34
On the horizon Brain-computer interfaces
  • Sensing neural activity to control a device
  • Communication for severely paralyzed
  • Control prosthetic or paralyzed limb

35
Impaired Mental Capabilities
  • Memory
  • Short or long term, recall and recognition
  • Perception
  • Attention, discriminating sensory input
  • Problem Solving
  • Recognizing the problem, implementing solutions
    and evaluation
  • Concepts
  • Generalizing, skill development
  • Learning
  • Autism

36
Design Guidelines
  • Input / Interface Control
  • Change colors/contrast for easy reading
  • Presentation Format
  • blank space to focus attention
  • turn off moving images
  • Informational Content and Prompting
  • match vocabulary level to user
  • Infinite patience and risk-free environment

37
Who are older people?
  • People who have been alive for longer
  • Thats about all they have in common

38
Potential Declining Abilities
  • Physical
  • Sensory
  • Cognition
  • Retrospective memory
  • Computing no longer limited to the workplace

39
Assistive Uses
  • Sensory aids
  • Memory aids
  • Mobile emergency alerts
  • Information access
  • ThirdAge (www.thirdage.com)
  • Social communication
  • SeniorNet (www.seniornet.com)

40
Guideline summary
http//www.sun.com/access/developers/updt.HCI.adva
nce.htmldesign
41
Sources for guidelines
  • Web accessibility
  • http//www.w3.org/WAI/
  • http//www.afb.org/Section.asp?SectionID57TopicI
    D167
  • www-306.ibm.com/able/guidelines/web/accessweb.html

42
Take home points
  • Think about universal design principles helps
    all users, not just disabled
  • Technology can help provide access and control of
    computer
  • Technology can also help people function better
    in everyday world
  • Solutions include wide range of physical and
    software solutions
  • Work with users!
  • You cant understand what its like
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