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Title: Archetypes


1
Archetypes
  • What are they?
  • Why do we study them?

2
Carl Jung
  • Definition of Archetype
  • A universally recognizable element . . . that
    recurs across all literature and life (Latrobe
    13). Psychologist Carl Jung called these
    elements a kind of collective unconscious of
    the human race, prototypes rather than something
    gained from experience.
  • The word is derived from the Greek arche,
    original, and typos, form or model thus,
    original model (Latrobe 13).
  • A key to understanding folk literature is to
    understand archetypes. An archetype is to the
    psyche what an instinct is to the body. . . . .
    Archetypes are the psychic instincts of the human
    species. (Edinger as quoted in Knapp 10).
    Archetypes are universal in human beings.
  • Archetypes are repeated patterns that recur in
    the literature of every age (Sloan 48).
  • In literature an image, story-pattern, or
    character type that recurs frequently and evokes
    strong, often unconscious, associations in the
    reader. For example the wicked witch, the
    enchanted prince, fairy godmother in folklore
    literature that may appear slightly different in
    poetry, novels, or drama.

3
Archetypes (contd)
  • Sign- signifies an object, like an abbreviation,
    trademark, or product name
  • Example a dollar 1
  • Symbol Jung classifies this as a term, name,
    or even a picture that may be familiar in daily
    life, yet that possesses specific connotations in
    addition to its conventional and obvious meaning
  • Can be analyzed , but cannot be fully explained
  • A larger unconscious aspect

4
Archetypes (contd)
  • DREAMS
  • Historically, world cultures believed that dreams
    came from an outside source, such as carrying
    messages from the gods about our present lives or
    predicting our future.
  • Greeks believed in dream oracles and built over
    300 shrines for them. They believed that
    nightmares were caused by demons
  • trying to seduce the dreamer
  • -Greek god Hypnos, son of Somnus, was the god of
    sleep.
  • -Caesar invaded Rome because he was prompted to
    do so by dreams.

5
Archetypes (contd)
  • Dreams (contd)
  • Biblical The Israelite prophet Daniel was
    summoned to
  • interpret the dreams of King Nebuchadnezzar
  • (Old Testament 4535)
  • Joseph interprets the Pharaohs dreams in Genesis
    41138
  • Muhammad founded Islam after having a dream.
  • Indian seers believed some dream symbols are
    universal while
  • other symbols are personal to the dreamer.
  • During the middle ages Christians believed that
    dreams should be ignored.
  • During the Renaissance period 15th century, dream
    dictionaries were printed
  • 19th century- Carl Jung and Sigmund Freud
    (psychoanalyst) studied dreams and the causes of
    neurosis in the unconscious mind.
  • Ego the conscious mind
  • Id the unconscious mind
  • When we sleep, our egos relax control dreams are
    the wish fulfillments of our repressed desires.

6
The connection of dreams and archetypes
  • Carl Jung spent his entire career studying
    dreams. He says that our unconscious mind speaks
    to us in the form of dreams. These dreams have
    their own language they speak to us in symbols.
    The symbols are filtered through our dreams and
    come from our unconscious mind.
  • He said that our unconscious mind acts almost as
    another person inside us, a second personality
    within.
  • Dreams contain certain basic patters that contain
    messages carrid from our unconscious mind to our
    conscious mind.
  • Each symbol in a dream is called a motif these
    symbols or motifs have two meanings a personal
    meaning for the dreamer, but also a collective
    meaning because she symbolizes a wise old person
    or guardian figure (archetype).
  • Archetypes/dream patterns appear and reappear in
    world myths, legends, and literary themes. They
    are inherited as part of our humanity which
    connects us to our past.

7
Classification of archetypes
  • Three basic situation, symbolic, character
  • Other authors/analysts also state there are seven
    major archetypes.
  • There are twelve archetypes subcategories just
    for the hero archetype, according to Carol
    Pearson.

8
Situation ArchetypesThe Quest
  • This motif describes the search for someone or
    some talisman which, when found and brought back,
    will restore fertility to a wasted land, the
    desolation of which is mirrored by a leaders
    illness and disability. (A talisman is an object
    which is believed to contain certain magical or
    sacramental properties which would provide good
    luck for the possessor or possibly offer
    protection from evil or harm)
  • Classical examples are the quests of Gawain,
    Perceval, and Galahad for the Holy Grail.
    Contemporary examples are The Lion King,
    Excalibur, and Idylls of the King

9
Situational The Task
  • The task is a mission or job To save the
    kingdom, to win the fair lady, to identify
    himself so that he may resume his rightful
    position, the hero must perform some nearly
    superhuman deed. The task is NOT the same as the
    quest. It is a function of the ultimate goal,
    the restoration of fertility
  • (Arthur pulls Excalibur from the stone, Grendel
    is slain by Beowulf, Frodo must arrive at
    Rivendale in Lord of the Rings.)

10
Situational The Initiation
  • This usually takes the form of an initiation into
    adult life. The adolescent comes into maturity
    with new awareness and problems along with new
    hope for the community. This awakening is often
    the climax of the story. (Huckleberry Finn, King
    Arthur)

11
Situational The Journey
  • The journey sends the hero in search of some
    truth or information necessary to restore
    fertility to the kingdom. Usually the hero
    descends into a real or psychological hell and is
    forced to discover the blackest truths, quite
    often concerning his own faults. Once the hero
    is at his lowest point, he must accept personal
    responsibility to return to the world of the
    living. A second use of this pattern is the
    depiction of a limited number of travelers on a
    sea voyage, bus ride, or any other trip for the
    purpose of isolating them and using them as a
    microcosm of society (The Odyssey, The Canterbury
    Tales, The Aeneid, The Fellowship of the Rings)

12
Situational The Fall
  • Fall (from innocence) and out of paradise. This
    archetype describes a descent from a higher to a
    lower state of being. The experience involves a
    defilement and/or loss of innocence and bliss.
    The fall is often accompanied by expulsion from a
    kind of paradise as penalty for disobedience and
    moral transgression. (Adam Eve, Lancelot and
    Guinevere, Paradise Lost)

13
Situational Death and Rebirth
  • (cycle of nature) The most common of all
    situational archetypes, this motif grows out of
    the parallel between the cycle of nature and
    cycle of life. Thus, morning and springtime
    represent birth, youth, or rebirth evening and
    winter suggest old age and death.

14
Situational Nature vs. a Mechanistic World
  • Nature is good while technology and society are
    often evil (The Terminator, Mad Max, I Robot)

15
Situational The Battle Between Good and Evil
  • The battle between two primal forces. Manking
    shows eternal optimism in the continual portrayal
    of good triumphing over evil despite great odds.
    Examples are the forces of Sauron and those of
    Middle Earth in The Lord of the Rings, Satan and
    God in Paradise Lost, any western, most cartoons.

16
Situational The Unhealable Wound
  • This wound is either physical or psychological
    and cannot be fully healed. This wound also
    indicates the loss of innocence. These wounds
    always ache and often drive the sufferer to
    desperate measures (Frodos shoulder, Harry
    Potters scar, Martin Riggs madness in Lethal
    Weapon)

17
Situational The Ritual
  • The actual ceremonies the initiate experiences
    that will mark his rite of passage into another
    state. The importance of ritual rites cannot be
    sufficiently stressed as they provide a clear
    sign post for the characters role in society as
    well as our own position in the world. (weddings,
    baptisms, coronations)

18
Situational The Magic Weapon
  • The weapon symbolizes the extraordinary quality
    of the hero because no one else can wield the
    weapon or use it to its full potential. It is
    usually given by a mentor figure (Excalibur,
    Odysseus bow)

19
Symbolic ArchetypesLight Darkness, water vs
desert, heaven/hell
  • Light Darkness -Light usually suggests hope,
    renewal, or intellectual illumination darkness
    implies the unknown, ignorance, or despair.
  • Water vs. Desert - water commonly appears as a
  • birth or rebirth symbol. Water, which
    solemnizes
  • spiritual births, is used in baptismal
    services. Similarly, the appearance of
    rain in a work of literature can suggest a
    characters spiritual birth. (the sea and river
    images in The Odyssey)
  • Heaven vs. Hell the skies and the mountain tops
    house gods the bowels of the earth contain the
    diabolic forces that inhabit his universe.

20
Symbolic Archetypes Innate Wisdom vs. Educated
Stupidity
  • Innate Wisdom vs. Educated Stupidity
  • some characters exhibit wisdom and understanding
    of situations instinctively as opposed to those
    supposedly in charge. Loyal retainers often
    exhibit this wisdom as they accompany them on the
    journey.
  • (Sam from The Lord of the Rings, animals, Donkey
    in Shrek)

21
Symbolic Archetypes
  • Haven vs. Wilderness places of safety contrast
    sharply against the dangerous wilderness. Heros
    are often sheltered for a time to regain health
    and resources (Camelot)
  • Supernatural Intervention The gods intervene on
    the side of the hero or sometimes against him.
    (The Odyssey, Clash of the Titans, The Lord of
    the Rings, The Bible.)
  • Fire vs. Ice - fire/(flame)light (goodness) ice
    (death, coldness). Fire represents knowledge,
    light, life, rebirth while ice, like desert,
    represents ignorance, darkness, sterility, death.
    (Dantes The Inferno) Fire contrast Raging
    fires from voluntary evil destruction symbolizes
    loss and regret.

22
Character Archetypes
  • The Hero
  • The Archetype of the hero in modern myth and
    media is one that is a fairly set pattern. In
    order to have a successful heroic figure, the
    tale must follow along these lines
  • The hero usually suffers a great loss, which
    makes him set off on a quest.
  • The hero generally has a mentor or helper who
    helps him on his quest.
  • The hero must face a set of trials/obstacles,
    which allow him to overcome "evil".
  • The hero narrowly escapes death, usually more
    than once.
  • The hero escapes the "evil villain's" stronghold
    or destroys him.
  • The hero is then reintegrated into society with a
    new status, wealth, or marriage to the princess.
  • There has to be some type of happy ending.
  • Recently a female hero or heroine has become
    accepted and very common.
  • Some attempt to kill him at birth and/or reared
    by foster parents.
  • Returns to future kingdom/ victory over the king
    or a wild beast, he marries a princess, becomes
    king.
  • Examples Moses, Perseus, Arthur, Robin Hood,
    Frodo, Superman

23
Character archetypes mentors
  • Mentor also known as the sage, wise old
    man/person.
  • Serve to teach and guide role models
  • Often serve as mother or father type figures
  • Teaches by examples the skills necessary to
    complete a quest.
  • Examples Karate Kid (Mr. Miyagi), Obi Wan Kenobi
    in Star Wars, Dumbledore in Lord of the Rings.

24
Character archetypes initiates
  • Initiates can be referred to an orphan type
    character
  • Young heroes who must go through some training
    and/or ceremonies to complete their quest.
  • Sometimes they may wear white.

25
Character archetypes young man/person from the
provinces
  • Young man from the provinces (can also be known
    as the orphan)
  • Not raised by his own parents
  • Can be raised by strangers
  • He/she may later return to homeland and see
    problems
  • Examples Tarzan, Arthur, Dorothy from Wizard of
    Oz

26
Character archetypes hunting group of companions
  • Hunting group of companions are loyal companions
    willing to face any number of perils in order to
    be together.
  • Examples The Knights of the Round Table, the
    toys in Toy Story, the seven dwarves in Snow
    White.

27
Character archetype loyal retainers
  • Loyal retainers also known as sidekick
  • Servant-like with heroic qualities
  • Their job is to protect the hero and reflect the
    nobility of the hero.
  • Examples Sam in Lord of the Rings

28
Character archetype friendly beast
  • Friendly beast less common in stories
  • Shows that nature is on the side of the hero
  • Toto from Wizard of Oz, Lassie, White Fang

29
Character archetype Evil figure with ultimately
good heart
  • Evil figure with ultimately good heart
  • A devil figure throughout story but is eventually
    saved by the nobility or love of the hero.
  • Example Darth Vader, Scrooge

30
Character archetype devil figure
  • Devil figure can also be known as the
    destroyer, outlaw, sadist, tyrant which all
    contain qualities of evil.
  • Evil in the flesh-offers worldly goods, fame, or
    knowledge to the protagonist in exchange for
    possession of the soul.
  • May desire to create pain and suffering.
  • Examples Hitler, Maleficent

31
Character archetypes the scapegoat
  • Scapegoat also known as sacrificial lamb.
  • An animal or human whose death in a public
    ceremony offsets some taint or sin that has been
    visited upon a community.
  • The death can make him a more powerful force in
    the society.
  • Examples Oedipus, Sir William Wallace in
    Braveheart., Jesus

32
Character archetypes the outcast
  • Outcast a figure who is banished from a social
    group for some crime (real or imagined) against
    his fellow man.
  • Is forced to wander from place to place
  • Examples Cain, Romeo

33
Character archetypes the shadow (Doppelganger
ghostly double)
  • Jung defines the shadow as the instinctive side
    of ourselves but that we repress and isolate it
    from consciousness. Represents a persons dark
    side.
  • It reveals itself in the selfish, violent and
    often brutal actions of individuals, communities
    and nations.
  • Feeds on greed and fear and can be projected
    outward as the hate that persecutes and makes
    scapegoats.
  • Examples the ghost of Hamlets father, Dr.
    Jekyll and Mr. Hyde, Nazis

34
Character archetypes creature of nightmare
  • Creature of nightmare can also be known as the
    monster.
  • Threatens the life of the hero
  • Can be a perversion or desecration of the human
    body
  • Examples werewolves, vampires, zombies,
    Frankenstein

35
Female oriented character archetypes
  • Earthmother (mother figure) symbolic of
    fruition, abundance, and fertility
  • Traditionally offers spiritual and emotional
    nourishment to those with whom she comes in
    contact.
  • Sometimes may wear earth colors, may have
    physical appearance of large chest and hips.
  • Examples Alice (Brady Bunch), Mrs. Doubtfire

36
Character archetypes temptress (a.k.a. femme
fatale)
  • Temptress characterized by sensuous beauty
  • Hero is physically attracted to her
  • The temptress will ultimately bring about the
    heros downfall
  • Example Delilah, Cleopatra, Guinevere, the
    Sirens

37
Character archetypes platonic ideal
  • Platonic ideal a woman who is a source of
    inspiration and a spiritual idea to the hero
  • Intellectual attraction rather than physical
    attraction.
  • Example Princess Leia from Star Wars

38
Character archetype unfaithful wife
  • Unfaithful wife a woman married to a man she
    sees as distant or dull and is attracted to a
    more virile or interesting man.
  • Examples Suzanne Stone in To Die For, Connie
    Sumner in Unfaithful

39
Character archetype damsel in distress
  • Damsel in distress a vulnerable woman who must
    be saved by the hero.
  • She may be used as a trap to ensnare the
    unsuspecting hero.
  • examples Snow White, Sleeping Beauty, Princess
    Fiona

40
Character archetype star-crossed lover
  • Star crossed lovers these two characters are
    engaged in a love affair that is fated to end
    tragically for one or both to the disapproval of
    the society, friends, or family.
  • Example Romeo and Juliet

41
Other minor character archetypes which exist in
research
  • Obstructive bureaucrat a workaholic type whose
    task is to prevent someone (usually the
    protagonists) from getting what they want -
    either the protagonists need something from the
    organization itself, in which case the
    Obstructive Bureaucrat will do his best to bury
    them in red tape, or (usually in the case of
    organizations with legal enforcement powers) the
    Obstructive Bureaucrat will get the organization
    itself involved in the current affairs of the
    player characters.
  • There are various subtypes of Obstructive
    Bureaucrat.
  • The first is seeking a bribe and is actually
    fairly common, particularly in places where
    salaries are inadequate and/or irregular -
    payment of an appropriate sum will make obstacles
    vanish with surprising speed. Possibly because
    they never existed in the first place.
  • The second main type is hostile - they disapprove
    of the protagonists (or what they think the
    protagonists are) and are creating obstacles to
    their progress -. The bored and malicious (rather
    than directly hostile) bureaucrat and the "little
    Hitler" reveling in the chance to exercise power
    over someone for once belong to this subcategory.
  • The third - and most troublesome type - are those
    who are not bending the rules and are absolutely
    correct (if over zealous) in their application.
  • Example Mr. Rooney in Ferris Beullers Day Off,
    Inspector Javert in Les Miserables

42
Jungian basic archetypes
Jungian archetypes which can pattern/relate
themselves to others previously mentioned The
father Authority figure stern powerful. The
mother Nurturing comforting. The child Longing
for innocence rebirth salvation. The wise old
man Guidance knowledge wisdom. The
hero Champion defender rescuer. The
maiden Innocence desire purity. The
trickster Deceiver liar trouble-maker.
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