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Introduction to Programming

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Title: Introduction to Programming


1
Introduction to Programming
Prof. George Zolla Prof. Gary Porter (IS 2020)





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2
Programs
  • A program is a set of step-by-step instructions
    that directs the computer to do the tasks you
    want it to do and produce the results you want.

3
Programming Languages
  • A programming language is a set of rules that
    provides a way of telling a computer what
    operations to perform.

4
What Can a Program Do?
  • A program can only instruct a computer to
  • Read Input
  • Sequence
  • Calculate
  • Store data
  • Compare and branch
  • Iterate or Loop
  • Write Output

5
Sequence Control Structures
  • Sequence control structures direct the order of
    program instructions.
  • The fact that one instruction follows anotherin
    sequenceestablishes the control and order of
    operations.

6
Calculate
  • A program can instruct a computer to perform
    mathematical operations.

Add 1 to Counter
7
Store
  • A program will often instruct a computer to store
    intermediate results.

Place 1 in Counter
8
Compare and Branch
  • A program can instruct a computer to compare two
    items and do something based on a match or
    mismatch which, in turn, redirect the sequence of
    programming instructions.
  • There are two forms
  • IF-THEN
  • IF-THEN-ELSE

9
IF-THEN
Test condition p
10
IF-THEN-ELSE
11
Iterate
  • A program loop is a form of iteration. A computer
    can be instructed to repeat instructions under
    certain conditions.

No
12
Iteration Control Structures
  • Iteration control structures are looping
    mechanisms.
  • Loops repeat an activity until stopped. The
    location of the stopping mechanism determines how
    the loop will work
  • Leading decisions
  • Trailing decisions

13
Leading Decisions
  • If the stop is at the beginning of the iteration,
    then the control is called a leading decision.
  • The command DO WHILE performs the iteration and
    places the stop at the beginning.

14
DO WHILE Loop
15
Trailing Decisions
  • If the stop is at the end of the iteration, the
    control mechanism is called a trailing decision.
  • The command DO UNTIL performs the iteration and
    puts the stop at the end of the loop.

16
DO UNTIL Loop
Loop statement a
17
Programs are Solutionsto Problems
  • Programmers arrive at these solutions by using
    one or more of these devices
  • Logic flowcharts
  • Structure charts
  • Pseudocode
  • Structured Programming

18
Logic Flowcharts
  • These represent the flow of logic in a program
    and help programmers see program design.

19
Common Flowchart Symbols
20
Flowchart for aCash Register Program
21
Structure Charts
  • Structure charts illustrate the structure of a
    program by showing independent hierarchical
    steps.
  • Major divisions are subdivided into smaller
    pieces of information.

22
Psuedocode
  • This device is not visual but is considered a
    first draft of the actual program.
  • Pseudocode is written in the programmers native
    language and concentrates on the logic in a
    programnot the syntax of a programming language.

23
Pseudocode for aCash Register Program
sum0 While More items do Input price
sumsumprice End While taxsum x
0.0725 totalsumtax Output sum, tax, total
24
Structured Programming
  • Structured program languages lend themselves to
    flowcharts, structure charts, and pseudocode.
  • Structured programming languages work best where
    the instructions have been broken up into small,
    manageable parts.

25
The Program Development Cycle
Analyze the problem
Design the solution algorithm
Design the user interface
Write the code
Test and debug the program
Complete the documentation
26
Levels of Programming Languages
  • Machine language
  • Assembly Language
  • High Level Languages
  • Fourth Generation Languages (4GL)

27
Machine Languages
  • different for each computer processor
  • 0100
  • 001101 100000 001101 110001
  • 00101 10001 10000
  • 01110
  • 111001
  • . . .

28
Assembly Languages
  • different for each computer processor
  • main proc pay
  • mov ax, dseg
  • mov ax, 0b00h
  • add ax, dx
  • mov a1, b1
  • mul b1, ax
  • mov b1, 04h

29
High-Level Languages
  • Higher Level Languages
  • Use traditional programming logic where the
    programming instructions tell the computer what
    to do and how to perform the required operations.
  • 4GLs
  • Use high-level English-like instructions to
    specify what to do, not how to do it .

30
Interpreter vs Compiler
  • Interpreter
  • Translates instructions to machine code
    line-by-line.
  • Compiler
  • Translates the entire program to machine code
    before running it.

31
Types of Programming Languages
  • Machine language
  • Procedure-oriented languages
  • Object-oriented languages
  • Event-driven languages

32
Procedure-Oriented Languages
  • FORTRAN
  • COBOL
  • Pascal
  • C
  • Ada

33
OOED Languages
  • Object-oriented languages
  • Smalltalk
  • C
  • Ada 95
  • Event-driven languages
  • Visual Basic
  • most Visual languages

34
Programmers Lingo
  • Program - detailed set of instructions for a
    computer
  • Programming Language - tool used to create a
    program defined by semantics and syntax
  • Semantics - the meaning of words in a language
  • Syntax - rules for combining symbols of a language

35
Programmers Lingo
  • Source Code (code) - program you write using a
    programming language
  • Interpreter - translates and executes source code
    statement by statement

36
Programmers Lingo
Interpreter Process
37
Programmers Lingo
  • Compiler Process
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