Interaction Styles - PowerPoint PPT Presentation

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Interaction Styles

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Title: Interface Widgets Author: Juan E. Gilbert Last modified by: SEALSCD Created Date: 1/7/2002 5:19:48 PM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Title: Interaction Styles


1
Interaction Styles
  • Graphical User Interfaces

2
Graphical User Interfaces (GUI)
  • GUIs
  • WIMP (Windows, Icons, Menus and Pointers)
  • NERD (Navigation, Evaluation, Refinement
    Demonstration)
  • GUIs are graphical interfaces.
  • Most computer interfaces are GUI based.

3
GUI Interaction Styles
  1. Typed-Command Languages (Not really GUI)
  2. Data Scientific Visualization
  3. Visual Databases
  4. Video
  5. Animation
  6. Virtual Reality
  7. Multimedia-Hypermedia
  8. Touchscreens
  9. Speech Synthesis
  10. Natural Language

4
Interaction Styles
  • Typed-Command Languages

5
Typed-Command Languages
  • Typed-Command Languages
  • UNIX, DOS, SQL
  • Advantages
  • Provides powerful, brief and rapid HCI.
  • Great for power users
  • Disadvantage
  • Extensive training to learn all of the commands.
  • Large number of errors due to typos

6
Design Guides
  • Choose meaningful, specific, distinctive names.
  • Command format should be consistent.
  • Examples ls l , head -10 x.txt, etc.
  • Allow easy correction of typing errors.
  • UNIX uses arrow keys
  • Allow users to create macros, shortcuts

7
Interaction Styles
  • Data and Scientific Visualization

8
Data and Scientific Visualization
  • Interfaces that use graphics to represent data.
  • Models real world data (sometimes in real time)
  • Creates visual representation of physical
    phenomenon
  • Examples
  • Medical Imaging of the human body (full body
    scans)
  • Fluid flow (air over an airplanes wing)
  • Weather patterns
  • 3D Imaging of Molecules, DNA, etc.

9
Interaction Styles
  • Visual Databases

10
Visual Databases
  • Represent data (usually textual) in a visual
    format.
  • Multimedia databases are visual databases.
  • Examples
  • A collection of images in a museum under a common
    interface.
  • Scatter plots, graphs, Treemaps (U of Maryland)

11
Whats The Difference?
  • Data Scientific Visualization
  • Typically represents real time physical
    phenomenon
  • Created as real world changes
  • Visual Databases
  • Not changing at the time visualization is
    created.
  • Usually a historical point of view.
  • Historical meaning not right now.

12
Interaction Styles
  • Video

13
Video
  • Captures the real world in the form of digital
    video.
  • Disadvantages
  • Formats mpeg, avi, Quicktime, etc.
  • Size
  • Advantages
  • Good for some training environments
  • Gives the real perspective on the world
  • Entertaining

14
Interaction Styles
  • Animation

15
Animation
  • Where visual databases and scientific
    visualization meet.
  • Cartoon like representations of characters and
    their world.
  • Common uses
  • Training simulation.
  • Entertainment
  • Education

16
Animation vs. Video
  • Animation is made up, fictional.
  • Video is real, reality.
  • Both are used for the same purposes.
  • When to use video vs. animation?
  • Depends can you get real video?
  • Do you have animation software?

17
Interaction Styles
  • Virtual Reality

18
Virtual Reality
  • Allows people to immerse into interface.
  • Advantages
  • Great for training.
  • Good simulation environment
  • Disadvantages
  • Expensive, at the moment
  • Dangerous to your health if it is too real

19
Interaction Styles
  • Multimedia-Hypermedia

20
Multimedia-Hypermedia
  • World Wide Web
  • Advantages
  • Accessibility is growing
  • We all know and use the web
  • Access from almost anywhere
  • Disadvantages
  • So easy to develop, design is compromised.

21
Interaction Styles
  • Touchscreens

22
Touchscreens
  • Your finger is the pointer/mouse.
  • Advantages
  • More people have fingers than those with a mouse.
  • Durable in harsh environments and public areas.
  • Disadvantages
  • Arm fatigue can be an issue when typing is
    needed.
  • Screen space is not always appropriate

23
Touchscreens
  • Personal Digital Assistants (PDA) are touchscreen
    devices.

24
Interaction Styles
  • Speech Synthesis

25
Speech Synthesis
  • Audible sounds and words from the computer.
  • Advantages
  • Visually and physically disabled users
  • It is natural to listen
  • Disadvantages
  • Synthetic voices can be annoying for some users

26
Agent User Interfaces
27
Interaction Styles
  • Natural Language

28
Natural Language
  • HCI is accomplished using natural language.
  • This could be spoken or typed natural language.
  • HCI is close to Human-Human Interaction.

29
Natural Language
  • Advantages
  • It is natural to interact natural
  • Requires less training
  • Disadvantages
  • Speech recognition is good, but not really good.

30
Interaction Styles
  • Interaction Style Selection

31
How To Select Interaction Style?
  1. Typed-Command Languages (Not really GUI)
  2. Data Scientific Visualization
  3. Visual Databases
  4. Video
  5. Animation
  6. Virtual Reality
  7. Multimedia-Hypermedia
  8. Touchscreens
  9. Speech Synthesis
  10. Natural Language

32
Interaction Style Selection
  • User Centered Design
  • Do the users like cartoons, video?
  • Visually and/or physically disabled?
  • What interaction style are the users use to
    using?
  • Environment
  • Public access
  • Internet access
  • Classroom access
  • Infrastructure

33
Interaction Style Selection
  • Money
  • How much do they want to spend?

34
Example
  • Client Local school district.
  • Goal Provide students with up to date
    information on school events.
  • How do you proceed?

35
Example
  • Client Local school district.
  • Goal Educate students on racial tensions in
    America in the 20th Century, for their school
    districts region.
  • How do you proceed?

36
Example
  • Client Google.
  • Goal Provide employees with 401K updates.
  • How do you proceed?

37
Example
  • Client FOX Sports.
  • Goal Provide online viewers with up to date
    stats on currently running games.
  • How do you proceed?
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