Title: Economic Foundations for Entertainment, Media, and Technology
1 Market for Experience Goods
2Experience Humdrum Good
Good
3Entertainment and Media Markets and Economics
- What differentiates the demand for experience
goods from the demand for humdrum goods? What
features of the markets are similar? - The classical theory of demand falls short when
applied to markets for experience goods. Why?
4HUMDRUM vs. EXPERIENCE GOODMarket for a
conventional commodityWhy does one buy a toaster
or a wrench or a cup of coffee?
- Functionality of the product
- Utilitarian nature of demand
- Experience (even aesthetics generally secondary
or irrelevant)
5The Demand for Experience Goods is Unlike
Familiar Commodity Markets
- What is the good?
- Three qualities that differ between experience
and humdrum goods - Intangible nature of the good
- External effects of consumption
- Motivation for consumption
6Coffee as an Experience?
The product provides a functionality (caffeine)
and an experience.
7Experience? The Trump Shuttle promised a ride
with A list people between DC and New York
Trump pushed to make the new shuttle a luxury
service The Shuttles core passengers chose it
for its convenience, not its costly luxury
features. Trump Shuttle never turned a profit.
8Form vs. FunctionExperience vs. Commodity The
book can serve different functions
Education
Prestige
Personal enjoyment
9Goods The Coolest Computer Ever Made
Why did it fail the market test? How does the
buyer project their coolness?
Did it fail because it looked like a toaster?
It was very expensive as a computer AND it was
not possible to communicate its coolness to
others.
10Market Leader
Also cool. Why did it pass the market test?
11Even More Cool
What differentiates this cool appliance from the
coolest computer ever made?
12iPhone as Fashion Statement
New York Times, April 2, 2012, page B1.
13VeryCool
14Shared Experience Common Experience
15Also a Shared Experience
Different from a book? How so from the
consumers viewpoint? Same as a book? How so
from the economists viewpoint?
16Shared Simultaneous and Coincident Experience
The Antichrist
The art film has been ghettoized as audiences
have fragmented into niche markets. The very
notion of what a movie audience is has changed
how do you arouse a public when many are no
longer watching movies publicly, but sitting at
home in front of their entertainment centers?
It's a powerful feeling to share an audience's
collective gasp, such as the one elicited by a
startling suicide in Michael Haneke's Cache.
That can't be duplicated in solitude. But
increasingly rare is the breakthrough movie, such
as a Blue VelvetĀ or a Brokeback Mountain, that
reaches a mass audience. These days we get our
culture jolts in daily, bite-size portions on
YouTube or Facebook, a kind of viral fast-food
diet of scandal, easily digested and quickly
forgotten. David Ansen, Newsweek
17 Shared Experience (?)
18Shared Experience?
Not quite a theater experience. Definitely in
great demand.
19Interactive gaming
20Understanding the Demand for Experience Goods
- Differences between experience and humdrum
goods - Motivation for consumption
- Internal utility
- External effects Prestige
Membership
Common experiences
Pure externalities (e.g., games) - Implications for markets Are these aspects
priced?