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SIMS 247 Lecture 10 More on Distortion-based Views How many ways to show a graph? February 19, 1998 – PowerPoint PPT presentation

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Title: Marti Hearst


1
SIMS 247 Lecture 10More on Distortion-based
ViewsHow many ways to show a graph?
  • February 19, 1998

2
Today
  • More on distortion techniques
  • Perspective Wall
  • Document Lens
  • Hyperbolic Browser
  • How many ways can we view a graph?

3
Distortion Techniques
  • Computation must take care not to let the
    magnified part overlap or cover up the
    de-magnified part
  • Must consider the boundary between the magnified
    and the demagnified
  • Some techniques have an abrupt boundary
  • Some are more gradual

4
Perspective Wall (Mackinlay et al 91)
  • Idea
  • focus on a subpart of a table
  • show the rest of the table in the periphery
  • Goal
  • help user retain an understanding of the context
    of the part of the table they are focusing on

5
Perspective Wall (Mackinlay et al. 91)
6
Document Lens (Robertson Mackinlay 93)
  • Goal show a long document in context
  • Approach
  • lay pages out in a grid (on a table)
  • focus view on one page
  • show rest of pages distorted into a pyramid-like
    layout
  • use greeking and other techniques to simply
    suggest what is on the other pages

7
How many ways can we view a graph?
  • Expand/contract hierarchy
  • like a mac or windows file browser
  • Hyperbolic tree browser
  • Layout via dynamic arrangement
  • 2D/3D force-directed placement
  • Simulated annealing
  • Cluster tree hierarchies
  • Multitrees
  • Cone Trees
  • Treemaps

8
Dynamic Grouping and Clustering
  • Start with an initial (random) organization
  • Apply a function to change the layout
  • Repeat until some stopping condition is reached
  • Two common techniques
  • nodes and springs
  • aka attraction and repulsion forces
  • aka force-directed placement
  • simulated annealing

9
Force-Directed Placement(Fruchterman Rheingold
90)
  • Also called attraction and repulsion and
    nodes-and-springs
  • Works well on sparse graphs
  • Edges modeled as springs that cause the vertices
    on either end to be attracted to each other
  • Vertices are repulsive forces
  • The repulsive forces balance the attractive
    forces to keep vertices from ending up too close
    together
  • The procedure iterates
  • start with random placement
  • compute attraction/repulsion
  • do a new layout
  • repeat until some stopping threshold is met

10
Force-Directed Placement(Amir 93, based on
Fruchterman and Rheingold 90)
11
Force-Directed Placement(Amir 93, based on
Fruchterman and Rheingold 90)
12
Force-Directed Placement(Amir 93, based on
Fruchterman and Rheingold 90)
13
Attraction and Repulsion Forces(Amir 93, based
on Fruchterman and Rheingold)
14
Computing Layout
  • The procedure iterates
  • start with random placement
  • compute attraction/repulsion
  • do a new layout
  • repeat until some stopping threshold is met
  • Given two vertices v1 and v2
  • Distance between v1 and v2 is x

15
3D Force-Directed Placement
  • Hendley et al. paper shows 3D versions of
    force-directed placement
  • They also group close-together nodes into
    super-nodes

16
Hyperbolic Browser
  • Focus Context Technique
  • detailed view blended with a global view
  • First lay out the hierarchy on Poincare mapping
    of the hyperbolic plane
  • Then map this plane to a disk
  • Use animation to navigate along this
    representation of the plane
  • Start with the trees root at the center

17
Hyperbolic Browser
  • In the hyperbolic plance, the circumference and
    area of a circle grow exponentially with its
    radius
  • Allocate each node a wedge of the hyperbolic
    plane
  • The node recursively places all its children
    within an arc of that wedge
  • at an equal distance from itself
  • far enough out so the children are separated by
    at least a minimum distance
  • Parallel lines diverge in hyperbolic geometry
  • each childs wedge will span about the same angle
    as its parents
  • but not childrens wedges will overlap

18
Hyperbolic Tree Browser (Lamping et al. 95)
19
Cluster Graphs (Eades and Qingwen 96)
  • Simulated annealing and nodes-and-springs create
    ball-like structures
  • Alternative draw tree in three dimensions
  • put each level of the hierarchy on a different
    plane
  • have tree-like properties between planes
  • have graph-like properties within planes

20
Cluster-graphs (Eades Qingwen 96)
tree-like between planes
graph-like within planes
21
Cluster-graphs (Eades Qingwen 96)
two views of convex segmentation
22
Cluster-graphs (Eades Qingwen 96)
two views of rectangular segmentation
23
Cone-Trees (Robertson et al. 91)
  • Lay tree out onto a multi-level cone
  • Use animation psuedo-3D to deal with occlusion
  • Use animation to grow and shrink subparts of the
    tree

24
ConeTrees (Robertson et al. 91)
25
ConeTrees (Robertson et al. 91)
26
Hyperbolic ConeTrees (Munzner et al. 96)Use
more of the surface than standard cone trees
27
Hyperbolic ConeTrees (Munzner et al. 96)
28
Multi-Trees (Furnas Zachs 94)
  • Often we want more than one view on a tree
  • Multi-trees convert the view of a dag (directed
    acyclic graph) into a set of overlapping trees

29
TreeMapsRepresent a hierarchy as boxes of
boxes(Shneiderman others )
30
To Think About
  • Are there other ways to show trees and graphs?
  • Which of these are useful for what purposes?
  • What is the role of animation/interaction?
  • How well do they work in conjunction with labels?
  • How well do they scale?
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