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Icky Bug Numbers

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Icky Bug Numbers Introduction Task Resources Process Evaluation Conclusion Standards Citations Teacher Notes A WebQuest for Preschool (Mathematics) (Teacher Directed) – PowerPoint PPT presentation

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Title: Icky Bug Numbers


1
Icky Bug Numbers
1
2
Introduction Task Resources Process Evaluation Con
clusion Standards Citations Teacher Notes
  • A WebQuest for Preschool
  • (Mathematics)
  • (Teacher Directed)
  • Jennifer Kopcak kopcakj_at_bgsu.edu
  • EDTL 680 Information Literacy for Teaching and
    Learning Summer 2008
  • Based on a template from The WebQuest Page

3
2
Introduction
  • What do you on the ?

3
5
6
8
7
9
10
1
4
2
3
Student Task
  • 1. The teacher will read Icky Bug Numbers
    .
  • 2. What are the on the
    Introduction?
  • 3. Click on Funschool to play a
    game.
  • 4. Now you will become a scientist
    and an
  • artist .

  • Go to Teacher Task

  • Scientist
    Artist


3
1
2
4
Teacher Task
  • After reading Icky Bug Numbers you are going to
    work with numbers with a partner.
  • Review the numbers in the Introduction by telling
    your partner what number it is and writing them
    in order on your paper.
  • Next, you will go to Funschool to play a counting
    game.
  • Then you will become a scientist and an artist.
  • As a scientist you will research bugs to find
    your favorite.
  • As an artist you will choose a number and draw
    the number and that many of your bug to create a
    book page.

5
Scientist
  • You are going to research bugs!
  • Click on Bug Website to find your
    favorite bug!
  • Look at it carefully so you can draw
  • it.

6
Artist
  • You are going to draw your bug!
  • Choose a and draw it on your
    paper.
  • Then draw that many of your bug on your paper.
  • When you are finished, we will share them with
    the class.

1
3
2
7
Resources
  • Icky Bug Numbers by Jerry Pallotta
  • Computer
  • Internet access
  • Blank paper
  • Pencil
  • The following websites
  • http//funschool.kaboose.com/preschool/games/game_
    fishin_mission.html
  • http//www.ivyhall.district96.k12.il.us/4th/KKHP/1
    INSECTS/bugmenu.html
  • Crayons
  • Blank paper

8
Student Process
  • You will work with a friend.
  • 1. What are the on the
    Introduction?
  • 2. Write the
    .
  • 3. Click on Funschool to play a
    game.
  • 4. Put on your labcoat and then
    your painting
  • smock!

  • Go To Teacher Process

3
1
2
3
1
2
9
Teacher Process
  • Work with 2 students at the computer.
  • Show the students the Introduction screen. Ask
    the students to identify the numbers that are on
    the computer screen. Ask them to continue
    counting, if possible.
  • Using the pencil and blank paper, have the
    students write those numbers in numerical order.
  • Have each partner quiz the other by saying a
    number and having their partner write it down.
  • Go to the website Funschool and play the Fishin
    Mission game.
  • Have the students take on the role of Scientist
    and Artist to research bugs and create their page
    for the class book.

10
Evaluation
Skill Yes No Comments
Follows directions
Waits his/her turn
Is able to identify numbers 0-10
Is able to match numbers 0-10 with numerical representation (page)
11
Conclusion
2
3
You did it!!! Now you know your
1
12
Ohio Academic Content Standards
  • Ohio Academic Standards for Preschool
  • Number, Number Sense, and Operations Standard
  • Number and Number Systems 1 Count to 10 in the
    context of daily activities and play (e.g.,
    number songs).
  • Number and Number Systems 9 Write numerical
    representations (e.g., scribbles reversals) or
    numerals in meaningful context (e.g., play
    situations).
  • Number and Number Systems 10 Identify and name
    numerals 0-9.

13
Ohio Academic Content Standards
  • Technology Standards for Kindergarten
  • Standard 2 Technology and Society Interaction
  • Benchmark D
  • 2. Describe how a product or system can be used
    the right way and the wrong
  • way (e.g., using scissors as a knife, a
    screwdriver as a can opener).
  • Standard 3 Technology for Productivity
    Applications
  • Benchmark A
  • 1. Locate computer and multimedia technology in
    the classroom and identify it by
  • name (e.g., computer, VCR, listening
    station).
  • 2. Name the basic parts of a computer (e.g.,
    monitor, keyboard, mouse, printer).
  • 3. Use computer and multimedia technology with
    teacher assistance (e.g.,
  • computer, VCR, listening station).

14
Technology Standards Cont.
  • Standard 3 Technology for Productivity
    Applications
  • Benchmark B
  • 1. Listen to directions and use proper care when
    handling computer and multimedia
  • technology.
  • 2. Follow the correct order for turning
    computers and multimedia technology resources
  • on and off with teacher assistance.
  • 3. Identify and use input (keyboard, mouse) and
    output (printer) devices to operate
  • computer and multimedia technology tools
    with teacher assistance.
  • 4. Use software programs with teacher
    assistance.
  • Standard 3 Technology for Productivity
    Applications
  • Benchmark C
  • 2. Identify/recognize technology resources
    (e.g., pre-selected Web sites, educational
    software).
  • Standard 4 Technology and Communication
    Applications
  • Benchmark A
  • 1. Explore different types of media formats used
    to communicate information (e.g., e-mail, TV,
  • newspapers, film, phones, Web pages).
  • Benchmark C
  • 1. Engage in teacher-directed online learning
    activities (e.g., 100th day of kindergarten
  • activities, online field trips).

15
Ohio Library Guidelines
  • Library Guidelines for Kindergarten
  • Information Literacy
  • Benchmark D
  • 1. Listen to stories read by library media
    center staff.
  • 2. Look at books and read for pleasure.
  • 3. Use picture clues to help understand reading
    material.
  • Benchmark E
  • 1. Identify what information is and recognize
    that it can be represented in a variety of
  • ways (e.g.,
    numbers, words, pictures, sounds).
  • Technology Literacy
  • Benchmark B
  • 1. Talk about the Internet as an information
    source.
  • 2. Use Web page functions
  • a. Scroll up and down page
  • b. Click on links
  • c. Use back button.
  • Media Literacy
  • Benchmark B
  • 1. Recognize a variety of print and nonprint
    formats used in the delivery of media

16
Citations
  • Kaboose Inc. (1999). Retrieved June 29, 2008
    from http//funschool.kaboose.com/preschool/games
    /game_fishin_mission.html
  • Kodays Kids Amazing Insects (1998). Retrieved
    July 22, 2008 from http//www.ivyhall.district96.k
    12.il.us/4th/KKHP/1INSECTS/bugmenu.html
  • Pallotta, J. (2004). Icky Bug Numbers. New York
    Scholastic Inc.
  • (2007, January). Ohio department of education.
    Retrieved July 2, 2008, from Early learning
    content standards Web site http//www.ode.state.o
    h.us/GD/Templates/Pages/ODE/ODEDetail.aspx?page3
    TopicRelationID1391ContentID1629Content49452
  • (2007). Ohio department of education. Retrieved
    July 2, 2008, from Ohio guidelines for effective
    school library media programs in Ohio Web site
    http//www.ode.state.oh.us/GD/Templates/Pages/ODE/
    ODEDetail.aspx?Page3TopicRelationID340Content
    51783
  • (2007). Ohio department of education. Retrieved
    July 2, 2008, from Technology academic content
    standards Web site http//www.ode.state.oh.us/GD/
    Templates/Pages/ODE/ODEDetail.aspx?page3TopicRel
    ationID
  • 339ContentID1279Content51505

17
Teacher Notes
  • For additional activities the following websites
    have great ideas!
  • http//www.atozteacherstuff.com/Themes/Insects/
  • http//www.atozteacherstuff.com/Themes/Caterpillar
    s___Butterflies/
  • http//www.first-school.ws/theme/animals/insects.h
    tm
  • Bug Hunt!
  • Bugs, Bugs, Bugs!
  • Bug Tales
  • Bug Book List for Preschoolers
  • Discussion Guide for Bugs, Bugs, Bugs! By Bob
    Barner
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