Research methods for HCI, HCC PowerPoint PPT Presentation

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Title: Research methods for HCI, HCC


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Research methods for HCI, HCC
  • Judy Kay
  • CHAI Computer Human Adapted Interaction
  • School of Information Technologies

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Overview
  • What is HCI?
  • What is HCC?
  • What is the hallmark of excellence in HCI/HCC
    research?
  • Research methods
  • Case studies

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  • What is HCI? HCC?
  • definition research methods

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HCI is....
  • 1. Creating and studying new hardware and
    software architectures for building
    human-computer interfaces
  • 2. Creating and studying new interactive
    techniques, metaphors and evaluation
  • 3. Studying processes and techniques for
    designing human-computer interfaces
  • 4. Studying users and groups of users to
    understand their needs

http//tochi.acm.org/charter.shtml
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HCI, HCC venues
  • Journals
  • TOCHI, IJHCS, HCI, ...
  • Conferences
  • CHI, INTERACT
  • others, such as Pervasive, Ubicomp
  • Regional eg OzCHI, Australian UIC
  • Workshops

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Hardware and software architectures
  • User Interface Management Systems - Models for
    specifying interactive dialogs. Algorithms for
    generating or interpreting user interface control
    from such descriptions.

http//tochi.acm.org/charter.shtml
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Hardware and software architectures
  • Windowing Systems - Software architectures for
    managing the interactive workspace and the
    allocation of interactive resources such as
    screen space, interactive devices. This also
    includes architectures for integrated usage of
    multiple workstations by multiple users.

http//tochi.acm.org/charter.shtml
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Hardware and software architectures
  • Interface Software Tools - for interactively
    designing user-based systems including screen
    layout algorithms, design assistance tools and
    interface testing models and tools.

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Hardware and software architectures
  • Interactive Devices - New hardware for accepting
    user input and displaying information. Examples
    of such are 3D input devices, head mounted
    displays, eye tracking devices, new keyboard
    designs etc.

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Hardware and software architectures
  • Interface Aspects of Multimedia - Integration of
    sound, video, animation and other interactive
    media into the user environment.

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Interactive Techniques, Metaphors and Evaluation
  • Interactive Techniques - New ways to express
    inputs. eg new ways to express searches, new
    menu models and techniques which exploit new
    input devices.

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Interactive Techniques, Metaphors and Evaluation
  • Workspace Models - New ways to organize work. New
    models for end users to customize their
    interfaces. New metaphors which make interactive
    processes concrete for their users.

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Interactive Techniques, Metaphors and Evaluation
  • Data Presentation - Models for mapping data into
    pictures. Models for editing data by
    interactively manipulating the visual
    presentation. Algorithms for visual layout
    including graph layout algorithms and picture
    prettification algorithms.

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Interactive Techniques, Metaphors and Evaluation
  • Tutorial and Help Systems - Studies of how help
    and instruction should be delivered. Techniques
    for integrating help and instruction into user
    interface support software.

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Interactive Techniques, Metaphors and Evaluation
  • Experimental and Empirical Studies - This
    includes laboratory experiments and field
    studies. Also included are case studies
    evaluating user interfaces, interaction
    techniques, tools, and methods.
  • Empirical Studies of Programmers

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User Interface Design Processes
  • Analysis and Evaluation Techniques - Methods for
    analyzing and evaluating the effectiveness of
    designs and implemented systems. New software
    tools for interface evaluations. Predictive
    models of user performance with an interface.
    Tools and methods for evaluating alternative
    designs.

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User Interface Design Processes
  • Design Processes - Explorations of the design
    process, techniques for capturing designs, and
    methodologies for producing good interface
    designs. Models for integrating design tools with
    implementation and evaluation tools.

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Users and Groups of Users
  • Universal Access - Techniques, devices, models
    which facilitate access to and use of computers
    by people with special needs.

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Users and Groups of Users
  • Group Work - Explorations of people using
    computers to work together, and systems for
    enhancing group work. Software and hardware
    architectures which support simultaneous group
    work.

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Users and Groups of Users
  • Organizational Context - Understanding how user
    interface design and implementation fits into the
    organizations that use and develop interfaces.

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Users and Groups of Users
  • Application-Specific Designs - Interfaces for
    specific application areas in which the domain
    places significant constraints on the design or
    implementation of interfaces. This would exclude
    application areas explicitly covered by other
    transactions.

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Halmarks of excellence
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Hallmark of excellence in HCI/HCC
  • Addresses important problems for people
  • everyday activities for typical people
  • special situations, people
  • safety critical contexts
  • when using technology
  • Solid validation
  • building on existing theories
  • studies
  • comparisons

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. appropriate research methods
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HCI is....
  • 1. Creating and studying new hardware and
    software architectures for building
    human-computer interfaces
  • 2. Creating and studying new interactive
    techniques, metaphors and evaluation
  • 3. Studying processes and techniques for
    designing human-computer interfaces
  • 4. Studying users and groups of users to
    understand their needs

http//tochi.acm.org/charter.shtml
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Research methods - familiar
  • Classic computer science
  • Design
  • Methodologies
  • Theories
  • evaluations
  • Scalability
  • Accuracy
  • Effectiveness

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Research methods new for HCI
  • Theories
  • eg Fitt's Law, Norman's interaction model....
  • Design principles
  • User studies to determine needs
  • eg. interviews, grounded analysis
  • Evaluations
  • with users
  • techniques that do not require users
  • statistical methods

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Case studies
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Case study 1 tabletop interaction
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Novel Interfaces tabletop
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Case study tabletop interaction
  • Design of new interaction
  • New technology
  • Comparing two classes of interaction
  • Theoretical
  • Analytic

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Case Study 1
  • T. Apted, J. Kay, and A. Quigley. Tabletop
    sharing of digital photographs for the elderly.
    In CHI '06 Conference on Human Factors in
    Computing Systems, pages 781-790, New York, NY,
    USA, 2006. ACM Press.
  • Goals
  • Design of new way to interact
  • Challenging new software creation
  • Validation
  • Theoretical analysis
  • User study, two populations

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Tabletop interaction design issues
  • Tables as social places
  • Interaction without keyboard or mouse
  • Usable by all
  • Interaction design to support co-located
    collaboration and social interaction

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Evaluation of design analytic
  • Identify design drivers
  • Identify suitable guidelines for design
  • Analyse design according to these
  • Value for future researchers, designers
  • Demonstrates validity in terms of established
    guidelines which, in turn, are based on research

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Evaluation of design user studies
  • Design of user study
  • Hypotheses and goals
  • Participants
  • Tasks
  • Ethics clearance aside for Hons
  • Trial the study
  • Actual study
  • Analysis of results
  • Qualitative v quantitative

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Case study 2 tabletop file system
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Case study file system interaction
  • Design issues
  • tabletop file system interaction
  • beyond hierarchies
  • collaboration across different people's file
    systems
  • very limited interaction

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Evaluation comparative user study
  • Comparing two ways to interact
  • Double cross over user study
  • New file-system v hierarchical

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Case study 3 new interface to support long term
collaboration on trac
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Case study Narcissus, WikiNavMap, EDM
  • Design issues
  • help people collaborate more effectively in a
    group by gaining a better sense of the activity
    on a wiki
  • long term collaboration is complex
  • Kay, J, K Yacef and P Reimann, Visualisations for
    team learning small teams working on long-term
    projects. In C. Chinn, G. Erkens S. Puntambekar
    (Eds.), Minds, mind, and society. Proceedings of
    the 6th International Conference on
    Computer-supported Collaborative Learning (CSCL
    2007) 351-353, New Brunswick, NJ International
    Society of the Learning Sciences
  • .

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Narcissus
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Design of Narcissus
  • user study
  • select suitable users
  • design questionnaire
  • administer it
  • analyse results
  • common alternatives focus groups, ethnographic
    studies, draw on literature

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Evakuation of Narcissus
  • user study
  • select suitable users
  • design user tasks and questionnaire
  • administer
  • analyse results
  • common alternatives focus groups, ethnographic
    studies, draw on literature

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Case study 4 educational data mining
modelling users from trace data
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EDM
  • data mining to learn about users
  • Perera, D, J Kay, K Yacef and I Koprinska, (2007)
    Mining learners' traces from an online
    collaboration tool, Educational Data Mining
    Workshop at Artificial Intelligence and
    Education, 60 69.
  • http//aied.inf.ed.ac.uk/AIED2007/AIED-EDM_proceed
    ing_full2.pdf

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Case study 5 pervasive interaction
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Case study Memento
  • Design issues
  • future interfaces, current technology limitations
  • Evaluation issues
  • proof of concept, usability evaluation
  • West, D, A Quigley and J Kay, (2006) MEMENTO A
    Digital Physical Scrapbook for Memory Sharing,
    Personal and Ubiquitous Computing, 11(4), 313-328

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Summary
  • HCI/HCC is broad and multi-disciplinary
  • Research methods
  • For driving design and analysis (models)
  • for creation of new things (architectures)
  • for assessing whether you have succeeded
    (evaluation)
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