Title: INAR 122 HUMAN FACTORS
1INAR 122HUMAN FACTORS
2UNIVERSAL DESIGN
- The design of products and environments to be
usable by all people, to the greatest extent
possible, without the need for adaptation or
specialized design.
3Other Names of Universal Design
DESIGN-FOR-ALL
INCLUSIVE DESIGN
LIFESPAN DESIGN
HUMAN-CENTERED DESIGN
4Universal Design intends to
- Simplify life for everyone,
- by making products, communications, and the built
- environment more usable by as many people as
- possible at little or no extra cost.
- Universal design
- benefits people of all
- ages and abilities.
5The aim of Universal Design
- is to extend standard design principles to
- include people of all ages and abilities
- BUT
- remain at the level of generality THUS it
- does not address all the specific needs of
- any particular disability.
6 1950s
- The UD concept was born with a new
- intention to design for people with disabilities.
- In Europe, Japan, and the United States,
- barrier-free design developed to remove
- obstacles in the built environment for people
- with physical disabilities .
7 1970s
- In the US, the disability rights movement taking
- shape in the mid-70s built upon the vision of
- civil rights articulated in the 1964 Civil Rights
- Act for racial minorities. So parts of Europe and
- US were beginning to move beyond the
- emphasis on special solutions tailored to
- individuals and toward idea of normalization
- and integration. Increasingly, the terminology of
- choice was Accessible Design.
8 1990
- The US, led by the disability community,
- established the most expansive legal
- requirements with the passage of The
- Americans with Disabilities Act (ADA).
- It substantially expanded the scope of
- responsible parties to include both public and
- private entities regardless of whether they
- received federal funds.
9 1998
- The U.S. Congress affirmed the significance of
the design of Communication and Information
Technology as a means to equality and opportunity
for people with disabilities.
10Design Process
- The designer makes use
- of anthropometric guidelines at
- the beginning of the design
- process, including information
- regarding the
- needs of people with various
- types of disabilities and people
- at the different stages
- of life. Similarly, the designer continues to
analyze - environmental accessibility in order to better
meet the - needs of the general public, who also provide
input - about their experiences to the designer.
11Types of Disabilities
- A designer should know the disabilities very
- well to make a design that completely satisfies
the - users.
- There are four types of disabilities
- Mobility Disabilities
- Dexterity Disabilities
- Sensory Disabilities
- Cognitive Disabilities
12Mobility Disabilities
- This category includes the people who need
walking - aids.
- There are two types wheelchair users and with
other - mobility impairments like arthritis and
rheumatism, - diabetes, heart disease, high blood pressure, or
- temporary problem such as surgery, a broken leg
or - pregnancy.
13Dexterity Disabilities
- Certain motor difficulties may present dexterity
problems - like arthritis, complete or partial paralysis and
reduced - strength and agility.
14Sensory Disabilities
- A sensory disability is blindness, deafness, or a
severe - vision or hearing impairment.
15Cognitive Disabilities
- A person with a cognitive disability has greater
- difficulty with one or more types of mental tasks
- than the "average" person. Examples are Learning
- Disabilities like Dyslexia, Attention Deficit
Hyperactivity - Disorder (ADHD), Brain Injury, Genetic Diseases
like - Down's syndrome, autism, and dementia.
16There are many reasons, both practical and
economic, for creating a world we can all use.
- People who could benefit from Universal Designs
include those both with and without disabilities.
In some cases, people may experience difficulty
in using products purely as a result of the
environment or an unusual circumstance. - Beneficiaries of universal design include
- People in a noisy shopping mall who cannot hear a
kiosk - People who are driving their car who must operate
their radio or phone without looking at it - People who have left their glasses in their room
- People who are getting older
- People with disabilities
- Almost anyone
17- In order to design for the general population, it
is important to understand the diversity,
problems, tools, and abilities of the
populations members.
18The Seven Principles of Universal Design
- The Principles of Universal Design and their
guidelines were developed by a working group of
architects, product designers, engineers, and
environmental design researchers as part of a
project coordinated by the Center for Universal
Design at North Carolina State University. The
Seven Principles describe characteristics that
make designs universally usable.
19- The design is useful and marketable to people
- with diverse abilities.
- GUIDELINES
- Provide the same means of
- use for all users identical
- whenever possible
- equivalent when not.
- Avoid segregating or
- stigmatizing any users.
- Provisions for privacy,
- security, and safety should
- be equally available to all users.
- Make the design appealing to all users.
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21- The design accommodates a wide range of
individual - preferences and abilities.
GUIDELINES Provide choice in methods of use. Accommodate right- or left-handed access and use. Facilitate the user's accuracy and precision. Provide adaptability to the user's pace.
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23- Use of the design is easy to understand,
regardless of the user's experience, knowledge,
language skills, or current concentration level.
GUIDELINES Eliminate unnecessary complexity. Be consistent with user expectations and intuition. Accommodate a wide range of literacy and language skills. Arrange information consistent with its importance. Provide effective prompting and feedback during and after task completion.
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25The design communicates necessary information
effectively to the user, regardless of ambient
conditions or the user's sensory abilities.
GUIDELINES Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information. Provide adequate contrast between essential information and its surroundings. Maximize "legibility" of essential information. Differentiate elements in ways that can be described (i.e., make it easy to give instructions or directions). Provide compatibility with a variety of techniques or devices used by people with sensory limitations.
26A blind user can also understand where s/he is
27The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
GUIDELINES Arrange elements to minimize hazards and errors most used elements, most accessible hazardous elements eliminated, isolated, or shielded. Provide warnings of hazards and errors. Provide fail safe features. Discourage unconscious action in tasks that require vigilance.
28The design can be used efficiently and
comfortably and with a minimum of fatigue.
GUIDELINES Allow user to maintain a neutral body position. Use reasonable operating forces. Minimize repetitive actions. Minimize sustained physical effort
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30Appropriate size and space is provided for
approach, reach, manipulation, and use regardless
of user's body size, posture, or mobility.
GUIDELINES Provide a clear line of sight to important elements for any seated or standing user. Make reach to all components comfortable for any seated or standing user. Accommodate variations in hand and grip size. Provide adequate space for the use of assistive devices or personal assistance.
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32Design Standards
- In October 2003, representatives from China,
Japan, - and South Korea met in Beijing and agreed to set
up a - committee to define common design standards for a
- wide range of products and services that are easy
to - understand and use.
- Their goal was to publish a standard in 2004
which - covers, among other areas, standards on
containers - and wrappings of household goods (based on a
- proposal from experts in Japan), and
standardization of - signs for public facilities, a subject of
particular interest - to China as it prepares to host the 2008 Summer
- Olympics.
33In order to facilitate product designers' efforts
to make their products more accessible, some
guidelines have been compiled.
- The purpose of these guidelines is
- 1) to point out problems encountered by people
with various disabilities in using standard
consumer products, and - 2) to propose design alternatives which will
result in increased usability of standard
products by people with disabilities.
34KITCHENS
35KITCHENS
36BATHROOM
37BATHROOMS
38What is Accessible Design?
- "Accessible Design" is the term used for the
process of extending mass market product design
to include people who, because of personal
characteristics or environmental conditions, find
themselves on the low end of some dimension of
performance (e.g., seeing, hearing, reaching,
manipulating). - Accessible Design is not (or should not be)
separate from standard mass market design. Rather
it is an extension or elaboration of general
design principles to cover a wider range of human
abilities/limitations than has traditionally been
included in product design.
39Accessible Design is a subset of Universal Design.
- Where Universal Design covers the design of
products for all people and encompasses all
design principles, Accessible Design focuses on
principles that extend the standard design
process to those people with some type of
performance limitation (the lower ability tail of
Universal Design). - Accessible Design is a balancing act.
- We must acknowledge that it is not possible to
design everything so that it can be used by
everyone. There will always be someone with a
combination of severe physical, sensory and
cognitive impairments who will not be able to use
it. This makes it necessary to look toward a
combination of approaches for meeting the needs
of people with disabilities, ranging from the
incorporation of features into products that will
make them directly usable by more people with
disabilities to the inclusion of features that
make them easier to modify for accessibility.
40Physically Disabled and Elderly People
- Types of aids for these kinds of people
- Wheel chairs
- Crutches or walkers
- Blind Canes
- Hearing aids for deaf people
41WHEELCHAIRS
- The wheel chair is the extension of the body of
the person who depends on it for mobility. - The space he needs should be treated with
respect. - A barrier-free environment would help to calm
down the fear of falling out of the wheel chair.
42WHEELCHAIRS
BACK HEIGHT 90 CM
ELBOW HEIGHT 73 CM
SITTING HEIGHT 48-50 CM
WIDTH 66 CM
We need at least 1.50m to turn with a wheelchair
110-120 CM
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44CRUTCHES
- People who use braces or artificial limbs have
some difficulties while traversing stairs or
passing through heavy doors. - A critical concern for these people is
maintaining balance over an uneven walking
surface.
24cm
76-101cm
45WALKERS
- The clearance required by a user employing the
aid of a walker is more easily defined.
86cm
71cm
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47BLIND CANES
- The ability to travel from place to place safely
and efficiently is one of the most important
skills a blind person can learn. Many visually
impaired people use a long cane, known as a blind
cane or blind man's cane, to get around
independently. - These canes are used to clear a path in front of
the user.
140 160 cm
4881 cm
177 cm
49ELDERLY PEOPLE
- Older people of both sexes tend to be shorter
than younger people. - Reach measurements of old people are shorter than
those of young people. - There is also variability in the degree to which
the reach of elderly people is impaired due to
arthritis and other joint movement limitations.
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52RAMPS
- Ramps are generally rectangular shaped sloped
planes that connect horizontal surfaces with
different heights. - If possible, a ramps slope should not exceed 6.
For wheelchairs, walkers, or prams the width
should be at least 90 cm. - Ramps on curbs can be up to 8.
- There should be balustrades on each side of a
ramp. - For a wheelchair or pram to be able to make a
turn on it, a ramp should be 135- 150 cm wide.
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