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INAR 122 HUMAN FACTORS

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INAR 122 HUMAN FACTORS UNIVERSAL DESIGN UNIVERSAL DESIGN: The design of products and environments to be usable by all people, to the greatest extent possible, without ... – PowerPoint PPT presentation

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Title: INAR 122 HUMAN FACTORS


1
INAR 122HUMAN FACTORS
  • UNIVERSAL DESIGN

2
UNIVERSAL DESIGN
  • The design of products and environments to be
    usable by all people, to the greatest extent
    possible, without the need for adaptation or
    specialized design.

3
Other Names of Universal Design
DESIGN-FOR-ALL
INCLUSIVE DESIGN
LIFESPAN DESIGN
HUMAN-CENTERED DESIGN
4
Universal Design intends to
  • Simplify life for everyone,
  • by making products, communications, and the built
  • environment more usable by as many people as
  • possible at little or no extra cost.
  • Universal design
  • benefits people of all
  • ages and abilities.

5
The aim of Universal Design
  • is to extend standard design principles to
  • include people of all ages and abilities
  • BUT
  • remain at the level of generality THUS it
  • does not address all the specific needs of
  • any particular disability.

6
1950s
  • The UD concept was born with a new
  • intention to design for people with disabilities.
  • In Europe, Japan, and the United States,
  • barrier-free design developed to remove
  • obstacles in the built environment for people
  • with physical disabilities .

7
1970s
  • In the US, the disability rights movement taking
  • shape in the mid-70s built upon the vision of
  • civil rights articulated in the 1964 Civil Rights
  • Act for racial minorities. So parts of Europe and
  • US were beginning to move beyond the
  • emphasis on special solutions tailored to
  • individuals and toward idea of normalization
  • and integration. Increasingly, the terminology of
  • choice was Accessible Design.

8
1990
  • The US, led by the disability community,
  • established the most expansive legal
  • requirements with the passage of The
  • Americans with Disabilities Act (ADA).
  • It substantially expanded the scope of
  • responsible parties to include both public and
  • private entities regardless of whether they
  • received federal funds.

9
1998
  • The U.S. Congress affirmed the significance of
    the design of Communication and Information
    Technology as a means to equality and opportunity
    for people with disabilities.

10
Design Process
  • The designer makes use
  • of anthropometric guidelines at
  • the beginning of the design
  • process, including information
  • regarding the
  • needs of people with various
  • types of disabilities and people
  • at the different stages
  • of life. Similarly, the designer continues to
    analyze
  • environmental accessibility in order to better
    meet the
  • needs of the general public, who also provide
    input
  • about their experiences to the designer.

11
Types of Disabilities
  • A designer should know the disabilities very
  • well to make a design that completely satisfies
    the
  • users.
  • There are four types of disabilities
  • Mobility Disabilities
  • Dexterity Disabilities
  • Sensory Disabilities
  • Cognitive Disabilities

12
Mobility Disabilities
  • This category includes the people who need
    walking
  • aids.
  • There are two types wheelchair users and with
    other
  • mobility impairments like arthritis and
    rheumatism,
  • diabetes, heart disease, high blood pressure, or
  • temporary problem such as surgery, a broken leg
    or
  • pregnancy.

13
Dexterity Disabilities
  • Certain motor difficulties may present dexterity
    problems
  • like arthritis, complete or partial paralysis and
    reduced
  • strength and agility.

14
Sensory Disabilities
  • A sensory disability is blindness, deafness, or a
    severe
  • vision or hearing impairment.

15
Cognitive Disabilities
  • A person with a cognitive disability has greater
  • difficulty with one or more types of mental tasks
  • than the "average" person. Examples are Learning
  • Disabilities like Dyslexia, Attention Deficit
    Hyperactivity
  • Disorder (ADHD), Brain Injury, Genetic Diseases
    like
  • Down's syndrome, autism, and dementia.

16
There are many reasons, both practical and
economic, for creating a world we can all use.
  • People who could benefit from Universal Designs
    include those both with and without disabilities.
    In some cases, people may experience difficulty
    in using products purely as a result of the
    environment or an unusual circumstance.
  • Beneficiaries of universal design include
  • People in a noisy shopping mall who cannot hear a
    kiosk
  • People who are driving their car who must operate
    their radio or phone without looking at it
  • People who have left their glasses in their room
  • People who are getting older
  • People with disabilities
  • Almost anyone

17
  • In order to design for the general population, it
    is important to understand the diversity,
    problems, tools, and abilities of the
    populations members.

18
The Seven Principles of Universal Design
  • The Principles of Universal Design and their
    guidelines were developed by a working group of
    architects, product designers, engineers, and
    environmental design researchers as part of a
    project coordinated by the Center for Universal
    Design at North Carolina State University. The
    Seven Principles describe characteristics that
    make designs universally usable.

19
  • The design is useful and marketable to people
  • with diverse abilities.
  • GUIDELINES
  • Provide the same means of
  • use for all users identical
  • whenever possible
  • equivalent when not.
  • Avoid segregating or
  • stigmatizing any users.
  • Provisions for privacy,
  • security, and safety should
  • be equally available to all users.
  • Make the design appealing to all users.

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  • The design accommodates a wide range of
    individual
  • preferences and abilities.

GUIDELINES Provide choice in methods of use. Accommodate right- or left-handed access and use. Facilitate the user's accuracy and precision. Provide adaptability to the user's pace.
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  • Use of the design is easy to understand,
    regardless of the user's experience, knowledge,
    language skills, or current concentration level.

GUIDELINES Eliminate unnecessary complexity. Be consistent with user expectations and intuition. Accommodate a wide range of literacy and language skills. Arrange information consistent with its importance. Provide effective prompting and feedback during and after task completion.
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The design communicates necessary information
effectively to the user, regardless of ambient
conditions or the user's sensory abilities.
GUIDELINES Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information. Provide adequate contrast between essential information and its surroundings. Maximize "legibility" of essential information. Differentiate elements in ways that can be described (i.e., make it easy to give instructions or directions). Provide compatibility with a variety of techniques or devices used by people with sensory limitations.
26
A blind user can also understand where s/he is
27
The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
GUIDELINES Arrange elements to minimize hazards and errors most used elements, most accessible hazardous elements eliminated, isolated, or shielded. Provide warnings of hazards and errors. Provide fail safe features. Discourage unconscious action in tasks that require vigilance.
28
The design can be used efficiently and
comfortably and with a minimum of fatigue.
GUIDELINES Allow user to maintain a neutral body position. Use reasonable operating forces. Minimize repetitive actions. Minimize sustained physical effort
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Appropriate size and space is provided for
approach, reach, manipulation, and use regardless
of user's body size, posture, or mobility.
GUIDELINES Provide a clear line of sight to important elements for any seated or standing user. Make reach to all components comfortable for any seated or standing user. Accommodate variations in hand and grip size. Provide adequate space for the use of assistive devices or personal assistance.
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Design Standards
  • In October 2003, representatives from China,
    Japan,
  • and South Korea met in Beijing and agreed to set
    up a
  • committee to define common design standards for a
  • wide range of products and services that are easy
    to
  • understand and use.
  • Their goal was to publish a standard in 2004
    which
  • covers, among other areas, standards on
    containers
  • and wrappings of household goods (based on a
  • proposal from experts in Japan), and
    standardization of
  • signs for public facilities, a subject of
    particular interest
  • to China as it prepares to host the 2008 Summer
  • Olympics.

33
In order to facilitate product designers' efforts
to make their products more accessible, some
guidelines have been compiled.
  • The purpose of these guidelines is
  • 1) to point out problems encountered by people
    with various disabilities in using standard
    consumer products, and
  • 2) to propose design alternatives which will
    result in increased usability of standard
    products by people with disabilities.

34
KITCHENS
35
KITCHENS
36
BATHROOM
37
BATHROOMS
38
What is Accessible Design?
  • "Accessible Design" is the term used for the
    process of extending mass market product design
    to include people who, because of personal
    characteristics or environmental conditions, find
    themselves on the low end of some dimension of
    performance (e.g., seeing, hearing, reaching,
    manipulating).
  • Accessible Design is not (or should not be)
    separate from standard mass market design. Rather
    it is an extension or elaboration of general
    design principles to cover a wider range of human
    abilities/limitations than has traditionally been
    included in product design.

39
Accessible Design is a subset of Universal Design.
  • Where Universal Design covers the design of
    products for all people and encompasses all
    design principles, Accessible Design focuses on
    principles that extend the standard design
    process to those people with some type of
    performance limitation (the lower ability tail of
    Universal Design).
  • Accessible Design is a balancing act.
  • We must acknowledge that it is not possible to
    design everything so that it can be used by
    everyone. There will always be someone with a
    combination of severe physical, sensory and
    cognitive impairments who will not be able to use
    it. This makes it necessary to look toward a
    combination of approaches for meeting the needs
    of people with disabilities, ranging from the
    incorporation of features into products that will
    make them directly usable by more people with
    disabilities to the inclusion of features that
    make them easier to modify for accessibility.

40
Physically Disabled and Elderly People
  • Types of aids for these kinds of people
  • Wheel chairs
  • Crutches or walkers
  • Blind Canes
  • Hearing aids for deaf people

41
WHEELCHAIRS
  • The wheel chair is the extension of the body of
    the person who depends on it for mobility.
  • The space he needs should be treated with
    respect.
  • A barrier-free environment would help to calm
    down the fear of falling out of the wheel chair.

42
WHEELCHAIRS
BACK HEIGHT 90 CM
ELBOW HEIGHT 73 CM
SITTING HEIGHT 48-50 CM
WIDTH 66 CM
We need at least 1.50m to turn with a wheelchair
110-120 CM
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CRUTCHES
  • People who use braces or artificial limbs have
    some difficulties while traversing stairs or
    passing through heavy doors.
  • A critical concern for these people is
    maintaining balance over an uneven walking
    surface.

24cm
76-101cm
45
WALKERS
  • The clearance required by a user employing the
    aid of a walker is more easily defined.

86cm
71cm
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BLIND CANES
  • The ability to travel from place to place safely
    and efficiently is one of the most important
    skills a blind person can learn.  Many visually
    impaired people use a long cane, known as a blind
    cane or blind man's cane, to get around
    independently. 
  • These canes are used to clear a path in front of
    the user.

140 160 cm
48
81 cm
177 cm
49
ELDERLY PEOPLE
  • Older people of both sexes tend to be shorter
    than younger people.
  • Reach measurements of old people are shorter than
    those of young people.
  • There is also variability in the degree to which
    the reach of elderly people is impaired due to
    arthritis and other joint movement limitations.

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RAMPS
  • Ramps are generally rectangular shaped sloped
    planes that connect horizontal surfaces with
    different heights.
  • If possible, a ramps slope should not exceed 6.
    For wheelchairs, walkers, or prams the width
    should be at least 90 cm.
  • Ramps on curbs can be up to 8.
  • There should be balustrades on each side of a
    ramp.
  • For a wheelchair or pram to be able to make a
    turn on it, a ramp should be 135- 150 cm wide.

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