Title: CALL%20Computer%20Assisted%20Language%20Learning
1 CALLComputer Assisted Language Learning
- University of Stellenbosch
2Introduction
- This presentation attempts to provide an
overview of the historical development of
CALI/CALL, with particular attention to the
concepts, principles, techniques and applications
that have evolved over the years.
3Terminology
- The term
-
- Computer assisted language learning
-
- refers to educational measures taken to enhance
language instruction which is not conducted by
computer.
4Terminology
- The term
-
- Computer assisted language learning
-
- appears to imply that stand-alone language
software true self-study applications are
impossible, unlikely or undesirable.
5Terminology
-
- If language instruction by computer is only
possible or desirable as an enhancement of other
educational measures, it follows that it must be
well integrated into these measures.
6Interdisciplinary character
- CALL is a hybrid discipline. It has strong
affinities to other disciplines outside the field
of language teaching e.g. - Information Science,
- Materials Design,
- Artificial Intelligence,
- Expert Systems,
- Interface Design.
7Interdisciplinary character
- Language educators with a solid scientific
grounding in these other disciplines are rare
which is why Levy states that - When one looks at CALL software, one often finds
that it adheres less to educational
considerations, but that hardware and software
tools determine, to a considerable degree, how
CALL is conceptualized - (Levy 1997 17).
8History (1)
- CALL began in the age of mainframe computers with
large well-funded projects, e.g. - PLATO Programmed Logic for Automatic Teaching
Operations, 1960, University of Illinois - TICCIT Time-Shared Interactive Computer
Controlled Information Television, 1971,
Brigham Young University.
9History (2)
- The appearance of the home computer in the
middle of the 70s (Apple I und II, Commodore PET,
Radio Shack TRS-80) and at the beginning of 80s
(Apple IIe, Sinclair ZX80, BBC micro, Amiga,
Atari, IBM PC) opened computing to a broader
audience. The beginning boom also extended to
CALI. (cf. Info DaF 1992 147)
10History (3)
- As most of the new micro computers were
equipped with the relatively easy to learn
programming language, BASIC, many language
instructors learned programming and began to
write their own little applications. - Manuals on programming for CALL soon appeared
(e.g. Graham Davies 1985 Talking Basic) and
the first CALL journals were founded (e.g.
Calico Journal 1983). -
11History (4)
- In the second half of the eighties, the Apple
MacIntosh with the authoring system HyperCard
became the trendsetter (cf. Levy 1997 23). - By introducing a sophisticated graphical
interface, using symbols to represent functions
and the mouse to activate them, it set new
standards for user friendliness.
12History (5)
Soon, the MacIntosh offered integrated sound and
video. CALL, which had so far mainly relied on
reading and writing abilities, could now also
address listening ability. Moreover, the
authoring system HyperCard made it possible to
develop sophisticated hypertext applications
without much programming skill (cf. Pisani/
Rünneburger 1994). The British Company OWL soon
followed with Guide, a hypertext authoring system
for the PC (cf. Kussler 1990).
13History (6)
- A vision from the early days of computing became
reality. Ted Nelson who had coined the term
Hypertext in 1965, following a concept of
Vannevar Bush in 1945, understood it as one
network which would eventually integrate all
texts.The world wide web of the Internet
which has revolutionised the world of information
since the beginning of the 90s, has made this
vision a reality.
14History (7)
- The Internet thrives on the hypertext principle,
i.e. -
- interconnecting
- electronically available
- information units.
15History (8)
-
- Using speech recognition, modern multimedia
systems cannot only reproduce language, but
actually be trained to analyse input from a user.
- This enables CALL, for the first time, to
address all four language skills reading,
writing listening and speaking.
16The Present
-
- The increasing use of CMC (computer mediated
communication) has given the educator another
tool in the CALL arsenal. One can now use chat,
e-mail, SMS and Skype to enhance ones teaching. - Apple has made a significant comeback with the
introduction of the iLife concept which includes
iPod, iTunes and an array of tools with which
easily to create multimedia interaction.
17Types of Applications
- CALL applications have been classified in a
number of ways. The following three types are
intended as a very basic distinction - Drill-and-practice
- Authoring programmes and authoring systems
- Hypermedia
18Drill and Practice
- The first CALL applications adhered to the
dominating learning theory of the time,
Behaviorism, and to the principles of Programmed
Instruction (cf. Levy 1997 183) - They consisted of simple text presentation and
Drill-and-practice-exercises. Because of their
rigid structure, they were easy to develop. (cf.
Levy 1997 15-21)
19Drill and Practice
- DP exercises had a formative influence on CALL.
Until the end of the 80s, CALL software
consisted predominantly of exercises and tests of
the types multiple choice, cloze and
matching to facilitate vocabulary and grammar
learning. (cf. Jung 1988a, 1988b and Info DaF
19, 1992, 2). - Depite the availability of other approaches to
assessment, multimedia applications nowadays
still mainly use these types of exercises. Maybe
because they really are quite simple to develop.
20Authoring tools
- Authoring programmes either provide
prefabricated templates for specific kinds of
programmes or a toolkit with programming elements
(or a combination of these types) which enable
users to create applications without actually
having to program. Sophisticated authoring
programmes of the toolkit type are called
Authoring systems. They normally offer a
Courseware Management System with which learner
responses can be evaluated, analysed and stored.
21Authoring Systems
- The PLATO project resulted in a versatile
authoring system, TUTOR. Later, the Plato Author
System for single user workstations was
developed. The successors of these early ASs
became more and more powerful. - Extremely sophisticated and versatile hypermedia
learning applications can be developed with the
latest versions of programs like Authorware,
Director and Captivate, for example.
22CALL Authoring Systems
- Authoring systems like CALIS (later WinCALIS
Computer Assisted Language Instruction System)
and Dasher were developed specifically for
language teaching. - However, the more sophisticated the system, the
more it requires in terms of mastering it. Simple
authoring programmes can be mastered in a few
hours. Sophisticated authoring systems like
Authorware require months of very intensive
training.
23The cognitive model of AS
- Until the end of the 80s, CALL applications were
mainly used as paging machines, presenting
information and then asking questions on the
material presented. The questions were set
according to a few expected options, and users
were branched according to their results. - The cognitive model behind such applications was
a flowchart which predetermined what, how and in
which sequence material ought to be learned based
on the accepted theory of the time.
24Hypermedia
- The paging machine type of CALL application
became much less prominent with the advent of
hypermedia. - Hypermedia applications can be stand-alone or
web-based, the latter becoming more and more
widespread, because of ease of delivery.
25Hypermedia
Hypermedia enables the creation of applications
which can be used with a greater amount of
freedom for the user to choose how she wants to
master the material. Obviously, the learning
theory which underpins the development of a
specific learning application will influence the
choice of developmental tool.
26Hypermedia
Hypermedia enables the creation of applications
which can be used with a greater amount of
freedom for the user to choose how she wants to
master the material. Obviously, the learning
theory which underpins the development of a
specific learning application will influence the
choice of developmental tool.