HOMER: A Creative Story Generation System Student: Dimitrios N. Konstantinou Supervisor: Prof. Paul Mc Kevitt School of Computing and Intelligent Systems Faculty of Informatics University of Ulster, Magee - PowerPoint PPT Presentation

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HOMER: A Creative Story Generation System Student: Dimitrios N. Konstantinou Supervisor: Prof. Paul Mc Kevitt School of Computing and Intelligent Systems Faculty of Informatics University of Ulster, Magee

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Title: HOMER: A Creative Story Generation System Student: Dimitrios N. Konstantinou Supervisor: Prof. Paul Mc Kevitt School of Computing and Intelligent Systems Faculty of Informatics University of Ulster, Magee


1
HOMER A Creative Story Generation System
Student Dimitrios N. KonstantinouSupervisor
Prof. Paul Mc KevittSchool of Computing and
Intelligent Systems Faculty of
InformaticsUniversity of Ulster, Magee
2
Objectives of HOMER
  • To build a creative storytelling agent
  • that generates
  • style-constrained stories
  • stories with a point of view
  • natural language output
  • domain-independent stories

3
Literature Review
  • Creativity Systems
  • Copycat
  • Genesis
  • Letter Spirit
  • A Computational Model of Music
  • A Computational Model of Poetry

4
  • Schanks Theory of CD, Scripts, and Stories
  • A Robotic Storyteller
  • An objection to Schanks Theory
  • Scripts and Point of View
  • Story Grammars

5
Comparison with other storytelling systems
6
The Rationale for HOMER
  • Approximate the creative conceptual space in
  • human narratives
  • Transform the conceptual space
  • Build domain-independence
  • Develop an extendable creative agent
  • Simulate author goals

7
Motivation
  • Create associative clusters of variables
  • (archetypical modes)
  • Simulate high-level style decisions in story
    output
  • Introduce mid- / low-level style decisions
  • Simulate point of view
  • Create lexical entries and use transformational
  • procedures

8
The Parser
  • Input
    frame

Language Understander
Inference Mechanism
Frame Constructor
Style Specifier
9
The Story-outline Constructor
  • Frame
    story-outline

Mode-based imagery
Mode-based Hierarchies
10
The Natural Language Generator
  • Story
    narrative
  • outline

Text Planner
Narrative Reasoner
Ontology
Narrative History
Surface Realizer
Revisor
11
Conclusion
  • HOMER a creative storytelling agent that
  • takes as input a story fragment, style
    specifications and contextual clues
  • simulates authorial creative goals
  • generates narrative in the form of natural
    language output
  • approximates human language output

12
Software Tools Analysis
  • Parsing
  • Attribute Logic Engine (ALE 3.2)
  • Lexical Knowledge Base (LKB)
  • Rhetorical Structure Tool (RST)
  • Natural Language Generation
  • Upper Model from KPML
  • Systemic Unification Realization Grammar of
    English
  • (SURGE)
  • I-SAURUS, lexicon for near-synonyms

13
Storytelling Systems
  • Structure-based Vs. Environment-based
  • Automatic Novel Writer (1973) ? HOMER (2004)
  • AESOPWORLD(1996)? Larsen Petersen (1999)
  • Story elements story-line, plot, setting,
  • style, point of view
  • Story Understanding
  • Creativity

14
Project plan
15
Architecture of HOMER
Thematic Memory
  • Input

    output

Parser
Story-Outline Constructor
Natural Language Generator
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