Designing An 802.11g Ad-hoc Network for Multimedia Communication PowerPoint PPT Presentation

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Title: Designing An 802.11g Ad-hoc Network for Multimedia Communication


1
Designing An 802.11g Ad-hoc Network for
Multimedia Communication
  • Chung-Wei Lee Jonathan C.L. Liu
  • Presented By Mahendra Kumar

2
Layout
  • Introduction
  • Wireless network problems
  • Performance of Ad-hoc network in different
    environment- Result and Analysis
  • Proposed scheme for routing decision- Max
    throughput
  • Simulation results
  • Conclusion
  • Future work

3
Introduction
  • Ad-hoc mode 54 Mbps theoretical limit
  • Route optimization to support multimedia
    communication.
  • Has a mixed environment depending upon the path.
  • Is Min-Hop count algorithm okay?
  • Focus should be in maximizing the overall
    throughput from source to destination.

4
Wireless network problems
  • Ad-hoc operates on 802.11g wireless mode.
  • Has to deal with channel errors due to
    propagation loss, reflection, interference.
  • Indoor and outdoor environment have different
    benefits and looses.
  • Indoor- signal has more way to propagate due to
    reflection. But loss due to scattering and
    obstacles.
  • Outdoor- signal suffers due to natural obstacles
    like temperature and humidity. Interference from
    other sources.

5
Wireless network problems(Contd)
  • Hard to predict how the wireless network will
    perform under these complex environmental
    parameters.
  • Routing algorithm for ad-hoc should be adaptive
    for these different environment.
  • Conventionally, the network bandwidth should be
    higher with decrease in distance.
  • Experiment and analysis shows that performance
    is worst within 5 meters distance in indoor.
  • Design a algorithm which takes into all these
    problems.

6
Performance of Ad-hoc network
  • Two identical laptops with Pentium 4 processor,
    512 memory, linksys 802.11g, 2.4 GHz wireless
    card set in ad-hoc mode.
  • Custom benchmarking tool built on top of the
    existing TCP/UDP protocol stack.
  • Three different Environment
  • Indoor without obstruction
  • Outdoor without obstruction
  • Penetrating wall

7
Performance of ad-hoc network
  • Indoor without obstruction
  • Department basement
  • Three distances
  • Within 5m, 5m - 10m, 10m 20m
  • Outdoor without obstruction
  • Parking lot
  • Distances of 5, 10, 15, 20 and 25 meters
  • Penetrating wall
  • One indoor laptop, other laptop outside such that
    there is a wall between them.
  • Change the distance between them from 5, 10, 15
    and 20.

8
Indoor TCP without obstruction
  • Performance increase with distance. Why?
  • larger messages cause smaller software overhead
  • 19 throughput improvement by increasing pkt size
    from 32KB to 4 MB

9
Indoor UDP without obstruction
  • Performs better than TCP. Why?
  • Less overhead than TCP

10
Outdoor TCP without obstruction
  • Distance trend not similar to the Indoor
    behavior. Why?
  • Less multi-path interference.

11
Outdoor UDP without obstruction
  • Similar trend as outdoor TCP but improved
    throughput.

12
Penetrating Wall-TCP
  • Throughput decrease with increase in distance.

13
Proposed Scheme
  • Throughput-distance is the major concern in QoS
    routing in ad-hoc.
  • Hence routing should be done based on maximum
    throughput and not on min-hop count.
  • Majority of existing schemes do not take distance
    and throughput into account.

14
Generating simulating nodes
  • Random topology algorithm

15
Max Throughput algorithm
16
Simulation design parameters
  • Generating n random nodes in an area of 300 by
    300 meters using random topology algorithm.
  • Calculate the end to end bandwidth for all
    possible node pairs.
  • Calculate average bandwidth over all paths. i.e.
    n(n-1)/2 paths and 100 topologies.

17
Comparing Average Path bandwidth
18
Path bandwidth distribution
19
Conclusion
  • Proposed scheme of max throughput performs better
    than min hop count.
  • Better suitable for multimedia based traffic.
  • Higher number of nodes gives more average
    bandwidth between source and destination in max
    throughput.

20
Future Work
  • Simulation on different operating systems.
  • Routing nodes are mobile in ad-hoc.
  • Some nodes can move to appropriate position to
    increase the throughput.
  • On the contrary, some may lose their connection.
  • Find a novel scheme which can optimize the
    position of nodes to guarantee max throughput.
  • Exploring a routing scheme based on combination
    of Min-hop and Max-throughput and min-distance
    algorithm.

21
Questions?
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