Title: Designing An 802.11g Ad-hoc Network for Multimedia Communication
1Designing An 802.11g Ad-hoc Network for
Multimedia Communication
- Chung-Wei Lee Jonathan C.L. Liu
- Presented By Mahendra Kumar
2Layout
- Introduction
- Wireless network problems
- Performance of Ad-hoc network in different
environment- Result and Analysis - Proposed scheme for routing decision- Max
throughput - Simulation results
- Conclusion
- Future work
3Introduction
- Ad-hoc mode 54 Mbps theoretical limit
- Route optimization to support multimedia
communication. - Has a mixed environment depending upon the path.
- Is Min-Hop count algorithm okay?
- Focus should be in maximizing the overall
throughput from source to destination.
4Wireless network problems
- Ad-hoc operates on 802.11g wireless mode.
- Has to deal with channel errors due to
propagation loss, reflection, interference. - Indoor and outdoor environment have different
benefits and looses. - Indoor- signal has more way to propagate due to
reflection. But loss due to scattering and
obstacles. - Outdoor- signal suffers due to natural obstacles
like temperature and humidity. Interference from
other sources.
5Wireless network problems(Contd)
- Hard to predict how the wireless network will
perform under these complex environmental
parameters. - Routing algorithm for ad-hoc should be adaptive
for these different environment. - Conventionally, the network bandwidth should be
higher with decrease in distance. - Experiment and analysis shows that performance
is worst within 5 meters distance in indoor. - Design a algorithm which takes into all these
problems.
6Performance of Ad-hoc network
- Two identical laptops with Pentium 4 processor,
512 memory, linksys 802.11g, 2.4 GHz wireless
card set in ad-hoc mode. - Custom benchmarking tool built on top of the
existing TCP/UDP protocol stack. - Three different Environment
- Indoor without obstruction
- Outdoor without obstruction
- Penetrating wall
7Performance of ad-hoc network
- Indoor without obstruction
- Department basement
- Three distances
- Within 5m, 5m - 10m, 10m 20m
- Outdoor without obstruction
- Parking lot
- Distances of 5, 10, 15, 20 and 25 meters
- Penetrating wall
- One indoor laptop, other laptop outside such that
there is a wall between them. - Change the distance between them from 5, 10, 15
and 20.
8Indoor TCP without obstruction
- Performance increase with distance. Why?
- larger messages cause smaller software overhead
- 19 throughput improvement by increasing pkt size
from 32KB to 4 MB
9Indoor UDP without obstruction
- Performs better than TCP. Why?
- Less overhead than TCP
10Outdoor TCP without obstruction
- Distance trend not similar to the Indoor
behavior. Why? - Less multi-path interference.
11Outdoor UDP without obstruction
- Similar trend as outdoor TCP but improved
throughput.
12Penetrating Wall-TCP
- Throughput decrease with increase in distance.
13Proposed Scheme
- Throughput-distance is the major concern in QoS
routing in ad-hoc. - Hence routing should be done based on maximum
throughput and not on min-hop count. - Majority of existing schemes do not take distance
and throughput into account.
14Generating simulating nodes
- Random topology algorithm
15Max Throughput algorithm
16Simulation design parameters
- Generating n random nodes in an area of 300 by
300 meters using random topology algorithm. - Calculate the end to end bandwidth for all
possible node pairs. - Calculate average bandwidth over all paths. i.e.
n(n-1)/2 paths and 100 topologies.
17Comparing Average Path bandwidth
18Path bandwidth distribution
19Conclusion
- Proposed scheme of max throughput performs better
than min hop count. - Better suitable for multimedia based traffic.
- Higher number of nodes gives more average
bandwidth between source and destination in max
throughput.
20Future Work
- Simulation on different operating systems.
- Routing nodes are mobile in ad-hoc.
- Some nodes can move to appropriate position to
increase the throughput. - On the contrary, some may lose their connection.
- Find a novel scheme which can optimize the
position of nodes to guarantee max throughput. - Exploring a routing scheme based on combination
of Min-hop and Max-throughput and min-distance
algorithm.
21Questions?