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Technology, Digital Media, and Curriculum Integration

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Title: Shelly Cashman Series Discovering Computers A Link to the Future Author: Steven Freund Last modified by: Sherry Granberry Created Date: 12/30/1996 1:26:22 PM – PowerPoint PPT presentation

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Title: Technology, Digital Media, and Curriculum Integration


1
Chapter 5
  • Technology, Digital Media, and Curriculum
    Integration

2
Chapter Objectives
  • Name and define the elements of digital media
  • Define and explain curriculum standards
  • Explain technology integration, also called
    curriculum integration
  • Describe the use of computers in computer labs
    and media centers versus classroom instruction
  • Identify ways in which technology can positively
    influence learning

3
Chapter Objectives
  • Identify ways to plan for technology integration
  • Identify ways to get started using technology at
    a new school
  • Describe the use of learning centers and
    interactive whiteboards

4
What Is Digital Media
  • Digital media is defined as those technologies
    that allow users to create new forms of
    interaction, expression, communication, and
    entertainment in a digital format
  • Digital media software refers to any
    computer-based presentation or application
    software that uses multimedia elements
  • Interactive digital media allows users to move
    through information at their own pace

5
What Is Digital Media
  • With many digital media applications, you
    navigate through the content by clicking or
    tapping links
  • Text
  • Graphics
  • Animation
  • Audio and video are common components of digital
    media

6
What Is Digital Media
7
Why Are Digital Media Applications Important for
Education?
  • Digital media applications (including apps for
    mobile devices) are changing the traditional
    dynamics of learning in classrooms
  • Improve teaching and learning
  • Highly effective teaching tools
  • Appeals to a variety of learning styles
  • Increased retention
  • Students are motivated

8
Why Are Digital Media Applications Important for
Education?
9
What is Curriculum?
  • The knowledge, skills, and performance standards
    students are expected to acquire in particular
    grade levels
  • Plan or written document

10
What is Curriculum?
  • Country or state agencies

11
What is Curriculum?
  • Curriculum Standards and Benchmarks
  • Curriculum standard
  • Defines what a student is expected to know at
    certain stages of education
  • Benchmark
  • Specific, measurable outcome
  • Also called a learning objective or learning
    expectation

12
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13
What is Technology Integration?
  • Combining of all technology parts, such as
    hardware and software, together with each
    subject-related area of curriculum to enhance
    learning
  • Establish connections between subject matter and
    the real world

14
What is Technology Integration?
  • Curriculum drives technology

15
What is Technology Integration?
  • Classroom Integration versus Computer Labs and
    Media Centers
  • Computer labs
  • A designated classroom filled with computers
  • Teachers schedule time to use the labs for many
    purposes

16
What is Technology Integration?
  • Classroom Integration versus Computer Labs and
    Media Centers
  • Point of instruction
  • Technology in the classroom at the teachers and
    students fingertips

17
What is Technology Integration?
  • Classroom Integration versus Computer Labs and
    Media Centers
  • Point of instruction
  • Teachable moments

18
The Classroom in Action
  • Introduction to Mr. Balados classroom
  • Four student computers and two iPads networked to
    the schools local area network and the World
    Wide Web
  • Instructional computer with access to the Web and
    connected to an interactive whiteboard
  • Allows Mr. Balado to access vast amounts of
    information

19
The Classroom in Action
20
Integrating Technology into the Curriculum
  • Technology can motivate students and increase
    class attendance
  • Technology must be integrated into the curriculum
  • Identify goals
  • Develop innovative ways to teach a diverse
    population of learners with different learning
    styles

21
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22
Changing Instructional Strategies
  • Teachers are shifting from being the dispenser of
    knowledge to being the facilitator of learning
  • Students can accomplish learning with the
    teachers assistance
  • Learning is not just storage of knowledge, but
    includes problem solving

23
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24
Barriers to Technology Integration
  • Lack of teacher training
  • Security constraints
  • Lack of administration support
  • Limited time for teacher planning
  • Placement of computers in remote locations
  • Budget constraints
  • Lack of high-speed school networks
  • Basic resistance to change

25
Technology Integration and the Learning Process
  • The Learning Process
  • Authentic learning
  • Instructional activities that demonstrate
    real-life connections by associating the concept
    being taught with a real-life experience or event

26
Technology Integration and the Learning Process
  • The Learning Process
  • Participatory learning
  • Students become engaged in inquiring,
    investigating, reflecting, solving problems, and
    formulating and answering questions
  • Anchored instruction
  • Providing a knowledge base on which students can
    build

27
Technology Integration and the Learning Process
  • The Learning Process
  • Problem-based instruction
  • Students use the background (anchor) information
    to solve complex problems
  • Discovery learning
  • Inquiry-based method for teaching and learning

28
Technology Integration and the Learning Process
  • Technology and the Learning Process
  • Numerous technology tools to support many types
    of instruction and learning
  • Example - Primal 3D or A.D.A.M.
  • Allows students to build cognitive scaffold
  • Encourages students to think in colors, sounds,
    and animations

29
Technology Integration and the Learning Process
  • Technology and the Learning Process
  • Numerous technology tools to support many types
    of instruction and learning
  • The Web
  • Educational equalizer
  • Allows children to experience new educational
    opportunities
  • Interaction with others outside of the school

30
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31
Technology Integration and the Learning Process
  • Technology and the Learning Process
  • Numerous technology tools to support many types
    of instruction and learning
  • Cooperative learning
  • Students work in groups to achieve related
    learning objectives
  • Higher-order thinking skills
  • Cooperative classroom
  • Higher-order thinking skills are the abilities to
    solve problems, engage in critical thinking, and
    interpret and solve complex issues

32
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33
Strategies for Teaching with Technology
  • Best strategy is to put the technology in the
    hands of trained teachers
  • Provide consistent application of technology
    tools to support instructional curriculum area
  • Careful planning

34
The Role of the School District
  • Technology plan
  • Outline of procedure for purchasing and
    maintaining equipment and software
  • Training
  • Plans often reviewed every couple of years

35
The Role of the School District
  • Mentorship program
  • Teaming new teachers with experienced teachers

36
Planning for Technology Integration in the
Classroom
  • Decide on most appropriate technology to achieve
    desired learner outcomes
  • Preparing the classroom environment

37
Planning for Technology Integration in the
Classroom
  • One-Computer Classroom
  • Maximize effectiveness of one computer
  • Record keeping
  • Projection screens
  • Interactive whiteboard
  • Used to introduce topics before taking students
    to a computer lab

38
Planning for Technology Integration in the
Classroom
  • Two-Computer Classroom
  • Develop a strategy to manage both computers
  • Many questions determine strategy
  • Will both computers have the same hardware,
    software, and network access?
  • Will one or both computers be connected to the
    Web?
  • Will students rotate through using one or both
    computers on a daily basis?
  • How much time will each student be allowed on
    each computer?
  • Is it better to have the students work together
    on projects?
  • How are you going to observe your students using
    the Internet?
  • How will you evaluate student learning?

39
Planning for Technology Integration in the
Classroom
  • More Than Two Computers
  • Arrange classroom into learning centers
  • Use planning criteria mentioned previously

40
Planning for Technology Integration in the
Classroom
  • Using a Computer Lab and the Media Center
  • Advantages
  • One computer per student
  • Hands-on
  • Tutorials
  • Remediation
  • Cooperative learning
  • Computer skill instruction
  • Digital production projects
  • Internet research
  • Whole class instruction
  • Integrated learning systems (ILS)

41
Planning for Technology Integration in the
Classroom
  • Using A Wireless Mobile Lab
  • Portable cart with wireless notebook computers
  • Can be transported from one classroom to another

42
Planning Lessons with Technology
  • Must consider skill levels of students
  • Skill assessment survey

43
Planning Lessons with Technology
  • KWL Charts
  • Instructional planning chart to assist teachers
    in identifying student understanding of
    curriculum standards and related objectives
  • What students Know
  • What students Want to know
  • What they will Learn

44
Planning Lessons with Technology
45
Instructional Models
  • A systematic guide for planning instruction or a
    lesson

46
Creating and Integrating Digital Media
Presentations
  • Many options are available for you and your
    students to use digital media authoring software
    and to present digital media presentations
  • Digital media authoring software, also called
    multimedia authoring software, lets you create
    the application or presentation by controlling
    the placement of text and graphics and the
    duration of sounds, video, and animations
  • Microsoft PowerPoint
  • Apple Keynote
  • iLife

47
Creating and Integrating Digital Media
Presentations
48
Creating and Integrating Digital Media
Presentations
  • Data projectors
  • Most new schools and retrofitted schools include
    installed digital data projectors in the ceilings
    of their classrooms, labs, and media centers

49
Creating and Integrating Digital Media
Presentations
  • Interactive whiteboards
  • A popular teaching tool with educators is the
    interactive whiteboard (IWB), also called an
    electronic whiteboard, which turns a computer and
    data projector into a powerful tool for teaching
    and learning
  • SMART Board

50
Getting Started at a New School
  • Information About Technology
  • Find out who else in the school uses technology
  • Determine if there is a technology committee
  • Teachers manual
  • Determine where to get technology support

51
Getting Started at a New School
  • Technology Training
  • Does the school offer professional development or
    in-service training
  • Talk to your principal, curriculum resource
    teacher, other teachers, or district technology
    coordinator

52
Getting Started at a New School
  • Hardware
  • Determine how to obtain additional hardware or
    upgrades
  • Join the technology committee
  • Educational grants

53
Getting Started at a New School
  • Software
  • Determine what type of software is available
  • Check the classroom to see what is already
    installed
  • Special education requirements
  • Procedure for obtaining additional software
  • Is a state bid list available?

54
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55
Getting Started at a New School
  • Other Technologies
  • Media specialist can provide access to other
    technologies
  • Find a list of materials in use throughout the
    district

56
Getting Started at a New School
  • Technology Supplies
  • Determine procedure for obtaining additional
    supplies and parts

57
Putting it All Together
  • Creating an Integrated Learning Environment
  • The classroom centers
  • Centers, or learning centers, give you the
    opportunity to break your classroom into many
    different types of learning environments

58
Putting it All Together
  • The Classroom Centers
  • Mr. Balado classroom
  • Seven learning centers
  • Discovery computer center
  • Web search center
  • Modeling center
  • Great explorers library center
  • Scanning and photo center
  • Science center
  • Digital media project center

59
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60
Putting it All Together
  • The Results of Technology Integration
  • Mr. Balados results
  • Creative projects
  • Students were actively involved
  • Higher-level thinking
  • Improved self-esteem, self-confidence, and
    writing skills
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