Interpolatory, Non-Stationary Subdivision for Surfaces of Revolution - PowerPoint PPT Presentation

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Interpolatory, Non-Stationary Subdivision for Surfaces of Revolution

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Add unique features using Java code ... Manage cards Example Games Future Plans Test the framework on Tony s collection Hire 3-4 second-semester students next ... – PowerPoint PPT presentation

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Title: Interpolatory, Non-Stationary Subdivision for Surfaces of Revolution


1
A Toolkit for Fast Prototyping of Board Games
Etienne Vouga Mike Friedman Joe Warren
2
Overview
  • Tony owns 6,000 board games
  • Rice Digital Media wants to digitize them all in
    playable form
  • Our framework makes encoding game rules easy and
    fast

3
Digitization Process
  • 1. Scan board
  • 2. Define board topology using editor
  • 3. Import common elements and rules from library
  • 4. Add unique features using Java code

4
Step 2 Define Board Topology
5
Step 3 Import Library Code
  • Library provides functionality common to many
    games
  • Turn manager
  • Linear path movement
  • Finding patterns on grid
  • Manage cards

6
Example Games
Game Name Time to Implement Lines of Code
Othello 30 minutes 100
Connect Four 30 minutes 100
Snakes and Ladders 20 minutes 100
Stratego 3 hours 250
Risk 1 day 700
East of Thebes 2 days 1000
7
Future Plans
  • Test the framework on Tonys collection
  • Hire 3-4 second-semester students next summer
  • Encode 200-300 games

East of Thebes and the other example games are
playable online at http//128.42.6.208/dlp/netgame
.html Requires a browser with the Java 1.5 plugin
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