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Object Oriented Programming and Object Oriented Design

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Title: Object Oriented Programming and Object Oriented Design


1
Object Oriented ProgrammingandObject Oriented
Design
  • Programming Languages
  • Robert Dewar

2
Object Oriented Programming
  • OOP provides three fundamental functionalities
  • Type extension
  • Inheritance
  • Dynamic Polymorphism

3
Type Extension
  • The problem, given an existing type, add
    additional capabilities retaining the original
  • Make the extended type look as much like the
    original as possible
  • Typical implementation, add fields or components
    to an existing record type.

4
Faking Type Extension
  • Could make a new record
  • With new components
  • And retaining the old type as one component
  • type Ext is record Parent Old Newf
    Integerend record
  • But that would not look much like original
  • If Newobj is of type Ext
  • Cannot say Ext.Value
  • Must say Ext.Parent.Value

5
Inheritance
  • Goes along with type extension
  • When a type is extended
  • New type has all the operations of the old type,
    with the same meaning.
  • Of course they do not know about the new fields,
    and do not reference them
  • But most code that worked for the base type works
    for the extended type without change

6
More on Inheritance
  • Cannot always use operations of base type
  • May need to mess with new fields
  • In particular constructors must do so
  • May have different semantics from new field
  • Should be able to override inherited operations
    when type is extended
  • Must override constructors
  • Can also add new operations for new extended type

7
Faking Inheritance
  • If you fake type extension
  • You could add definitions for every operation.
    Most would look like
  • procedure Operate (X Ext) isbegin Operate
    (X.Parent)end Operate
  • Thats rather annoying
  • And generates a lot of junk

8
Ad Hoc Polymorphism
  • More familiar term is overloading
  • Applies in this situation as follows
  • If we have several types derived from a common
    parent with an operation Op
  • Suppose Op is overridden for some types
  • If a variable has a particular type, then the
    compiler can figure out what Op you mean from the
    type of the variable

9
Dynamic Polymorphism
  • Also called dynamic dispatching
  • Addresses problems where you have data structures
    that are heterogenous and can contain different
    kinds of data.
  • The data items are similar (e.g. obtained by type
    extension from a common base).
  • And therefore have a similar set of operations.

10
More on Dynamic Dispatching
  • Now suppose we apply Op to a variable which at
    run time can have more than one possible type.
  • What we want is that at runtime, the proper Op is
    picked, based on the current type of the object
    in the variable
  • This is called dynamic dispatching

11
Faking Dynamic Dispatching
  • We could have record fields that contained
    pointers to the function to be called.
  • Actually thats how dynamic dispatching is
    usually implemented
  • Record contains a pointer to a table
  • Table has (at fixed offsets for any given
    operation), address of function to be called.
  • Different types have different tables

12
An Approach to Compare
  • The issue is that we want a variable that can
    have several different forms at runtime.
  • And we have some code that depends on which
    particular form it has.
  • And some code that is the same for all types.

13
Using Variant Records
  • Instead of N types extended from a given base
    type, use a variant record with N different
    possibilities.
  • Fields of parent correspond to common fields in
    the variant record
  • Code that does not depend on type just accesses
    these common fields

14
Using Variant Records (cont)
  • Code that is not common has a case statement
  • case Object.DiscrimValue is when val1 gt when
    val2 gt end case

15
Comparing the Approaches
  • Consider that you have N operations and T types,
    then potentially you have NT different
    functions, but in practice many of the functions
    are the same for many types.
  • Case statement means you have one unit per
    operation, using case to select
  • Dynamic dispatching means you have one unit per
    type, with overridden operations.

16
Comparing the Approaches (cont.)
  • If you often add operations, the case statement
    approach is easier, add one new unit for new
    operation providing base code with case
    statements as required
  • If you often add types, the dynamic dispatching
    approach is easier, add one new unit for new type
    overriding any operations where base code is
    wrong.

17
OOP and Reuse
  • By making your types extendible
  • You increase reuse capabilities
  • Instead of editing your code in places where it
    does not apply
  • A client extends your types, and overrides your
    code where it does not apply

18
Object Oriented Design
  • Has nothing to do with OOP per se
  • Relates not to language features but to the
    design approach
  • It may be that OOP features are useful for object
    oriented design (OOD).

19
OOD The Basic Idea
  • The problem is modeled as a set of objects,
    preferably related to the structure of the
    problem, that represent real objects in the
    world. These objects have state.
  • Computation proceeds by passing messages
    (requests, signals, commands, reports) between
    objects.

20
How does OOD relate to OOP
  • In the real world, objects are built by
    specializing more general notions
  • A Toyota Previa is an instance of Car with extra
    info, which is an instance of Vehicle with extra
    information, etc.
  • Type extension
  • All cars work mostly the same
  • Inheritance
  • But for some features, cars differ
  • Dynamic dispatching

21
OOP Features in Ada 83
  • Ada 83 provides features for
  • Inheritance
  • But does not provide
  • Type extension
  • Dynamic dispatching
  • Inheritance is provided via derived types
  • Other OOP features deliberately omitted
  • Designers were very familiar with Simula-67
  • But felt that genericity was a better approach

22
Derived Types
  • Declare a type and some operations on it
  • type Base is .procedure Print (Arg
    Base)function New_Base return Base
  • Now derive a new type
  • type Mybase is new Base
  • All operations are available on Mybase Including
    for example Print and New_Base
  • But you can redefine (override) any inherited
    operations.

23
OOP In Ada 95
  • Genericity is not enough
  • Market demands OOP features
  • So in Ada 95 features are added for
  • Type Extension
  • Dynamic Dispatching
  • But multiple inheritance is deliberately omitted

24
Tagged Types in Ada 95
  • A tagged type has a dynamic tag showing what type
    the object is. Otherwise it looks like a record
  • type Base is tagged record X Integer Y
    Floatend record
  • Can also have tagged private types
  • type Base is tagged private
  • Completion must be tagged record

25
Type Extension
  • A tagged type can be extended
  • Using an extension of derived type idea
  • type Mybase is new Base with record B
    Boolean D Durationend record
  • All operations are inherited
  • Except for constructors (functions returning
    values of type Base)
  • Constructors must be overridden
  • Since they need to know about the new fields

26
How type Extension Works
  • New fields are added at the end of the record,
    with original fields at the start.
  • A subprogram that is only referencing the
    original fields can do this on the base type or
    any type derived from it.
  • Because the original fields are always at the
    same offset from the start of the record.
  • This model does not extend well to the case of
    multiple inheritance.

27
Type extension and overloading
  • Suppose a client has
  • B Base
  • M Mybase
  • And there is an operation D that was not
    overridden
  • D (B) D (M)
  • Correct proc called, but in fact does same thing
  • And there was an overridden operation O
  • O (B) O (M)
  • Correct proc called (static overloading)

28
Converting Among Types
  • Suppose we have an operation Q that is defined
    for Base and was not inherited
  • Because it was not defined in original package
  • And now we have a Mybase
  • M Mybase
  • And we want to call Q on M
  • Q (M) -- no good, wrong type
  • Q (Base (M)) -- thats ok, a view conversion

29
Using conversion when Overriding
  • Suppose we have a procedure Dump defined on Base
  • For Mybase we want to dump the new fields and
    then call the original dump
  • procedure Dump (X Mybase) isbegin dump
    new fields Dump (Base (X)) -- calls
    original Dumpend Dump

30
Converting the Other Way NOT
  • Suppose we have an operation M that is defined
    for Mybase, and we have an object of type Base
  • B Base
  • And we want to apply M to B
  • You are out of luck, cant do it
  • After all M might refer to extended fields!

31
Class Variables
  • Suppose you want a data structure that holds a
    mixture of objects of type Base and Mybase.
  • The type BaseClass is a type that includes
    values of tagged type Base and all types derived
    from Base.
  • type Bptr is access BaseClass
  • BC_Ptr Bptr new Base(.)BC_Ptr new
    Mybase(.)

32
Dynamic Dispatching
  • If a subprogram, say Draw is defined as a
    primitive operation of type Base (defined along
    with type Base)
  • Then not only is it inherited by any type derived
    from Base
  • But it is also defined on BaseClass

33
Special Treatment of BaseClass
  • The subprogram
  • procedure Draw (Arg BaseClass)
  • That is derived automatically
  • Has special semantics
  • It is called with an object of the appropriate
    type (e.g. BC_Ptr.all)
  • The result is to call the version of Draw that is
    appropriate to the actual run-time type of the
    argument (looks at the tag)

34
How Dynamic Dispatching Works
  • Tag is actually a pointer to a table
  • One table for each type
  • In our example, two tables
  • One table for Base
  • Different table for Mybase
  • Table contains pointers to subprograms
  • Put new ones at end
  • First entries in Mybase table are a copy of the
    entries in the Base table unless overridden.

35
Object-Oriented programming in C
  • Classes as units of encapsulation
  • Information Hiding
  • Inheritance
  • polymorphism and dynamic dispatching
  • Storage management
  • multiple inheritance

36
Classes
  • Encapsulation of type and related operations
  • class point
  • double x,y //
    private data members
  • public
  • point (int x0, int y0) //
    public methods
  • point () x 0 y 0 // a
    constructor
  • void move (int dx, int dy)
  • void rotate (double alpha)
  • int distance (point p)

37
A class is a type objects are instances
  • point p1 (10, 20) // call constructor
    with given arguments
  • point p2 // call default
    constructor
  • Methods are functions with an implicit argument
  • p1.move (1, -1) // special syntax to
    indicate object
  • // in other languages might write move
    (p1, 1, -1)
  • // special syntax inspired by
    message-passing metaphor
  • // objects are autonomous entities that
    exchange messages.

38
Implementing methods
  • No equivalent of a body each method can be
    defined separately
  • void pointrotate (double alpha)
  • x x cos (alpha) - y sin
    (alpha)
  • y y cos (alpha) x cos (alpha)
  • // x and y are the data members of the
    object on which the
  • // method is being called.
  • // if method is defined in class
    declaration, it is inlined.

39
Constructors
  • One of the best innovations of C
  • special method (s) invoked automatically when an
    object of the class is declared
  • point (int x1, int x2)
  • point ()
  • point (double alpha double r)
  • point p1 (10,10), p2 p3 (pi / 4,
    2.5)
  • Name of method is name of class
  • Declaration has no return type.

40
The target of an operation
  • The implicit parameter in a method call can be
    retrieved through this
  • class Collection
  • Collection insert (thing x)
    // return reference
  • modify data structure
  • return this
    // to modified object
  • my_collection.insert (x1).insert
    (x2)

41
Static members
  • Need to have computable attributes for class
    itself, independent of specific object e.g.
    number of objects created.
  • Static qualifier indicates that entity is unique
    for the class
  • static int num_objects 0
  • point () num_objects //
    ditto for other constructors
  • Can access static data using class name or object
    name
  • if (point.num_objects ! p1.num_objects)
    error ()

42
Classes and private types
  • If all data members are private, class is
    identical to a private type visible methods,
    including assignment.
  • A struct is a class with all public members
  • How much to reveal is up to programmer
  • define functions to retrieve (not modify) private
    data
  • int xcoord () return x
  • int ycoord () return y
  • p2.x 15 //
    error, data member x is private

43
Destructors
  • If constructor allocates dynamic storage, need to
    reclaim it
  • class stack
  • int contents int sz
  • public
  • stack (int size) contents new
    int sz size
  • void push ()
  • int pop ()
  • int size () return sz
  • stack my_stack (100) // allocate
    storage dynamically
  • // when is my_stack.contents
    released?

44
If constructor uses resources, class needs a
destructor
  • User cannot deallocate data because data member
    is private system must do it
  • stack ( ) delete contents
  • inventive syntax negation of constructor
  • Called automatically when object goes out of
    scope
  • Almost never called explicitly

45
Copy and assignment
  • point p3 (10,20)
  • point p5 p3 //
    componentwise copy
  • This can lead to unwanted sharing
  • stack stack1 (200)
  • stack stack2 stack1 //
    stack1.contents shared
  • stack2.push (15) // stack1
    is modified
  • Need to redefine assignment and copy

46
Copy constructor
  • stack (const stack s) // reference
    to existing object
  • contents new int sz s.size()
  • for (int I 0 I ltsz I) contents
    I s.contents I
  • stack s1 (100)
  • stack s2 s1 // invokes
    copy constructor

47
Redefining assignment
  • Assignment can also be redefined to avoid
    unwanted sharing
  • Operator returns a reference, so it can be used
    efficiently in chained assignments one
    two three
  • stack operator (const stack s)
  • if (this ! s) //
    beware of self-assignment
  • delete contents
    // discard old value
  • contents new int sz s.size
    ()
  • for (int I 0 I ltsz I)
    contents I s.contents I
  • return this
  • stack s1 (100), s2 (200) s1
    s2 // transfer contents

48
Differences Between Ada and C
  • C model much more specialized to the notion of
    OOD
  • Distinguished first parameter is object involved
  • No easy way of defining binary operators
  • Prefix notation nice for objects but awkward for
    values
  • C allows multiple inheritance

49
Doing Multiple Inheritance in Ada
  • We can have one field that we add be an instance
    of some other base type.
  • We can use generics to parametrize this
    additional type
  • Worked out examples in Ada 95 Rationale
  • Which you can find at www.adapower.com

50
OOP in Java
  • To be supplied!
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