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Enabling Peer-to-Peer Interactions for Scientific Applications on the Grid , V. Matossian and M. Parashar Presenter: Selim Kalayci Agnostic: Srilakshmi Medam – PowerPoint PPT presentation

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1
Enabling Peer-to-Peer Interactions for
Scientific Applications on the Grid, V.
Matossian and M. Parashar
  • Presenter Selim Kalayci
  • Agnostic Srilakshmi Medam

2
Outline
  • Background
  • Motivation
  • What is PAWN?
  • JXTA
  • Design and Implementation of PAWN
  • A Prototype Application
  • Conclusion
  • Agnostic Questions

3
Peer-to-Peer Networks
Source Enabling Peer-to-Peer Interactions on the
Grid ,Vincent Matossian, Masters Thesis, Rutgers
Graduate School, May 2003
4
Grid Computing
  • Grid computing is an emerging computing model
    that provides the ability to perform higher
    throughput computing by taking advantage of many
    networked computers to model a virtual computer
    architecture that is able to distribute process
    execution across a parallel infrastructure. Grids
    use the resources of many separate computers
    connected by a network (usually the Internet) to
    solve large-scale computation problems.
  • Source www.wikipedia.org

5
Motivation
  • Similarities between P2P and Grid
  • Underlying Decentralized Network Infrastructure
  • Dynamic Discovery of Resources
  • Aggregation of Distributed Resources
  • The need for System Integrity and Security
    Guarantees

6
Motivation
  • Global and Autonomic Scientific Investigation
    requires
  • Continuous, Seamless, Secure Interactions
  • where
  • Application Components, Grid Services, Resources
    and Data (archives, sensors)
  • Interact as PEERS.
  • Why Peers?
  • Argument Large-scale scientific collaborations
    benefits from a purely peer-to-peer architecture
    as opposed to a client/server architecture.

7
PAWN
  • Pawn (Peer AWare Networking) is a
    publisher/subscriber messaging framework that
    offers interaction services for
  • Distributed object management, monitoring and
    steering
  • Group formation
  • Collaboration
  • through guaranteed, flexible and stateful
    messaging

8
PAWN
  • Provides Advanced Messaging Semantics
  • Guaranteed Message Delivery
  • Push, Pull Mechanisms
  • Transactions
  • Request/Response Interaction Modalities
  • Synchronous/Asynchronous Communication
  • Coordination through Message Ordering
  • Remote Procedure Calls

9
JXTA
  • General Purpose Peer-to-Peer Framework introduced
    by SUN Microsystems in April 2001.
  • Provide Developers with an Open, Platform and
    Language Agnostic Framework for deploying
    Interoperable Peer-to-Peer Applications and
    Services.

10
JXTA Concepts
  • Peers
  • Peergroups
  • Advertisements
  • Modules
  • Pipes
  • Unicast, Propogate
  • Blocking, Non-Blocking
  • Rendezvous
  • Security

11
JXTA Protocols
Source Enabling Peer-to-Peer Interactions on the
Grid ,Vincent Matossian, Masters Thesis, Rutgers
Graduate School, May 2003
12
PAWN Design
Peers compose messages handled by services
through specific interaction modalities
Source Enabling Peer-to-Peer Interactions on the
Grid ,Vincent Matossian, Masters Thesis, Rutgers
Graduate School, May 2003
13
Fundamental Pawn Services
  • Application Execution Service to remotely start,
    stop or get the status of an application
  • Application Monitoring and Steering Service
    handles peers outgoing messages. It is
    responsible for adding semantic information to
    every message.
  • Application Runtime Control to announce the
    existence of an application to a peergroup, or
    return application responses
  • Group communication Service In order to exchange
    text messages between individual or a group of
    peers.

14
Peers in PAWN
  • Source http//www.caip.rutgers.edu/TASSL/

15
PAWN Implementation
  • Builds on current Java implementation of JXTA
    protocols
  • JXTA defines
  • Unicast pipe
  • Propogate pipe
  • Resolver Service (Asynchronous Comm.)
  • Pawn extends these to realize 4 fundamental
    services

16
PAWN Implementation
  • Stateful Messages
  • through Payload
  • Message Guarantees
  • using per-message Acknowledgement Table
  • Synchronous/Asynchronous Communication
  • Dynamic Data Injection
  • Remote Method Calls (PawnRPC)

17
Autonomic Oil Reservoir Optimization
Source Enabling Peer-to-Peer Interactions on the
Grid ,Vincent Matossian, Masters Thesis, Rutgers
Graduate School, May 2003
18
CONCLUSION
  • Pawn Peer-to-Peer messaging framework
  • Purpose is to provide Peer-to-Peer interactions
    for scientific applications on Grid.
  • Application components, Grid services, Resources
    and Data interact as Peers.
  • Pawn implementation is based on JXTA

19
Question 1
  • Statement Section 1 Pawn focuses on
    interaction services to support application
    monitoring and steering, collaboration, and
    application execution on the Grid.
  • Question In what way is the focus on interaction
    services advantageous in a distributed
    environment? Are there any other services which
    would be equally important to focus on?

20
Question 2
  • Statement Section 2 IPARS simulation interacts
    with the Economic model to determine current
    revenues, and discovers and interacts with the
    VFSA service when it needs optimization. VFSA
    provides IPARS Factory with optimized well
    information, which then launches new UPARS
    simulations.
  • Question It appears that the optimization of
    network processes and parameters is dependent on
    a feedback mechanism between IPARS and VFSA. How
    fast is IPARS? No results exhibit the advantages
    of using IPARS or dependence on its execution.

21
Question 3
  • Statement Section 3 Typical roles for a peer
    are client, application or rendezvous.
  • Question Are these roles sufficient for a peer?
    They appear to be very broad roles. Can any
    comments be made on their roles being more
    specific and quantifiable? For example,
    rendezvous role appears specific and
    well-defined. However, client and application
    roles do not.

22
Question 4
  • Statement Section 3.1 In Pawn, network
    services are application-centric and provide the
    mechanisms to query,
  • Question Why is it an advantage for services to
    be application-centric? Assume that this question
    is not confined to network services alone. To me
    it appears that application centric nature will
    actually make a system more centralized and prone
    to single points of failure, nullifying the very
    reason we use Grid and its services.

23
Question 5
  • Statement Section 3.2 Pawn implements
    application-level communication guarantees by
    combining stateful messages and a per-message
    acknowledgement table maintained at every peer.
  • Question What is novel about Pawns statefulness
    at the application layer to provide communication
    guarantees? While defining its messaging
    requirements, it appears that Pawn uses a rehash
    of simple window based protocol with a large
    window.

24
Question 6
  • Is per-message acknowledgement fast? For a system
    with large number of peers exchanging messages,
    this procedure does not appear to be very
    efficient.

25
Question 7
  • Statement Section 3.2 Upon receiving an RPC
    message, a peer locally checks the credentials of
    the sender, and if the sender is authorized, the
    peer invokes
  • Question How is the credentials list generated?
    Is there a distributed mechanism to obtain this
    information?

26
Question 8
  • Statement Section 5, Figure 4 Effectiveness of
    Message queuing.
  • Question 8 It does not appear that Pawn has any
    novel advantage compared to JXTA for message
    queuing. JXTA appears to use TCP for message
    queuing which by default has a small window size
    (typically 32), and is a best effort delivery
    mechanism. Pawn simply moves the responsibility
    of message delivery to the application layer, and
    increases the window size considerably. Isnt
    this an unfair comparison with JXTA?
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