Us vs. It - PowerPoint PPT Presentation

About This Presentation
Title:

Us vs. It

Description:

Us vs. It Tanks vs. Robot Turn ... 90 towards target Laser Eye: Shoots ... straight forward Stunned 1 turn when hit Lose speed and guns when damaged The ... – PowerPoint PPT presentation

Number of Views:59
Avg rating:3.0/5.0
Slides: 23
Provided by: MarcL167
Category:
Tags: guns | laser | speed

less

Transcript and Presenter's Notes

Title: Us vs. It


1
Us vs. It
2
Tanks vs. Robot
  • Turn-based Cooperative Strategy
  • Tank players must destroy the Robot before it
    reaches the city limits.
  • Robot is controlled by AI rules.

3
The Robot
  • Has 10 Hit Points
  • Actions
  • Move 1 space forward
  • Turn 90 towards target
  • Laser Eye Shoots straight forward
  • Fists Attack all 8 adjacent spaces
  • Self Destruct Inflicts blast damage when
    destroyed.

4
The Tanks
  • Have 4 Hit Points
  • Two Actions Per Turn
  • Move 1 space forward
  • Turn 90 left or right
  • Shoot straight forward
  • Stunned 1 turn when hit
  • Lose speed and guns when damaged

5
The Battlefield
  • Standard 8x8 checkerboard
  • Tanks and Robot start on opposite edges
  • Robot wants to move past far edge

6
Battle!
  • Set up the game board.
  • Robot goes first
  • Execute steps in order
  • Each step that triggers costs 1 action point
  • Robot stops when
  • out of action points
  • after step 10.
  • When Robot finishes, all tanks move.
  • Alternate Robot and Tanks until one side wins.

7
Comments?
8
Your Mission
  • Program the robot to maximize drama.
  • What does that mean?

9
Your Mission
  • Program the robot to maximize drama.
  • What does that mean?
  • Inevitability
  • Uncertainty
  • Dramatic Arc

10
Programming the Robot
  • You can specify
  • Move Triggers
  • Turn Targets
  • Laser Damage and Triggers
  • Fist Damage and Triggers
  • Sequence of Actions
  • Actions per Turn (action points)

11
Iterate Towards Drama
  • Fail faster!
  • Try to get in many iterations
  • Play complete games
  • Archive your iterations

12
Keep Working
  • Work until 600
  • Return to this room tomorrow.

13
Welcome Back
  • Keep tuning your robots.
  • Achieve drama by 1030

14
Add a new feature
  • Attack
  • Weapon
  • Rule
  • Dont ruin the drama.
  • Dont change the tanks!

15
Time for the Robot Battle!
  • See how your Robot fares against others.
  • Robots look like Tanks to other Robots
  • Robots that cross their goal line warp to the
    opposite edge.
  • Last robot standing wins.

16
Results?
  • Present your final programs.
  • Was there drama?

17
Discussion
  • How does the drama manifest?
  • What creates uncertainty?
  • What creates inevitability?
  • When does the climax occur?

18
Discussion
  • What is the role of the Self Destruct mechanic?

19
Discussion
  • What new feature did you add?
  • What was most dramatic?

20
Discussion
  • Was the Robot battle dramatic?

21
Discussion
  • What aesthetic goals can AI serve?

22
Final Thoughts?
Write a Comment
User Comments (0)
About PowerShow.com