Title: The high-octane, high up, 3D Hoverboard racing game!
1CAVE
Racer!
Joshua Holbrook, Tyler Miller, Lars Osborne
- The high-octane, high up, 3D Hoverboard racing
game!
2THE GAME
- In our game, you stand on a hover-board and race
around a track suspended in air, over lava. - The biggest schmuck of the year- Mad Magazine
- Its good- Dan Powers
3SCREENSHOT!!!
4THE PROCESS
- Began with 50 x 50 VR room program.
- Added hover-board
- Made forward movement faster,
- Changed room into track
- Added lava field
- And, wha-la! A racing game!
5Problems, and What we Learned
Collision Detection
- Makes objects solid. Its hard. Heres why
- Computer must figure out where hover-board can go
by solving geometric equations. - When collision occurs, board must be stopped at
edge of wall, or bounce off wall.
6 We skipped that. So, the driver could go 50 ft.
over lava, but oh, well. In closing
Collision Detection is a pain in the ass!!!
7OpenGL is used for a LOT of programs!
All the 3D screensavers that come with Windows
are made with OpenGL.
8 Quake III, Unreal, Unreal Tournament, and UT 2K3
were OpenGL-made.
9OpenGL works with virtually every platform,
including Linux. Linux Y OpenGL!
10And, finally, TEAPOTS are cool!!!
COOL!!!
11THE END!!!
THANKS FOR ACTUALLY PAYING ATTENTION!!!