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CSE 1520 Computer Use: Fundamentals

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Title: CSE 1520 Computer Use: Fundamentals


1
  • Week 4 Data Representation PART II
  • READING Chapter 3

2
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • Real numbers have a whole part and a fractional
    part
  • Example of real numbers in base 10 12.05, 35.75,
    .
  • We have learned how to convert the whole part to
    binary digits, the question now is, how do
    convert the fractional part to binary numbers?

3
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • Example

12.45 1 101 2 100 4 10-1 5
10-2
6.451 6 100 4 10-1 5 10-2 1
10-3
  • The positions to the right of the decimal point
    work the same way, except that the powers are
    negative.

4
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • Same rules apply to base 2
  • Example

What is the decimal representation of the binary
number 01010.110?
1 23 1 20 1 2-1 1 2-2
8 2 0.5 0.25 10.75
5
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • How do we convert a real number in base 10 to its
    binary representation?
  • Example

What is the binary representation of the decimal
number 24.25?
2 steps 1. find the binary number of the
integer part 2. find the binary number of the
fractional part
In step 2, we multiply by the new base, the
fractional part of the result is then multiplied
by the new base. The process continues until the
fractional part of the result is zero
6
Number systems Twos Complement
EECS 1520 -- Computer Use Fundamentals
Step 1 convert 24 to binary
Q R 24/2 12 0 12/2 6 0 6/2 3 0 3/2 1 1 1/2
0 1
11000
Step 2 convert 0.25 to binary
0.252 0.5 0.52 1.0
01
24.25 in binary is 11000.01
7
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • What is the binary representation of the decimal
    number 0.4?

0.42 0.8 0.82 1.6 0.62 1.2 0.22 0.4 0.42
0.8 0.82 1.6 . . . . . .
Starts repeating
  • We can say the binary representation of 0.4 is
    0.011001..
  • The more bits that you get, the closer you will
    get to 0.4

8
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • Adding two unsigned binary numbers with the
    fractional part
  • Example

6.375
3.25
9.625
9
Representing Real Numbers
EECS 1520 -- Computer Use Fundamentals
  • Subtracting two unsigned binary numbers with the
    fractional part
  • Example

5.625
3.25
2.375
  • We can look at the corresponding decimal
    representation to confirm the final results.

10
Representing Text
EECS 1520 -- Computer Use Fundamentals
  • English language includes 26 letters
  • Uppercase and lowercase letter have to be treated
    separately
  • so 52 unique characters will be required
  • Punctuation characters (i.e. ! ,)
  • Numeric digits (i.e. actual character 0, 1,
    9)
  • Etc
  • Two character sets
  • 1. ASCII Character Set
  • 2. The Unicode Character Set

11
ASCII Character Set
EECS 1520 -- Computer Use Fundamentals
  • ASCII (American Standard Code for Information
    Interchange)
  • Each character is coded as 1 byte (8 bits)
  • The codes are expressed as decimal numbers, these
    values are translated to their binary equivalent
    for storage in the computer.

12
ASCII Character Set
EECS 1520 -- Computer Use Fundamentals
  • ASCII (American Standard Code for Information
    Interchange)
  • Each character is coded as 1 byte (8 bits)
  • For example, the character 5 is represented as
    ASCII value 53
  • 8-bit binary string 0011 0101

13
ASCII Character Set
EECS 1520 -- Computer Use Fundamentals
  • Example
  • Given that the ASCII code for B is 66, expressed
    as a decimal vale, what is the ASCII code, in
    hexadecimal, for the letter G?

Characters in the ASCII table are arranged in
alphabetical order, hence If the character B
is 66 in decimal, .G will be 71 in decimal
71 in decimal is 47 in hexadecimal
14
Unicode Character Set
EECS 1520 -- Computer Use Fundamentals
  • ASCII character set provides 256 characters (i.e.
    8 bits)
  • Only enough to cover the characters in English
  • Unicode was designed to be a superset of ASCII,
    that is, the first 256 characters in the Unicode
    character set correspond exactly to the extended
    ASCII character set
  • 16-bit standard
  • 65,536 possible codes ( 216)

15
Representing Text
EECS 1520 -- Computer Use Fundamentals
  • It is important to find ways to store and
    transmit text efficiently
  • Data compression is a reduction in the amount of
    space needed to store a piece of data
  • Compression ratio is the size of the compressed
    data divided by the size of the original data

16
Representing Text
EECS 1520 -- Computer Use Fundamentals
  • It is important to find ways to store and
    transmit text efficiently
  • 3 types of text compression
  • Keyword encoding
  • Run-length encoding
  • Huffman encoding

17
Representing Text Keyword Encoding
EECS 1520 -- Computer Use Fundamentals
  • Idea substitute a frequently used word with a
    single character
  • Example

Word Symbol
as
the -
and
that
must
well
To do well on the test
22 characters (including space)
To do on - test
17 characters (including space)
Compression ratio 17/22 0.773
18
Representing Text Keyword Encoding
EECS 1520 -- Computer Use Fundamentals
  • Idea substitute a frequently used word with a
    single character

Limitations - these characters can't be part of
the text - frequently used words tend to be
short, so not much compression - word variations
not handled The vs. the
19
Representing Text Run-Length Encoding
EECS 1520 -- Computer Use Fundamentals
  • Also called recurrence coding
  • A single character may be repeated over and over
    again in a long sentence. This type of
    repetition doesnt generally take place in
    English text, but can occur in large data streams
  • Idea replace long series of a repeated character
    with a count of the repetition
  • A sequence of repeated characters is replaced by
  • a flag character
  • Followed by the repeated character
  • Followed by a single digit that indicates how
    many times the character is repeated
  • Example AAAAAAA can be replaced with A7

20
Representing Text Run-Length Encoding
EECS 1520 -- Computer Use Fundamentals
  • Example replace AAAAAAA with A7
  • The character A is represented as ASCII value
    65
  • So replace 01000001 01000001 01000001 01000001
    01000001 01000001 01000001
  • With 00101010 01000001 00000111

A
A
A
A
A
A
A

A
7
21
Representing Text Run-Length Encoding
EECS 1520 -- Computer Use Fundamentals
  • Idea substitute a frequently used word with a
    single character
  • Limitations
  • Its not worth it to encode strings of two or
    three (i.e. it takes 3 characters to encode a
    repetition sequence)
  • In the case of two repeated characters, encoding
    would actually make the string longer

22
Representing Text Huffman Encoding
EECS 1520 -- Computer Use Fundamentals
  • Idea Using variable-length bit strings to
    represent each character
  • The approach is to
  • Use only a few bits to represent characters that
    appear often and
  • Use longer bit strings for character that dont
    appear often
  • Example

Huffman Code Character
00 A
01 E
100 L
110 O
111 R
1010 B
1011 D
  • The word BELL would be
  • 1010 01 100 100
  • Only 12 bits are required
  • Compared to the fixed-size bit string, for
    example, if 8 bits are required to represent each
    character, it would need 32 bits
  • A compression ratio (vs ASCII) of 12/32 0.375!

23
Representing Text Huffman Encoding
EECS 1520 -- Computer Use Fundamentals
  • Idea Using variable-length bit strings to
    represent each character
  • Example

Huffman Code Character
00 A
01 E
100 L
110 O
111 R
1010 B
1011 D
How about decoding the bit string with Huffman
Encoding? For example, can we decode 0100111?
  • 0100111 would be decoded into the word EAR

24
Representing Audio Data
EECS 1520 -- Computer Use Fundamentals
  • A stereo sends an electrical signal to a speaker
    to produce sound, this signal is an analog
    representation of the sound wave.

The magnitude of the voltage signal varies in
direct proportion to the sound wave
magnitude
25
Representing Audio Data
EECS 1520 -- Computer Use Fundamentals
  • To represent audio data on a computer, we must
    digitize the sound wave data.
  • That is, we take the electric signal that
    represents the sound wave and represent it as a
    series of discrete numeric values

Analog signal
Sampling period
To digitize the signal, we periodically measure
the voltage of the signal, a process called
Sampling
Higher sampling rate produces better-quality sound
26
Representing Audio Data
EECS 1520 -- Computer Use Fundamentals
  • A sampling rate of around 40,000 times per second
    is enough to create a reasonable sound
    reproduction

Part of the data is lost
Low sampling rate
High sampling rate
27
Representing Audio Data
EECS 1520 -- Computer Use Fundamentals
  • Popular audio data formats WAV, AU, MP3
  • All use some form of compression
  • MP3 offers the strongest compression ratio than
    other formats
  • MP3
  • MP3 is short for MPEG-2, audio layer 3 file
  • Uses both lossy and lossless compression
  • Lossless bit stream compressed by a form of
    Huffman encoding
  • Lossy uses mathematical models of human
    psychoacoustics to discard information the
    human ear cant hear

28
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • Representing Color
  • 3 basic colors red, green, and blue
  • Color is often expressed as an RGB
    (red-green-blue) value, which is actually three
    numbers that indicate the relative contribution
    of each of these three primary colors
  • If each number in the triple is given on a scale
    of 0 to 255, 0 means no contribution of that
    color and 255 means full contribution

29
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • The amount of data that is used to represent a
    color is called the color depth
  • For example, TrueColor indicates a 24-bit color
    depth. With this scheme, each number in an RGB
    value gets 8 bits, which gives the range of 0 to
    255 for each
  • This results in the ability to represent more
    than 16.7million unique colors!

30
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • For example, (255,255,0) means no contribution
    from blue, and this corresponds to bright
    yellow

TrueColor RGB values
Three-dimensional color space
31
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • A photograph is an analog representation of an
    image, it is continuous across its surface
  • Digitizing a picture means representing the
    picture as a collection of individual dots called
    pixels
  • Each pixel is composed of a single color
  • The number of pixels used to represent a picture
    is called the resolution

32
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • Digitized Images and Graphics
  • High resolution image
  • (i.e. more pixels)
  • Low resolution image
  • (i.e. less pixels)

33
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • The storage of image information on a
    pixel-by-pixel basis is called a raster-graphics
    format.
  • Several popular raster-graphics file formats are
    bitmap (BMP), JPEG

34
Representing Images and Graphics
EECS 1520 -- Computer Use Fundamentals
  • Another technique for representing images is
    called vector graphics.
  • Instead of assigning colors to pixels, vector
    graphics format describes an image in terms of
    lines and geometric shapes
  • For example, a vector graphics can be a series of
    commands that describe a lines direction,
    thickness and color.
  • Suitable for line art and cartoon-style drawing

35
Representing Videos
EECS 1520 -- Computer Use Fundamentals
  • Video (film) is a stream of images/frames (at 24
    or 30 fps frame per second)
  • A video codec (COmpressor/DECompressor) refers to
    the methods used to shrink the size of a movie
  • Two types of compression in video codec
  • Temporal compression keyframe series of delta
    frames that record only changes from keyframe
    (good if image changes little, i.e. such as a
    scene that has little movement)
  • Spatial compression removes redundant info
    within a frame (essentially jpeg like compression
    on each frame). This compression often groups
    pixels into blocks that have the same color (for
    example, a portion of a clear blue sky). Instead
    of storing each pixel, the color and the
    coordinates of the area are stored.
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