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Digital Media

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Digital Media Dr. Jim Rowan ITEC 2110 Images: Chapters 3, 4 & 5 – PowerPoint PPT presentation

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Title: Digital Media


1
Digital Media
  • Dr. Jim Rowan
  • ITEC 2110
  • Images Chapters 3, 4 5

2
Images Chapters 3, 4 5
  • In the next several lectures we will be covering
    these topics
  • Vector graphics
  • Bitmapped graphics
  • Color
  • It will be presented in this order
  • Bitmapped graphics
  • Vector graphics part 1
  • Color parts 1 2
  • Vector graphics part 2 3D

3
Computer Graphics...
  • A very different viewing media than print
  • Usually consumed on a fairly low resolution
    monitor
  • Forcing us to look carefully at the processes
    that move stuff from the real world to the
    computer... AND BACK!
  • Graphic images work very differently on a screen
    than when in print
  • can be seen with lights out
  • will be viewed from different resolution monitors
  • viewing angles are different
  • reflections off screen

4
Computer Graphics
  • Computer graphics on the Internet
  • fostered the shift away from print based media
  • has begun to develop its own visual vocabulary
  • Inside the computer theres a numeric model of a
    real-world phenomenon
  • Two ways to model computer graphics (images)
  • bitmapped images
  • vector graphics
  • each with their advantages and disadvantages

5
The way you display data affects how it is
understood
  • This is a field of study all by itself that
    includes computer graphics, cognitive science and
    psychology
  • The way data is displayed affects how people
    interpret the data
  • how color is used
  • the numeric scales used
  • Different graphing forms emphasize different
    aspects of the numbers
  • pie charts
  • bar charts
  • line graphs

6
Designing information display
  • How to lie with statistics
  • Edward Tufte, Yale University
  • Visual Display of Quantitative Information
  • Envisioning Information
  • Visual Explanations

7
Computer Display types
  • Now... all are rectangular arrays of pixels
  • Not always that way
  • Early graphics (1976) used a steerable electron
    gun, not raster graphics
  • Since then...
  • we have moved away from electron gun

8
Internal and External graphics models
  • Internally an application keeps a numeric model
  • Inside a computer its all numbers
  • To display the internal model so we can see it,
    an application must project this internal model
    onto a display
  • The internal model, the numbers, are in the
    computer
  • This process of projecting this model onto a
    display is called rendering

9
Two approaches to internal graphic modeling
  • Why two approaches?
  • drastic filesize differences
  • each is good for its type of image
  • each has its own unique advantagess
  • Bitmapped graphics
  • grandfathered name... more like pixel mapped
    graphics
  • Vector graphics
  • Its more like object graphics because you
    describe objects using vectors (formulas)

10
With bitmapped graphics...
  • There are logical and physical pixels
  • images are modeled internally as an array of
    pixel values... the logical pixels
  • physical pixels are the actual dots on screen
  • Moving from logical and physical pixels
  • called rendering
  • may be different size, shape and different
    resolution
  • will probably require clipping and scaling to
    move from logical to physical pixels
  • for example

11





00011000000011110000010110100000111100000001100000
A true bitmapped image is black and white Each
logical pixel is represented by a single bit
12





When color came along it borrowed the
idea... except that each logical pixel became a 3
byte RGB color specification instead of a single
bit
13





1111 1111 . 1111 1111 . 1111 1111 1111 1111 .
1111 1111 . 1111 1111 1111 1111 . 1111 1111 .
1111 1111 0000 0000 . 0000 0000 . 1111 1111 0000
0000 . 0000 0000 . 1111 1111 1111 1111 . 1111
1111 . 1111 1111 1111 1111 . 1111 1111 . 1111
1111 1111 1111 . 1111 1111 . 1111 1111 1111 1111
. 1111 1111 . 1111 1111 1111 1111 . 1111 1111 .
1111 1111 1111 1111 . 1111 1111 . 1111 1111 1111
1111 . 1111 1111 . 1111 1111 0000 0000 . 0000
0000 . 1111 1111 0000 0000 . 0000 0000 . 1111
1111 0000 0000 . 0000 0000 . 1111 1111 0000 0000
. 0000 0000 . 1111 1111 1111 1111 . 1111 1111 .
1111 1111 1111 1111 . 1111 1111 . 1111 1111 1111
1111 . 1111 1111 . 1111 1111 1111 1111 . 1111
1111 . 1111 1111 1111 1111 . 1111 1111 . 1111
1111 0000 0000 . 0000 0000 . 1111 1111 1111 1111
. 0000 0000 . 0000 0000 0000 0000 . 0000 0000 .
1111 1111 0000 0000 . 0000 0000 . 1111 1111 1111
1111 . 0000 0000 . 0000 0000 0000 0000 . 0000
0000 . 1111 1111 ... for 1080 more bits... 1111
1111 . 1111 1111 . 1111
255 255 255 255 255 255 255 255 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 0 0 255 0 0 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 0 0 255 255 0 0 0 0 255 0 0 255 2550 0 0 0 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 0 0 255 0 0 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
14





72 bits in the color table 100 bits in the pixel
map 172 bits total Question With 2 bits
encoding the color, if we expanded the color
table, how many colors could be represented?
255 255 255 0 0 255 255 0 0
00 00 00 01 01 00 00 00 00 00
00 00 01 01 01 01 00 00 00 00
00 01 10 01 01 10 01 00 00 00
00 00 01 01 01 01 00 00 00 00
00 00 00 01 01 00 00 00 00 00
15
Vector graphics
  • Internal model is very different than bitmapped
    graphics
  • Images are described as mathematical equations
  • Rendering is very different
  • must translate EQUATIONS to physical pixels
  • Simple to clip or scale
  • must compute the array of physical pixels from
    the equations

16
vector graphic
bitmapped graphic
Here are two images, blue squares Both are
displayed at 72 pixels per inch Both are
displayed as 1024 X 1024 pixels in size Each with
3 byte (24 bit, millions of colors) color
encoding Which would have the larger (in terms of
file size) internal model? Why?
17
vector graphic
bitmapped graphic
Here are two more complex images Both are
displayed at 72 pixels per inch Both are
displayed as 318 X 318 pixels in size Each with 3
byte (24 bit, millions of colors) color
encoding Which would have the larger (in terms of
file size) internal model? Why?
18
Bitmapped/Vector Graphics
  • Bitmapped image file size is
  • affected by dimensions, resolution and color
    resolution
  • not affected by contents
  • Vector graphics file size is
  • affected by the contents of the image
  • the more complex, the larger the file gets
  • size of the file is not affected by resolution

19
Bitmapped/Vector Graphics
  • Access to objects found in the image
  • vector is easy, objects are described by
    mathematical equations
  • bitmapped, no objects, just pixels this is very
    difficult
  • Special effect (like blur, which requires access
    to surrounding pixels) differences
  • Bitmapped?
  • Easy the pixels are stored in the model
  • Vector?
  • Not so much
  • First convert to bitmapped, then blur

20
Bitmapped/Vector Graphics
  • Scaling and Resize
  • Vector? Simple... change formula
  • Changes can be made BEFORE pixel values are
    calculated
  • Bitmapped? Complicated...
  • frequently results in artifacts
  • Why is bitmapped scaling and resizing
    complicated? gt

21





Original image 10 x 5 Now make it twice as
big Draw on image















22
  • Original image 10 x 5
  • Draw on image
  • Now make it twice as big
  • What happens if there are
  • two colors next to one
  • another?
  • Strictly duplicate?
  • jagged edges
  • Interpolate them?





















23





Original image 10 x 5 To make it 50
larger... What do you do? Do you make it 15 x
7? or 15 x 8? 1 pixel gt 1? 2? There is no such
thing as 1.5 pixels...












24
Bitmapped ltgt Vector
  • Vector can more easily be converted to
    bitmapped...
  • in fact, this process already exists since you
    must RENDER vectors to display them.
  • Bitmapped to vector is complicated
  • Vector is based on shapes but bitmapped does not
    define any shapes
  • Software must identify edges and find the shapes.

25
BitmappedImage Manipulation
  • Why?
  • Correct deficiencies (i.e. flash red eye)
  • encapsulated sequence of operations to perform a
    particular change
  • Create images that are difficult or impossible to
    create in nature
  • special effects

26
Image layers
  • Both bitmapped and vector graphics use layers as
    an organizational device
  • In bitmapped graphics
  • layers are used like digital tracing paper to
    isolate objects in the image
  • colors can be separated and manipulated
    individually

27
Image Manipulation Tools
  • Selection tools
  • for regular shapes
  • rectangular and elliptical marquee tools
  • why is it called marquee?
  • for irregular shapes
  • lasso (polygon, magnetic, magic wand...)
  • magnetic snaps to an enclosed object using
    edge-detection routines

28
Selection tools...
  • Allow the application of filters to only the
    selected parts of the image
  • The unaffected area is called a mask... can be
    thought of as a stencil
  • A 1-bit mask is either transparent or opaque
  • An 8-bit mask allows 256 levels of
    transparency... AKA alpha channel

29
Selection tools...
  • Making the mask with a gradient produces a softer
    transition... a feathered edge.
  • Can use anti-aliasing along the edge more
    effectively hides the hard edge visually
  • Layers can have masks associated with them
  • Allows interesting compositing of image parts

30
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33
Show Image testPageImage.tiff
  • 2272 pixels wide
  • 2868 pixels tall
  • RGB encoded
  • No compression
  • No table
  • How Big?

34
Show Image testPageImage.tiff
  • Inspect it with mac cmd-I
  • Open image with hexFiend
  • How big is it?
  • What is in it?
  • Mostly FF... why?

35
HMMMMMmmm
  • Well talk more about this size issue later when
    we discuss bitmapped graphics in more detail
  • We will also consider compression techniques
    other than the table method

36
Record a Demo
  • Vector graphics using Inkscape

37
Questions?
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