Title: Digital Media
1Digital Media
- Dr. Jim Rowan
- ITEC 2110
- Images Chapters 3, 4 5
2Images Chapters 3, 4 5
- In the next several lectures we will be covering
these topics - Vector graphics
- Bitmapped graphics
- Color
- It will be presented in this order
- Bitmapped graphics
- Vector graphics part 1
- Color parts 1 2
- Vector graphics part 2 3D
3Computer Graphics...
- A very different viewing media than print
- Usually consumed on a fairly low resolution
monitor - Forcing us to look carefully at the processes
that move stuff from the real world to the
computer... AND BACK! - Graphic images work very differently on a screen
than when in print - can be seen with lights out
- will be viewed from different resolution monitors
- viewing angles are different
- reflections off screen
4Computer Graphics
- Computer graphics on the Internet
- fostered the shift away from print based media
- has begun to develop its own visual vocabulary
- Inside the computer theres a numeric model of a
real-world phenomenon - Two ways to model computer graphics (images)
- bitmapped images
- vector graphics
- each with their advantages and disadvantages
5The way you display data affects how it is
understood
- This is a field of study all by itself that
includes computer graphics, cognitive science and
psychology - The way data is displayed affects how people
interpret the data - how color is used
- the numeric scales used
- Different graphing forms emphasize different
aspects of the numbers - pie charts
- bar charts
- line graphs
6Designing information display
- How to lie with statistics
- Edward Tufte, Yale University
- Visual Display of Quantitative Information
- Envisioning Information
- Visual Explanations
7Computer Display types
- Now... all are rectangular arrays of pixels
- Not always that way
- Early graphics (1976) used a steerable electron
gun, not raster graphics - Since then...
- we have moved away from electron gun
8Internal and External graphics models
- Internally an application keeps a numeric model
- Inside a computer its all numbers
- To display the internal model so we can see it,
an application must project this internal model
onto a display - The internal model, the numbers, are in the
computer - This process of projecting this model onto a
display is called rendering
9Two approaches to internal graphic modeling
- Why two approaches?
- drastic filesize differences
- each is good for its type of image
- each has its own unique advantagess
- Bitmapped graphics
- grandfathered name... more like pixel mapped
graphics - Vector graphics
- Its more like object graphics because you
describe objects using vectors (formulas)
10With bitmapped graphics...
- There are logical and physical pixels
- images are modeled internally as an array of
pixel values... the logical pixels - physical pixels are the actual dots on screen
- Moving from logical and physical pixels
- called rendering
- may be different size, shape and different
resolution - will probably require clipping and scaling to
move from logical to physical pixels - for example
1100011000000011110000010110100000111100000001100000
A true bitmapped image is black and white Each
logical pixel is represented by a single bit
12When color came along it borrowed the
idea... except that each logical pixel became a 3
byte RGB color specification instead of a single
bit
131111 1111 . 1111 1111 . 1111 1111 1111 1111 .
1111 1111 . 1111 1111 1111 1111 . 1111 1111 .
1111 1111 0000 0000 . 0000 0000 . 1111 1111 0000
0000 . 0000 0000 . 1111 1111 1111 1111 . 1111
1111 . 1111 1111 1111 1111 . 1111 1111 . 1111
1111 1111 1111 . 1111 1111 . 1111 1111 1111 1111
. 1111 1111 . 1111 1111 1111 1111 . 1111 1111 .
1111 1111 1111 1111 . 1111 1111 . 1111 1111 1111
1111 . 1111 1111 . 1111 1111 0000 0000 . 0000
0000 . 1111 1111 0000 0000 . 0000 0000 . 1111
1111 0000 0000 . 0000 0000 . 1111 1111 0000 0000
. 0000 0000 . 1111 1111 1111 1111 . 1111 1111 .
1111 1111 1111 1111 . 1111 1111 . 1111 1111 1111
1111 . 1111 1111 . 1111 1111 1111 1111 . 1111
1111 . 1111 1111 1111 1111 . 1111 1111 . 1111
1111 0000 0000 . 0000 0000 . 1111 1111 1111 1111
. 0000 0000 . 0000 0000 0000 0000 . 0000 0000 .
1111 1111 0000 0000 . 0000 0000 . 1111 1111 1111
1111 . 0000 0000 . 0000 0000 0000 0000 . 0000
0000 . 1111 1111 ... for 1080 more bits... 1111
1111 . 1111 1111 . 1111
255 255 255 255 255 255 255 255 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 0 0 255 0 0 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 0 0 255 255 0 0 0 0 255 0 0 255 2550 0 0 0 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 0 0 255 0 0 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255
255 255 255 255 255 255 255 255 255 0 0 255 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
1472 bits in the color table 100 bits in the pixel
map 172 bits total Question With 2 bits
encoding the color, if we expanded the color
table, how many colors could be represented?
255 255 255 0 0 255 255 0 0
00 00 00 01 01 00 00 00 00 00
00 00 01 01 01 01 00 00 00 00
00 01 10 01 01 10 01 00 00 00
00 00 01 01 01 01 00 00 00 00
00 00 00 01 01 00 00 00 00 00
15Vector graphics
- Internal model is very different than bitmapped
graphics - Images are described as mathematical equations
- Rendering is very different
- must translate EQUATIONS to physical pixels
- Simple to clip or scale
- must compute the array of physical pixels from
the equations
16vector graphic
bitmapped graphic
Here are two images, blue squares Both are
displayed at 72 pixels per inch Both are
displayed as 1024 X 1024 pixels in size Each with
3 byte (24 bit, millions of colors) color
encoding Which would have the larger (in terms of
file size) internal model? Why?
17vector graphic
bitmapped graphic
Here are two more complex images Both are
displayed at 72 pixels per inch Both are
displayed as 318 X 318 pixels in size Each with 3
byte (24 bit, millions of colors) color
encoding Which would have the larger (in terms of
file size) internal model? Why?
18Bitmapped/Vector Graphics
- Bitmapped image file size is
- affected by dimensions, resolution and color
resolution - not affected by contents
- Vector graphics file size is
- affected by the contents of the image
- the more complex, the larger the file gets
- size of the file is not affected by resolution
19Bitmapped/Vector Graphics
- Access to objects found in the image
- vector is easy, objects are described by
mathematical equations - bitmapped, no objects, just pixels this is very
difficult - Special effect (like blur, which requires access
to surrounding pixels) differences - Bitmapped?
- Easy the pixels are stored in the model
- Vector?
- Not so much
- First convert to bitmapped, then blur
20Bitmapped/Vector Graphics
- Scaling and Resize
- Vector? Simple... change formula
- Changes can be made BEFORE pixel values are
calculated - Bitmapped? Complicated...
- frequently results in artifacts
- Why is bitmapped scaling and resizing
complicated? gt
21Original image 10 x 5 Now make it twice as
big Draw on image
22- Original image 10 x 5
- Draw on image
- Now make it twice as big
- What happens if there are
- two colors next to one
- another?
- Strictly duplicate?
- jagged edges
- Interpolate them?
23Original image 10 x 5 To make it 50
larger... What do you do? Do you make it 15 x
7? or 15 x 8? 1 pixel gt 1? 2? There is no such
thing as 1.5 pixels...
24Bitmapped ltgt Vector
- Vector can more easily be converted to
bitmapped... - in fact, this process already exists since you
must RENDER vectors to display them. - Bitmapped to vector is complicated
- Vector is based on shapes but bitmapped does not
define any shapes - Software must identify edges and find the shapes.
25BitmappedImage Manipulation
- Why?
- Correct deficiencies (i.e. flash red eye)
- encapsulated sequence of operations to perform a
particular change - Create images that are difficult or impossible to
create in nature - special effects
26Image layers
- Both bitmapped and vector graphics use layers as
an organizational device - In bitmapped graphics
- layers are used like digital tracing paper to
isolate objects in the image - colors can be separated and manipulated
individually
27Image Manipulation Tools
- Selection tools
- for regular shapes
- rectangular and elliptical marquee tools
- why is it called marquee?
- for irregular shapes
- lasso (polygon, magnetic, magic wand...)
- magnetic snaps to an enclosed object using
edge-detection routines
28Selection tools...
- Allow the application of filters to only the
selected parts of the image - The unaffected area is called a mask... can be
thought of as a stencil - A 1-bit mask is either transparent or opaque
- An 8-bit mask allows 256 levels of
transparency... AKA alpha channel
29Selection tools...
- Making the mask with a gradient produces a softer
transition... a feathered edge. - Can use anti-aliasing along the edge more
effectively hides the hard edge visually - Layers can have masks associated with them
- Allows interesting compositing of image parts
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33Show Image testPageImage.tiff
- 2272 pixels wide
- 2868 pixels tall
- RGB encoded
- No compression
- No table
- How Big?
34Show Image testPageImage.tiff
- Inspect it with mac cmd-I
- Open image with hexFiend
- How big is it?
- What is in it?
- Mostly FF... why?
35HMMMMMmmm
- Well talk more about this size issue later when
we discuss bitmapped graphics in more detail - We will also consider compression techniques
other than the table method
36Record a Demo
- Vector graphics using Inkscape
37Questions?