Title: Token Economies The Scooby Doo Classroom
1Token EconomiesThe Scooby Doo Classroom
- Development and Generalization of adaptive
behaviors through contrived reinforcement programs
2Advantages of Token Economies
- Immediate, unobtrusive delivery of reinforcers
- Allows for delay of reinforcement
- More and more frequent reinforcement can be
delivered and for a longer time - Ease of generalization
- Greater individuality of reinforcement
- Structures administrators attention and reduces
subjectivity - Allows for differential valuing of performance
3Disadvantages of Token Economies
- Requires that goals be concrete and specific
- Can lead to dependency if weaning not done
- Requires a great deal of structure and
organization by the administrator - Can be costly if tangible reinforcers used
- May prevent or distract administrator from
learning more appropriate strategies for
controlling behavior - May be easily abused
- Requires much time and attention
4When to Use Token Economies
- WHEN ALL ELSE FAILS Other, less intrusive,
strategies have been tried and found not to work - When behavior problems are severe and require a
highly structured, consistent, predictable
environment - When clients cannot wait an extended time for
rewards
5Setting Up a Token Economy 1Selecting Backup
Reinforcers
- Select the least intrusive reinforcers you can
get away with - Select reinforcers that are interesting to the
clients - Have a variety of reinforcers available
- Include occasional bonus or surprise reinforcers
- Periodically change the backup reinforcers to
prevent satiation
6Setting Up a Token Economy 2Selecting Tokens
Characteristics
- They should be available in large amounts
- They should be durable
- They should be interesting and attractive
- They should be dispensible without intruding into
or distracting from ongoing activities - They should not be reproducible or available
other than through the program - They should be difficult to steal or extort from
each other
7Setting Up a Token Economy 3Types of Tokens to
Consider
- Tangibles (e.g., buttons, poker chips, counters,
washers, stars, paper clips, play money, marbles)
1.
Preferably, use soft tokens if noise may be a
problem
2. Use a receptacle to hold tokens - Symbolic tokens (e.g., checkmarks, points, happy
faces, stamps, stickers, etc.
8Example of Token Economy System
9Example of Token Economy System
10Example of Token Economy System
11Setting Up a Token Economy 4Setting Prices for
Backup Reinforcers
- Use law of supply and demand
- Consider therapeutic value of the behavior
- Have a variety of prices
- Set prices before dispensing tokens
- Initially, set prices so that everyone has the
opportunity to purchase backup reinforcers - Let clients know in advance what the prices of
the backup reinforcers will be - After the first exchange or two, do not announce
prices until exchange time - Change prices after each exchange
12Setting Up a Token Economy 5Identifying Target
Behaviors
- Target behaviors should be specific and precise
- Target behaviors should be observable and
measurable - Target behaviors should readily transfer to the
real world
13Setting Up token Economies 6Establishing Rules
- Rules should be stated positively and emphasize
productivity and achievement - Rules should be understood and remembered by all
clients in the program - Keep the list of rules relatively short
- Allow clients to help in establishing the rules
- Incorporate procedures for changing rules and for
arbitration of rule disputes
14Setting Up a Token Economy 7Keeping Records
- Program effectiveness is greatly enhanced by
accurate and complete record keeping - Continuous records should be kept concerning
1. The occurrence or nonoccurrence of target
behaviors
2. The time and number of tokens delivered to
each student
3. The time and frequency of token
exchanges
15Running the Token Economy 1Getting Started
- Sampling the backup reinforcers
1. Demonstrate the reinforcers, allowing
clients to sample them
2. Make the reinforcers
appealing to the clients (sell them) - Establishing the value of the tokens
- The 1st day, give each client a token for doing
something appropriate immediately, explaining how
to earn them and what they can be exchanged for
16Running the Token Economy 2 Beginning the
Program and Dispensing the Tokens
- Initially, dispense tokens often, gradually
decreasing the no. after a few days - Dispense tokens immediately and quickly
- Always mention the clients name and the behavior
that is being reinforced - Dispense tokens quietly and unobtrusively so as
not to focus attention on them - Dont mention tokens when dispensing
17Running the Token Economy 3Token Exchange Times
- Initially, have frequent exchanges
- Exchange times should become less and less
frequent - The next exchange time should be announced in
advance - Set a limit on how many tokens a client may
accumulate or carry over from one exchange time
to another, perhaps by losing all unspent tokens
18Phasing Out the Token Economy 1Naturalizing the
Program (Weaning)
- Introduce and gradually increase delays in the
delivery of reinforcement - Make dispensing of tokens increasingly random and
intermittent - Gradually switch from token reinforcement to more
natural reinforcers - Make the tokens increasingly less valuable to the
clients
19Phasing Out the Token Economy 2Earning Off
the System
- Clients maintaining a specified standard of
appropriate behavior should be allowed to get off
the token system - Clients earning a predetermined minimum no. of
daily tokens should be given special bonus earn
off points - Clients need to be motivated to earn off
1. Give bonus prizes to graduates
2. Give graduates noncontingent
access to backup reinforcers
3. Give
graduates special privileges
20Phasing Out the Token Economy 3Transferring
Control to Clients
- Control of the program can gradually be
transferred to the clients - Clients should be given increasingly greater
responsibility for
1. deciding which behaviors
need changing 2. how many tokens it should
earn 3. determining when the
behavior occurs 4. dispensing the
tokens upon completion of the target behaviors
5.
exchanging tokens for the backup
21Using Punishment in a Token Economy 1 Response
Cost
- Remove a previously determined number of tokens
or points for previously identified unacceptable
behavior - If a client resists, penalize additional points
- Include rule violations as part of the backup
menu (must pay for misbehavior) - Do not overpenalize or tokens may lose their
value and clients motivation to perform may be
reduced - Reserve penalties for the worst offenses
22Using Punishment in Token Economy 2 Timeout
- Response cost is the preferred form of punishment
- Use timeout from token spending if response cost
does not work in which a specific time period is
designated when a student may not exchange earned
tokens - Use timeout from the opportunity to earn tokens
23Problems in Token Economies IClient-Related
Problems
- Hassles, arguments, and complaints clients may
attempt to get unearned tokens or backup
reinforcers for which they have insufficient
tokens - Hoarding (failure to exchange tokens)
- Counterfeiting, theft, and extortion which may
result from insufficient monitoring of token
administration - Unresponsive clients
24Fixing Problems in Token Economies 1 Hassles,
Arguments, Complaints Hoarding
- Avoid hassles, arguments, complaints, attempts at
bargaining by ignoring them - Ignore any mention of tokens except at exchange
times - If the problem persists, impose a penalty
- For hoarding, following token exchange, clients
should lose all unspent tokens
25Fixing Problems in Token Economies 2
Unresponsive Clients
- Do not require unresponsive clients to
participate for about a week - After about a week, prime them by giving them a
free day in which noncontingent tokens are
given which can be exchanged for backup
reinforcers - The next day, make it easy for them to earn
tokens, gradually increasing requirements
26Fixing Problems in Token Economies 3
Counterfeiting, Theft, and Extortion
- Individualize and customize the tokens so that
they are identifiable as belonging to a
particular client and cannot be reproduced - Keep duplicate records of number of tokens earned
by each client - Punish these offenses with response cost or
timeout
27Problems in Token Economies IIAdministrator-Rela
ted Problems
- Using tokens as bribes or threats which focus
undue attention on the tokens and causes clients
to become overly dependent on the tokens and
develops a mercenary attitude on the part of
clients - Feeling sorry for clients who are short of tokens
28Fixing Problems in Token Economies 4 Presenting
Noncontingent Tokens
- Do not extend charity or loans as these destroy
the contingent relationship between behavior and
reinforcer - If a client is continually short of tokens
something is wrong with the program - Too much may be expected of the client
- The client may be excessively ignored
29Problems in Token Economies IIISystem-Related
Problems
- Token inflation (gradual increase in prices of
backup reinforcers) due to clients earning too
many tokens (too lenient?) - Token depression (gradual decrease in prices of
back reinforcers) due to clients earning too few
tokens (too strict?) - Confusion possibly due to the program being too
complex
30Fixing Problems in Token Economies 4 Token
Inflation, Deflation, Confusion
- Adjust contingencies so students are not earning
too many or too few tokens by making
contingencies stricter or more lenient, as
appropriate - Make sure that a reasonable number of tokens is
being earned - Confusion is to be expected initially but if the
problem does not work itself out in a few days,
institute a simpler program