Title: Fredrik Andersson, Cornell University,
1 Reaching for the Stars Who Pays for Talent in
Innovative Industries?
- Fredrik Andersson, Cornell University,
- Matthew Freedman, University of Maryland,
- John Haltiwanger, University of Maryland and
NBER, - Julia Lane, NSF
- Kathryn Shaw, Stanford University and NBER
2Focus of paper
- What is the link between product market and labor
market? - Theory of innovation-based theory of production
creates implications for the structure of
earnings. - This paper examines how firms recruit, motivate
and retain talented workers in a particularly
innovative industry software. - We examine the relationship between the variation
in the returns to innovation and the variation in
compensation. - Product innovation in the software industry is
very closely tied to the talents of the
workforce. - Software industry is characterized by skewed
returns successful innovations can produce an
enormous payoff to the firm, while failed
products can lead to large losses. Also skewed
compensation structure. - Variance of product payoffs is very different in
different segments of the industry.
3Background Point 1 Firms pay a lot for star
software workers
4Background Point 2 Stars earn more with
experience(or the variance of pay rises,
comparing the distribution of Beginning-of-Spell
End-of-Spell Earnings)
5Background Point 3 There is a high variance to
the gains to innovation in the software industry
(Table 2 Top Video Games, Ranked by 2007 Sales
Revenues)
Game Producer Units Sold (millions) Price/unit Sales (million)
Halo 3 Xbox 360 Microsoft 4.82 59.99 289.15
Wii Play w/remote Wii, Nintendo 4.12 49.99 205.96
Call of Duty 4 Xbox 360, Activision 3.04 59.99 182.37
Guitar Hero III Legends Of Rock w/guitar PlayStation Neversoft/Budcat/Activision) 2.72 89.99 244.77
Super Mario Galaxy Wii, Nintendo 2.52 49.99 125.97
Pokemon Diamond DS, Nintendo 2.48 34.99 86.78
Madden NFL 08 PS2 Electronic Arts 1.9 29.99 56.98
Guitar Hero II w/guitar PS2 Activision 1.89 89.99 170.08
Assassin's Creed Xbox 360 Ubisoft 1.87 59.99 112.18
Mario Party 8 Wii Nintendo 1.82 49.99 90.98
6Paper Objectives Linking the Background Points
- Hypothesis firms operating in product markets
with high payoff dispersion will hire and reward
stars more. - We test this hypothesis using employer-employee
matched data from the software industry
7Paper Objectives
- Bigger picture
- Labor economics The hypothesis is that the
demand for innovation has pushed up the demand
for and the wages of the most skilled knowledge
workers, where skill is defined as the ability to
innovate and solve problems. - Personnel economics We are connecting the firms
product market strategy to its human resource
management practices explaining why some firms
choose practices of careful selection and high
incentive pay and some firms do not. Few
empirical studies have identified which firms
gain from specific HR practices.
8Model of Innovation Projects have a Payoff
Distribution (some projects have huge payoffs
some have losses)
9What do star workers do in firms?
- Stars are the innovative spark or creative talent
that results in the success of innovative
projects stars create or pick projects better
than non-stars. - Stars reduce the false positives and false
negatives in project outcomes they shift out the
payoff distribution they accept fewer bad
projects (false positives) and reject fewer good
projects (false negatives). - The payoff gains for stars is lower in lower-risk
payoff markets (PA2-PA1)gt(PB2-PB1) - ? firms in high variance product lines should
hire more stars
10Shifts in the Payoff Distribution Due to
Reductions in False Positive or False Negative
Errors
11Advantages of Focusing on Software
- High variance product payoffs
- Knowledge workers are key inputs
- Production function output is a function of
personal innovation - Variance of product payoffs is very different in
different segments of the industry - Industry contributes to economic growth
12The Data Set
- Employer-employee matched data, and
product-matched data for software - Employee Data individual income from
Unemployment Insurance quarterly data for all
employees, for all employers, for the full
universe of employers and employees for 10 states - Employer Data Firm-specific product revenue
information for every software firm, from the
Services Industry Economic Census of Software
Publishing conducted every five years - N83,497 employees with 143,485 job spells
- Advantages of the data income is all income from
salary, bonuses, and exercised stock options, for
all workers in all software companies - Disadvantages of the data no information on
occupation or hours of work - Three data sets created
- Employees who earn more than 50,000 a year and
ages 21-44 ? N51,859 - Those who also have complete firm information ?
N26,726 - A subset of these who are workers in software
occupations in 2000 Decennial Census of
population ? N2,638
13The Measures
- Focus on the software industry
- Calculate product line payoff dispersion for each
firm using the Census of Software Publishing for
1997 - Steps to calculate the product-specific
dispersion of sales per worker for all firms - For each of the 30 product classes in software,
using firms product line data, calculate the
90/50 ratio of log of sales per worker - Examples of Product classes game and
entertainment business graphics design layout
software etc. - Given 90/50 for the 30 product classes, we create
90/50 for each firm using the firms actual
product sales mix weights - This product payoff dispersion measure reflects
the firms actual product mix, but not its actual
revenue. A firm with a high Product Payoff
Dispersion measure is not necessarily a high or
low performing firm, but rather has a product mix
with a right skewed distribution of payoffs - Match all workers wages within all software
firms to the Census data using the UI wage data
for all individuals in the software industry (for
ten U.S. states). - Wages are measured for all full quarters of
earnings, including wages, bonuses, and exercised
stock options.
14Empirical Hypotheses
- Primary hypothesis star talent is sorted into
firms with a high payoff dispersion because these
firms value the star skills of project innovation
the most. - Testable hypothesis given that talent is
unobserved, but wages are observed, we should
find that the firms with the highest payoff
dispersion should pay the highest wages, as
talent sorts to those firms. These firms may
also be offering incentive pay that raises effort
the most.
15Empirical Hypotheses
- Auxiliary hypotheses
- Wages should be more sensitive to the firms
payoff dispersion for more highly skilled
workers. In software companies, it is the top
talent (or the brilliant programmers) who should
be paid the most for their skills in the firms
operating in product markets with high payoff
dispersion. - The wage regression hypotheses should apply for
workers at different experience levels, and for
wage growth rates.
16Empirical Specification
i indexes workers and j indexes firms
dependent variable is log quarterly earnings
for a worker observed at some point in employment
spell that is ongoing in 1997 (beginning, end,
one year prior to end, etc.) X is a vector of
worker controls including quadratics of tenure at
job (depending on when in spell earnings are
measured), tenure in industry, and age, fully
interacted with each other and with left and
right censoring dummies Z is a vector of firm
controls include a quadratic (log) firm
employment, dummies for firm age, firm growth,
and a dummy for whether firm is in a high
density, high education and industrially
diversified county. Z also includes log revenue
per worker and firm worker turnover. All firm
variables measured in 1997. Main variable of
interest Product line dispersion measure
reflecting actual product mix but not actual
revenue Remarks (i) Focus only on high skilled
software workers (50K) from age 21-44 (ii)
Revenue per worker control to abstract from rent
sharing explanations of findings (iii) Worker
churning to abstract from risk (of worker
turnover)
17Tests
- Do firms operating in software sectors that have
high variance payoffs pay higher wages? Is agt0? - How does this affect earnings distribution? Is
effect at 90th percentile gt 10th percentile? - What is contribution of skill vs. effort (i.e.
importance of screening)? Examine starting
salaries - How do firms structure compensation? Examine
- Experienced earnings including stock options (end
of spell) - Experienced salaries excluding options and
bonuses - Do firms reward loyalty? Examine within firm
earnings growth vs. between firm growth.
181 and 2 a significant at 90th percentile not at
mean
193 Screening important a significant at 90th
percentile not at mean disappears with controls
204 How do firms structure compensation? Pay
talent more both options and salary
215 How do firms retain workers? Reward loyalty.
22Summarizing Results
- When firms operate in product markets that have
high payoff dispersion rates, these firms pay
higher wages than do other software firms - Starting salaries are higher in high payoff
dispersion - Experienced-worker compensation is much higher in
high payoff dispersion firms - Wage growth is higher
- These conclusions are not sensitive to different
measures of income, or to different subsamples of
the data we also test occupation subsamples - More highly skilled workers, in higher wage
quantiles, earn the most at high payoff firms) - Workers are also paid more when the firm
succeeds firms with high sales per worker pay
more
23Interpreting the Wage Regression Results
- Workers are paid for performance
- highly skilled (or high effort) sort to high
payoff dispersion firms highly skilled are paid
more ex ante at these firms - when software firms perform well, workers are
paid more ex post - The link between the firms payoff dispersion and
wages suggests that workers are being paid for
innovation.
24Loyalty Pays
- Wages rise with tenure, but more important
- Workers in high payoff-dispersion firms have the
highest returns to tenure within the firm. High
payoff-dispersion firms do not pay job hoppers
higher wages. - The most skilled workers have the highest returns
to tenure in high payoff-dispersion firms. - The raw data shows that the vast majority of wage
growth arises from within the firm, not hopping
across firms (Figure 4) - ?Since most wage growth for workers comes from
within job wage growth, we conclude that
loyalty pays, and it pays the most in high
payoff firms.
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28Summary
- Our general hypothesis is that product market
strategy determines the use of a star strategy
in pay and selection - Firms in higher-risk payoff product lines are
more likely to pay higher wages hiring or
building stars - Workers are paid for loyalty and performance
- Workers achieve much higher wages (and wage
increases) by staying with a firm rather than
hopping between firms ? loyalty pays - Workers are paid for performance over time within
firms that might succeed and within firms that do
succeed - Our results suggest that labor demand has risen
for workers who are skilled at innovating wages
are high for workers in firms that value
innovations the most.