Title: Virtual%20Communities
1Virtual Communities
3011 Geographies of Cyberspace
- Martin Dodge
- (m.dodge_at_ucl.ac.uk)
- Lecture 9, Monday 6th December 2004
- http//www.casa.ucl.ac.uk/cyberspace
2Communications Community?
- many would argue that the true power of
cyberspace is that it provides new media which
fosters new social interaction between groups of
people - to these commentators, one of the most basic
human needs is to communicate and interact with
others, - and cyberspace - through email, newsgroups,
mailing-lists, bulletin-boards, chat rooms, MUDS,
networked games, avatar virtual worlds, blogs,
p2p - is providing new media through which this
communication can occur and in many cases
flourish - do these new means of sociability give rise to
new types of community? and what are the
implications for other forms of social
interaction based on place? - A key debate in social science analysis of the
Internet
3No real change, CMC just part of existing social
networks
CMC is damaging, gt isolation and sense of
alienation
Community, is it changing?
No real change, CMC is a parallel world with
little impact on the rest of peoples lives
CMC is positive means to enhance community and
renewal of place
4What is community?
- do you live in a community?
- do you know your neighbours by sight? do you say
hello? would you ask them a favour? Would you
invite them round for tea? - how many people do you know? how many do you
speak to face-to-face? - are you involved in lots of overlapping
communities? Or are they really individual
networks of family, friends, contacts? - how much time do you send in social activities as
opposed to individual /solitary things? - do you give time to groups voluntarily,without
the expectation of reward? - are you involved in civic activities because you
think they make a difference to your community?
5Defining community
- like many social terms community is hard to
define - my desk dictionary, Group of people etc living
in the same locality or having same religion,
race, profession, interests, etc - shared ideas and interests give rise to common
norms, feelings and goals - share space gives rise to communal sense of place
- social theorists have long argued about nature of
community and how it is changing
6Defining community
- Tonnies (1887) conception of community into 2
distinct ideals - gemeinschaft - natural, organic groups of people
bounded by long established family ties, shared
customs, language. Civic minded as right thing to
do - gesellschaft - rationally conceived groups that
centred around networks of individual interests.
Bonds forged through exchanges and contracts.
Civic engagement as beneficial to the individual - shift to modernity in European with rapid
urbanisation and industralisation was shifting
community
7Defining community
- CMC is seen as impacting on gemeinschaft type
of natural placed-based community in a negative
fashion, more towards non-local,
technologically- mediated gesellschaft community - argued that gemeinschaft view of community is
nostalgic longing for a past that (may) never
existed - Castells notes (p. 124), for urban sociologists
this is a very old discussion, which reproduces
previous debates between those seeing the process
of urbanization as the disappearance of
meaningful forms of community life, to be
replaced by selective, weaker ties between
households scattered in the anonymous metropolis,
and those identifying the city with liberation of
people from traditional social control.
8Life in a Virtual World
- People in virtual communities use words on
screens to exchange pleasantries and argue,
engage in intellectual discourse, conduct
commerce, exchange knowledge, share emotional
support, make plans, brainstorm, gossip, feud,
fall in love, find friends and lose them, play
games, flirt, create a little high art and a lot
of idle talk. -
- People in virtual communities do just about
everything that people do in real life but we
leave our bodies behind. You cant kiss anybody
and nobody can punch you on the nose, but a lot
can happen within those boundaries. To the
millions who have been drawn into it, the
richness and vitality of computer-linked cultures
is attractive, even addictive. (Rheingold, 1993,
p. 3)
9Communities in cyberspace
- cyberspace allows the formation of communities
that are free of the constraints of place - communities in cyberspace are sustained and
grounded by communicative practice, not
geographic propinquity - a sense of community is based upon new modes of
interaction and is centred on common interests
and affinity - within cyberspace individual participants can
- circumvent the geographical constraints of the
material world - take a more pro-active role in shaping their own
virtual community and their position within it
10Communities in cyberspace
- analysts agree that virtual communities exist
- all communities are imagined, and as long members
share a common imaginative structure, a community
can be said to exist. - many online communities are self-sustaining and
rich in diversity - people would not invest so much time and effort
if they did not gain some sense of social
cohesion or community from their virtual actions - Watson (1997, quoted in Fernback, p.213), notes
The term virtual means something akin to
unreal My experience has been that people in
the offline world tend to see online communities
as virtual, but that participants in the online
communities see them as quite real.
11Communities in cyberspace
- Where there is significant divergence of opinion
is over the extent to which - (1) these online communities provide an
alternative to geographic (offline) communities - (2) they are placeless
12Online communities as alternatives
- communities in geographic space are fragmenting
and losing cohesion due to cultural and economic
globalisation - society is suffering increasingly from a
condition of placelessness - communities little more than geographically
defined and administered land units which consist
of atomised individuals who share little common
historical consciousness or beliefs - online communities offer an alternative and
antidote to social alienation and placelessness
experienced in geographic communities - new forms of communities based upon our interests
and affinity, rather than coincidence of location
13Online communities as alternatives
- just like real-world communities there are
behavioural norms, differing personalities,
shared significance and allegiances - the Internet fosters the growth of distinct
cultures grounded in communicative practice - commonly agreed protocols and laws
- advent of distinctive referent language
(abbreviations, jargon, symbols) - the formation of strong social networks
14Online communities as alternatives
- Kevin Robins (1995) argues that online
communities are at the very best self-selecting,
psuedo-communities. - he feels it is a serious misnomer to directly
equate communication with communion and community - he questions the quality of relationships forged
and sustained through cyberspace - dialogue is specific to few and yet read by a
larger unknown set of participants who may or may
not be considered community members - conversations are less inhibited, nonconforming
and relatively free of personal consequences - correspondence is predominantly between virtual
strangers - when the machine is turned off the
only things known are those given, those written
15- We are who we are because of the places in
which we grow up, the accents and friends we
acquire by chance, the burdens we have not chosen
but somehow learn to cope with. Real communities
are always local - places in which people have to
put down some roots and are willing to put up
with the burdens of living together. The fantasy
of virtual communities is that we can enjoy the
benefits of community without its burdens,
without the daily effort to keep delicate human
connections intact. Real communities can bear
those burdens because they are embedded in
particular places and evoke enduring loyalties.
In cyberspace, however, there is nowhere that a
sense of place can grow, and no way in which the
solidarities that sustain human beings through
difficult times can be forged.
- Kevin Robins (1995) counters
- Rheingolds vision of cyberspace as an escape
hatch
16Online communities are not separate
- Wellman and Gulia (1999) note that online and
geographic communities are in fact remarkably
similar in some respects. - It has long been the case that a persons
community does not necessarily live within
walking distance. - geographic communities have been replaced by
social networks that are spread out over a wide
terrain, and which are sustained by a variety of
media. - they contend that the division between geographic
and virtual is not helpful -- one is simply an
extension of the other
17Online communities are not separate
- It is the relationship between people that is
important, not the medium of communication - Social networks maintained exclusively in
cyberspace are thus not pale imitations of real
networks, or substitutions for these networks,
they are just another form of network, a subset
of an individuals total network - Castells (p. 129) argues that The new pattern
of sociability in our societies is characterized
by networked individualism - people are adapting Internet media to fit their
networked life, holding strands of connections
and making/breaking new ones as needed
18Web portals to encourage civic engagement
- cyberspace is often used to try and reconnect
members of a community and foster a sense of
place. - many cities now have websites devoted to
community relations and development - Many communities are using cyberspace to develop
cross-community and cross-issue alliances to help
fight particular concerns - Instead of replacement, geographic communities
are being augmented by online interactions - see Closer to the state article from The
Guardian
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20Cyberspace communities as placeless communities
- cyberspace is commonly conceived as being
aspatial - There is no there there
- thus has no spatiality and thus no sense of place
- however, online interactions are often structured
through a variety of geographic metaphors - for example, cyberspace is replete with the
vocabulary of place - nouns, such as rooms,
lobbies, highway, frontier, cafes and verbs,
such as surf, inhabit, build, enter.
21Cyberspace communities as placeless communities
- Couclelis (1998) details that the use of these
geographic metaphors - the spatialisation of
cyberspace - is an attempt to translate media
into domains familiar and comfortable to users. - cyberspace is built out of the ideas and language
of place - employment of these metaphors to create sites of
interaction engenders an online spatiality.
22Cyberspace communities as placeless communities
- Taylor (1997, p. 190) -- to be within a virtual
world is to have an intrinsically geographic
experience, as virtual worlds are experienced
fundamentally as places. - new places, and new spatialities, are being
formed online - Batty (1997 339) the many components that
comprise cyberspace each have their own sense of
place and space, their own geography.
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24Corrells study of a bar
- study of an online lesbian café
- describes how patrons constructed an elaborate
café setting using textual descriptions and
contextualised all their interactions within this
setting - construction (spatialisation) of this shared
setting created a common sense of reality which
grounded communication - the locale needed for community in geographic
space was simulated online - spatialisation was the secret to the community
being a success
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2930 Days in Alphaworld
- Sought to chart empirically the process of
virtual place-making - created a new virtual world that any person could
inhabit and build within. - monitored in detail the building of urban
structures and social interaction - users built a diverse range of structures and a
strong core community, who met and interacted
regularly, developed. - AlphaWorld consists of hybrid places - lacking
the materiality of geographic space but yet
having a powerful mimetic quality - contains enough geographical referents and
structure to make them tangible
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3130 Days in Alphaworld
- sense of place is centred around the activities
of claiming land, designing and building
homesteads - space is transformed into meaningful places, and
by social interaction between the inhabitants. - leads to specific forms of socio-spatial
practice the playing with identity, the creation
of community, land disputes, virtual vandalism,
policing. - space, place and socio-spatial processes are
central to online interactions within the
Alphaworld
32Embodied Spaces
- reason that so many analysts have misunderstood
cyberspace as placeless, spaceless media is
because they have conceived cyberspace as a
separate realm divorced from geographic space - this conception falls into the trap of treating
cyberspace as locations of the sublime (as
powerful, dislocated, deterministic paraspaces) - cyberspace rather than being a separate realm to
geographic space is merely an extension of it -
it is embodied
33Conclusion
- Cyberspace does have implications for the idea of
community - But its impact is neither utopian or dystopic
it does not provide an alternative or counter
community in real space - Rather cyberspace is another medium through which
social networks can be formed and sustained
34Reading for this lecture
- Key article
- Fernback J (1999) "There is a There There Notes
Towards a Definition of Cybercommunity" - Castells, Internet Galaxy - Virtual Communities
or Network Society, Chapter 4, pages 117-136
35Reading for this lecture
- Rheingold H., (1993), Virtual Community
Homesteading on the Electronic Frontier,
Addison-Wesley, New York - Wellman B. and Gulia M. (1999) "Net Surfers
Don't Ride Alone Virtual Community as Community
http//www.casa.ucl.ac.uk/cyberspace/wellman_gulia
_netsurfers.pdf - Robins, K. (1995) Cyberspace and the world we
live in. In Featherstone, M. and Burrows, R. (Ed)
Cyberspace, Cyberbodies and Cyberpunk Cultures
of technological embodiment. Sage, London, pp.
135-156 - Taylor, J. (1997) The emerging geographies of
virtual worlds. The Geographical Review 87
172-192. Available thru JSTOR - Correll, S. (1995) The ethnography of an
electronic bar The lesbian cafe. Journal of
Contemporary Ethnography 24 270-298
36Next steps
- Friday DCA presentations
- 10 minutes per group
- demo website, explain mapping strategy
- all material needs to be online
- remember website and presentation are worth 40
of the coursework mark