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Digital Distribution of Media

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Illustration by Erin Mehlos Issues That Arise From The Use of Digital Distribution. Ross Mcleod Magnus Reid Swaminathan Nandakumar Digital Distribution of Media – PowerPoint PPT presentation

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Title: Digital Distribution of Media


1
Digital Distribution of Media
Illustration by Erin Mehlos
  • Issues That Arise From The Use of Digital
    Distribution.
  • Ross Mcleod Magnus Reid Swaminathan Nandakumar

2
Fields of Digital Distribution
  • Music
  • Video Games
  • Movies
  • Software
  • Books
  • Concentrating on Music, Video Games Movies as
    they are the main areas of the entertainment
    industry seeking digital distribution.

3
Music
  • Most popular
  • Music industry 31.3 bn
  • 5 from online sales.
  • Figure to triple by 2010
  • In the U.K 10 million songs downloaded legally in
    2005
  • With an average of 5.52 per month.
  • Examples i-Tunes, Napster

4
Video Games
  • Focused on Digital Distribution for many years.
  • Downloaded Games Market
  • 43 million for 2005
  • Estimated growth to 400 million by 2010
  • Pc games will be the majority closely followed by
    home consoles.
  • Examples Steam (Valve), EA Games

5
Digital Movies
  • Hot Debate
  • Digital Movie Market
  • 10 million for 2005
  • Increase expected to 690 million by 2010
  • 3 Types of Digital Movies
  • Complete download
  • Complete download with time restriction
  • Streaming
  • Example World Cinema Online

6
Issues For the Consumer
  • Convenience
  • Dont need to leave the home if sufficient
    hardware
  • But can have problems with connection
  • Memory dedicated to downloading
  • Price
  • Cheaper than high street
  • Global pricing differences
  • What happens if problem with product?
  • Digital lock-in for consumers
  • Hidden overheads
  • Distribution costs shifted
  • Extra value lost in digital sales

7
Issues For the Consumer Cont.
  • Newest Media
  • Media is sometimes lagging 1 to 2 days behind
    high street release. In the case of videos can be
    months as a result of waiting until released over
    all global territories.
  • Although extra information is cut out, which some
    consumers may favour.
  • Consumers Unwilling to Adopt Digital
    Distribution
  • Mistrust
  • Some consumers not technically inept to use it
  • Some countries do not have the infrastructure to
    support it
  • Some consider it a passing phase

8
Business Issues
  • Large Market Potential
  • Field can be expanded
  • As either click mortar or independent
    business model e.g. Apple (i-Tunes)
  • Barriers To Entry
  • Distribution is platform specific
  • Difficult for new businesses to enter market

9
Business Issues Cont.
  • Cutting Out Middle Man
  • With no retailer all profit is direct income e.g.
    Steam (operated by valve)
  • High street stores may be reluctant to deal with
    business in future if they do adopt digital
    distribution
  • Traditional distribution is still dominant
  • Move to digital distribution to be thought
    through carefully
  • Piracy
  • Many companies reluctant to convert
  • Movie industry associates advances in digital
    media with piracy.

10
Conclusion
  • Many issues
  • Not only for consumers but for businesses
  • Most high tech businesses may adopt in the future
  • How this is handled depends on how it deals with
    the issues we have raised today
  • Move to digital distribution to be thought
    through carefully
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